Ranger X said:Damn, the game is really nice and it quite a mandatory buy for a Castlevania fan but there's ONE thing I don't understand about those kind of retro games like this and Megaman 9.
When you make a retro game it's for nostalgia. But why do you bring back the BAD nostalgia? Why bring back the shit jump? No whiping in 8 directions? Why giving old clumsy controls when you could have re-live through only the GOOD nostalgia.
Shit, even when I was a kid I was making the difference between a shit jump and good jump. Between bad controls and good controls. Even as a kid I wanted Symphony of the night controls. Castlevania was so nice in all other aspects that you actually loved the games and played them to death but THERE WAS stuff you wish was better. For me it was the controls.
Anyhow, you get my point. Why bring back the BAD nostalgia? Why not at least give an option "old jump on/off"? Why no difficulty levels in Megaman 9? Old Megaman weren't all that hard to begin with and anyways, the difficulty in some parts was their downside and not what "made Megaman".
Looks like it's very rare someone knows how to make a retro game. Nintendo when they made NSMB they didn't revert back at SMB1 shit controls and simpler gameplay even if that game can also be seen as retro and a "rebirth" of old Mario games.
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Quoted for reading justice.