When I double-jump up to the top of a building using my implants, use one of my attribute skill checks to open a ceiling window, slide inside and silently move to the objective using my skill checks, hacking cameras to turn them off and re-setting optics on guards that cross my path using my hacking abilities, only for it all to go tits up during the final stretch and have to shoot my way out, taking cover, lobbing grenades, and generally turning everyone into red mist, occasionally dropping a Suicide or Reset Systems quick-hack on my opponents, every single system just interacted in one mission that took less than 10 minutes. Heck, my shooting skills and attributes are really quite pathetic, so running and gunning isn't particularly effective and I have to rely on those quick hacks to create openings in the flow of combat for me to survive; I get torn to sheds in some combat encounters. So, I really have to ask this one quite honestly: have you played the game? Because, across my nearly 60 hours so far, the interactions of the RPG, stealth, combat, and hacking systems is omnipresent. It makes the augmentation and hacking sub-systems in Deus Ex look primitive in comparison - and Deus Ex has been one of my favourite games since I first played it. I have no idea how you can say "the individual systems are stand-alone" in a game where that's just factually no the case? What's been your experience in the game that had led to that conclusion?