Brimstone said:Sony and Nintendo will have a hard time competing with Microsoft if they make massively parallel game machines. The heart and soul of computer languages are serial in nature. To address that problem is a huge undertaking.
Building parallel computer chips like a GPU is a moderate challenge.
Creating an intuitive to program general purpose parallel platform is extremly hard.
J Allard has been correct all along.
The problem is that staying serial = performance brick wall. Unless there is some unexpected fundamental advancement in transistor design, devs simply have to suck up parellelism if they want more advanced processing performance.