-viper- said:
I don't understand why everyone is wishing for 60 FPS.
60 FPS framerate, framerate in general,
is one of the few things that impacts *both* gameplay & graphics.
60 FPS not only makes everything look better in motion, more importantly it provides far better response time (thus it is part of gameplay, not just visuals).
From 1993 forward, since Namco's release of the original arcade Ridge Racer, (and then in early 1994 with Daytona USA on the SEGA side) the vast majority of arcade games were 60 FPS. Namco, SEGA and a few other developers kept their arcade games at 60 FPS, while at the same time, had incredible graphics, better than what home consoles & PCs could do.
Why is it, with todays consoles & PCs which have 100s (or at least dozens) of times more power than old arcade boards from 1993-1996, can't we have 60 FPS *and* great graphics? Answer, we can, but developers, publishers and gamers are all GREEDY. They want more & more & more better graphics. So framerates not only are not 60fps in most cases, they are often lower than 30fps, at least part of the time. This is a worse situation than even last-gen (DC,PS2,GCN,Xbox1).
The move to HD resolutions, even 720p and even sub-HD as some games are i.e 6XXp whatever, has badly hurt framerates. the current HD consoles do not have enough pixel fillrate & memory bandwidth to handle 720p + 60fps or even 30fps at all times PLUS "next-gen" graphic detail all at the same time, in the majority of games.
Developers will use 30 FPS as an alternative way to get better graphics, and as long as its butter smooth and locked (i.e. Resistance), I couldn't really care less if they use 30 or 60.
God I hope next-gen XB3, Wii HD, PS4, etc changes that. Or at least to the point where ALL games are ALWAYS locked at 30 FPS and have lots of motion blurr, for a CGI-like effect.
Otherwise I do care about 30 FPS vs 60 FPS. I know I am not alone
But personally I would like 1080p, or at least the console to upscale EVERY game to 1080p. Metal Gear Solid 4 is upscaled 1080p isn't it? Despite 'only' being upscaled, the IQ is very, very good, and looks like a 1080p game to me.
I'd rather have native 720p w/ 60 FPS, than native or upscaled 1080p w/ 30 FPS.
I can definitely notice the difference between 720p and 1080p games on my LCD but with upscaled games such as MGS4, I don't see the difference between upscaled and native (GT5 is another example which looks razor sharp).
While there is certainly a difference between 720p and 1080p, for me it is not nearly as noticable as the difference between 30 FPS and 60 FPS at -any- resolution be it SD or HD.
My point is, framerate is, and should be, a priority over screen resolution.
65536 said:
Because 30fps = double-images, slower response time, and it just looks bad, frankly.
Very much agreed.
It's so sad that so many games (last-gen & current-gen) are sub-30 FPS,
even if only in certain parts.
It's even more sad know that arcade games of 5, 10 and 15 years ago, were mostly 60FPS.