Turbanator
Member
Doesn't like SFV's due to too much detail apparently.I don't know what this means.
I think by that definition DBF is the only fighter that isn't over-designed.
Doesn't like SFV's due to too much detail apparently.I don't know what this means.
Thanks for proving my point. Stylized vs Over-designed.
That sf4 pic looks the mobile version
Maybe stop playing dev simulator and play the game? He looks super fun to play, I couldn't care less about the rest.
When one is arguing that SFIV looks better than SFV, you know things have gone off the rails.
The design is good for what the character tries to be. Moreso when you take into account his animations.The fact that you don't understand this character is not designed for you and you mistake that for bad design makes me wonder whether you act like this on a regular basis.You may love functions, but a lot of people like character design. Like others have said, it doesn't matter how this guy plays. If the design is ass people won't touch him.
Some will take every opportunity to pile up on SFV.
Its a big difference and makes him more proportional as a whole.
I wasn't a fan because the arms through everything outta whack
Yeah, screenshots of Injustice 2 look good 😏Don't have anything to say in this thread except I'm surprised that people think SFV looks better than Injustice 2 and Xrd.
inb4 NRS animations. Can't use that OS on Xrd though
That sf4 pic looks the mobile version
Yeah, screenshots of Injustice 2 look good 😏
This is a weird screenshot. The UI never looked like that and I'm pretty sure his face is different here!?Is it? Even funnier that I couldn't tell the difference when googling. SF4 is ugly as hell, no matter the platform, anyway.
I think this is from the real game.
Yeah, but it's a fighting gameStory mode cutscenes and facial animations are top tier my ninja.
That's the alpha version. You can tell by the location of the meters.Is it? Even funnier that I couldn't tell the difference when googling. SF4 is ugly as hell, no matter the platform, anyway.
I think this is from the real game.
Yeah, even as a fan of the overall design, it's notable difference. The original arms as a default threw it off a bit too much, mostly because it obscured his head. But them being more ridiculous in V-trigger makes a lot more sense, and is more humorous. The difference actually makes it a nice touch for V-trigger now.
I can barely tell the difference between the "wrong" size and the right one.
Nah. WSO was using the Comic-Con demo build, which was likely created weeks ago.What if they toned him down after the trailer backlash?
I'm surprised that people think SFV looks better than Injustice 2 and Xrd.
inb4 NRS animations. Can't use that OS on Xrd though.
What if they toned him down after the trailer backlash?
I like the character but he can block the health bars which can affect the match.
Thanks for proving my point. Stylized vs Over-designed.
The V-Trigger "swelling" and "shrinking" has an actual animation. It's part of his style, they definitely didn't just make them up in a few days.What if they toned him down after the trailer backlash?
I like the character but he can block the health bars which can affect the match.
So we're changing goalposts from bad animations to low frame animations now? Xrd's animations are top notch and they're intentionally low frame.I sure can. Although Xrd's animation is aesthetically and mechanically great, I'll take SFV's spectacular full-framerate animations over the 15fps (or less) low-frame ArcSys stuff any day.
SFV has the best animations in the genre, period. Probably the best hand-made animations in gaming.
SFV has the best animations in the genre, period. Probably the best hand-made animations in gaming.
SFV has the best animations in the genre, period. Probably the best hand-made animations in gaming.
So we're changing goalposts from bad animations to low frame animations now? Xrd's animations are top notch and they're intentionally low frame.
Also Skullgirls has the best animations in the genre. Followed by 3S. SFV's not bad though.
Skullgirls destroys my man
I don't really like the Skullgirls animations although they are very creative. The hits don't feel like they have any impact, likely because the characters sort of get stuck in this wincing animation for multiple hits. The attacker looks cool but the victim looks like they're frozen in place.
Capcom pls!
How many times can you trip over yourself like this?
In your opinion, sure. The artstyle + animations may make the game amazing looking for you. But you said best animations in fighting games, period, then went on to say all of gaming, and I choked on my sandwich.What goal posts? I know Xrd's intentionally uses low-frame animation. It didn't appeal to me in their 2D GGX games, and it doesn't appeal to me in Xrd, no matter how many hoops they're going through to maintain that style. SFV is the better animated game in my eyes, easy.
That's a hitstop problem or hit animation problem, which are few animations considering every character has hundreds of other animations. Also it's kind of par for the course for long combo games like Tekken and versus. No game since 3S does deformity as well as Skullgirls and skullgirls turns it upto 11.I don't really like the Skullgirls animations although they are very creative. The hits don't feel like they have any impact, likely because the characters sort of get stuck in this wincing animation for multiple hits. The attacker looks cool but the victim looks like they're frozen in place.
Capcom can release all the crappy new characters they want (not saying Abigail is), but they should expect the backlash if they are still holding out on fan favourites like Sakura and Sagat, who should have been in the base roster.
Who should they have replaced then?Capcom can release all the crappy new characters they want (not saying Abigail is), but they should expect the backlash if they are still holding out on fan favourites like Sakura and Sagat, who should have been in the base roster.
Who should they have replaced then?