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CPU Wii U just as powerful as PS3, X360, GPU 1,5 times stronger

DumbAndDumberGag.gif

Which is not multi touch. And it's not shipping with a harddrive. $250 is not out of the realm of possibility.
 

ozfunghi

Member
Well, the article says:

  • CPU just as powerful as that of PS3 AND xbox360... (errr are they equally powerful?)
  • GPU one-and-a-half times more powerful than the xbox360 GPU
  • AC3 is now looking worse on WiiU (less detail, worse framerate), because new hardware, but will be of the same "quality" by release.

/native speaker
 

Log4Girlz

Member
I'm sorry but I really have a bit of a problem with people talking about things they quite clearly just don't know much about, using pseudo-technical jargon that is essentially nonsense, and doing so with an air of authority to make others believe they are well-informed.

Normal maps are flat (unless you count mip levels as a dimension I suppose) - what makes things with normal maps look 3-dimensional is the math in the lighting model. Hint - it has something to do with the normal encoded in the texture!

To say that the WiiU only uses flat textures is like saying that the 360 only uses flat triangles in it's polygons. (Reminder: 3 points define a plane)

This is not an argument you can win - I could write you a shader that uses a normal map right here in HLSL. It would use tex2d - a method that samples a 2-dimensional texture.



Keep ignoring the point. I've already won this argument. You're just making yourself look bad.
 

szaromir

Banned
Why not? I mean, you already established devs have mastered the ps360 (and by conjecture, wiiU) gen inside-out. Why is not every high-budget game looking technically on-par with Uncharted?
Because not every game is a tightly scripted corridor shooter like Uncharted, nor does majority of games benefit from being exclusive to one console.
 

Bumhead

Banned
Is anyone making a Wii U Anticipation thread similar to the speculation threads?

Some of the Wii U threads on here are agonising at the moment.
 
They clearly want to be the first and cheapest option. We'll see if it works out for them this time.
At launch it will be the most expensive console option, presumably, for approximately a year.

After which it will continue competing on the low-end with the PS360. While the PS4X3 will presumably be delivering a a more visible generational leap.

Essentially the tablet must catch on.
 

Log4Girlz

Member
So what though, dont you think it'll improve before it comes out?

There are certain aspects I don't see improving, including the ground textures. Its not a huge deal, it won't affect the quality of the game, and in a way its still charming, but nothing in any way shape or form even approaching "impressive" on any level.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I thought parallax occlusion mapping was the process of interpreting a displacement map for the result above? Perhaps I'm wrong.
Parallax occlusion mapping is using a normal map and a height map (aka a dispacement map) to a limited occlusion effect without actually modifying the underlying mesh. It's an evolution over bumpmapping, but proper displacement mapping (preferably with tessellation) is the real thing and it trumps those prev techniques (real thing in the sense that it fakes nothing - that's actual 3D surface detail).
 
I"ll be blunt and say they shouldn't even have bothered making it "somewhat better" than the PS360.

Just like with the Wii, the extra power over the other consoles won't be put to use anyway.

Developers aren't familiar with the console, and are not really interested in it, and won't put their A teams and big money behind it. You end up with ports from games developed for PS360 (and for PS2 in case of the Wii), so they'll at best look the same, realistically look worse than said PS360/PS2 games. And then, the whole industry moves on to actual next gen, and the games output for WiiU will stop.
 

Kilrogg

paid requisite penance
I"ll be blunt and say they shouldn't even have bothered making it "somewhat better" than the PS360.

Just like with the Wii, the extra power over the other consoles won't be put to use anyway.

Developers aren't familiar with the console, and are not really interested in it, and won't put their A teams and big money behind it. You end up with ports from games developed for PS360 (and for PS2 in case of the Wii), so they'll at best look the same, realistically look worse than said PS360/PS2 games. And then, the whole industry moves on to actual next gen, and the games output for WiiU will stop.

They most likely did it because they could without it costing much more. I'd be surprised if they added a bit more power because they thought that would attract 3rd parties.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
At launch it will be the most expensive console option, presumably, for approximately a year.

After which it will continue competing on the low-end with the PS360. While the PS4X3 will presumably be delivering a a more visible generational leap.

Essentially the tablet must catch on.

I thought it was clear I was saying cheapest in reference to Sony/MS's new consoles.

As for the rest of your post, again, just like the Wii situation. They had to hope motion control caught on, and it did. We'll see if the tablet catches on. With the positive reviews from press, I personally think it will outside of GAF. Also, don't underestimate the streaming aspect's appeal to families.
 
It's not complicated. You want a 300€ Wii-U then you'll have a system just a little bit more powerful than the actual generation. You're ok for 600€ then you'll have double power.

Just think what most of the players in the world are willing to pay you'll find Nintendo's logic.

I've personnaly paid full price for a day one PS3 but I won't pay 600€ for a new system so Sony and Microsoft won't have my money only if the can match a descent price (500€ at most and I'll buy only one of the two systems because they'll end up being too similar).

Even if a lot of people here seems to want very very powerful systems I'm not sure they all understand that you must pay for what you want.
 
Romors say that the CPU is a bottleneck, but the rest is better than ps360.

I don't think we will ever see the wii u true capabilities.

Software and middleware optimizations will improve as time goes on, and you have to remember that final dev kits just came out a few weeks ago. For the 5th/final kits, Nintendo was apparently making some adjustments to the hardware. This, in addition to being pre-launch, means that graphics will likely improve as

512 MB of it is supposedly used/reserved for the OS compared to the 32 MB and 64 MB of the 360 and PS3 respectively, iirc, and it has two screens to deal with though.

The final specs may be 2GB total: 1.5GBs accessible for users while =< 512MB is reserved for the OS. As time goes on, Nintendo may allow more access to the other RAM as software tools becomes more efficient.

The CPU is not 1X Xbox360.
The results of specific benchmarks, engines, middleware, could be. But developers have (or will with further optimizations) more processing capabilities than on Xbox360 (and not only thanks to the audio DSP, I/O chip, etc.).

BUT it seems it won't reach a leap comparable to the RAM amount. A moderate advancement, a lot from efficiency (out of order, instructions, cache, etc, i touched upon that before)

For the GPU, it won't be 1,5X Xbox360 when developers will be more accustomed to its specifics, when the SDK, middleware, engines, API, and other elements will be, again, more refined, etc.
Thank you for commenting. The Wii U is not over 4 times more powerful than the 360/PS3 in all specs, so it may not simply outpace those machines that has 6/7 years worth of optimizations done on them with mainly brute force alone.
 

monome

Member
All of Nintendo's games shown so far are underwhelming.

I consider Nintendo to be risk averse.

3D, motion, second screen are things they have been experimenting on for decades and have included only when their costs where "negligeable".

Managing a hardcore IP is a several hundred millions plan over the course of less than a decade, and consummers being who they are, you get no firm reassurance your investment won't end up costing more than what you get for.

Nintendo focuses their strategy on their conception of fun and family entertainment, which is the proven receipt for long term success (as children need to play, and you don't want to shotgun someone's face while your kid is playing lego on the carpet).
Pleasing the 20/30s male living at mom's home or underfurnished appartment is strange to them...but they are obvioulsy wrong to some extent relative to the success of COD, Halo and Uncharted, yet those 3 franchises are extremly costly and their success is on the balance when each new installment comes out.

As long as Mario is the Mickey of gaming, they won't go full technological gears. I've made my peace with it. No it's just a matter for me to consider if Mario is worth the hardware investment.
I was excited by the prospect of gaming on the pad because my projector requires me to close the curtains and live like a bear.

The SE and Epic engines demos have killed any chance my AAA games will be played on WiiU even for the screenpad, I think the relative humble WiiU graphics shown and the new engines reveal is the perfect hardcore storm and that both Sony and MS have pulled some strings in order for that to happen.

Nintendo is soloing because of their bank, while MS/Sony are still ready to put forth incredible tech to please their shareholders/stakeholders.

none of them is right, but even though Nintendo has underwhelmed me, I must admit their business take is more moral in that they privilege accessibility.
In gaming, the more is the merrier. That it's about the number of gamers or pixels is relative to your opinions, but it's bordering a socialist vs capitalist kinda talk.

Games Industry is rotten, let's face it.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Because not every game is a tightly scripted corridor shooter like Uncharted, nor does majority of games benefit from being exclusive to one console.
Ok. Why is not every "tightly scripted corridor environment" * ps3- or 360-exclusive title not looking technically on-par with Uncharted?

* for the record, I disagree with that description. I think that the uncharted series offer more than enough open areas/vistas, but that's of little relevance to the argument.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Is anyone making a Wii U Anticipation thread similar to the speculation threads?

Some of the Wii U threads on here are agonising at the moment.

It would be nice if we could get the last one reopened. Starting a new one might not catch on. There's no sensible reason not to have a "speculation" thread even after E3. One, we still don't know what's running the box, and there are alot of details yet to be learned about online plans, pricing and launch, etc.
 

cloudyy

Member
Oh I thought Nintendo fans and Nintendo only console owners (particularly the latter) were actually asking for a system that could compete for third party multiplatform games? Or has that changed now we have a fairly clear idea that the Wii U will be only marginally superior to hardware from 2005?
I suppose Nintendo fans want to play Nintendo games regardless of the power of the machine. If it can get third party multiplatform games on top of that the better, nobody will say no to good games. What Nintendo fans want from 3rd parties are exclusive titles that use the console possibilities and this doesn't require the console to be on par with the future ps4/720.

The ones asking for more power are those that -would- like to buy the occasional Nintendo games but doesn't justify the purchase of a new console only for them.
 

marc^o^

Nintendo's Pro Bono PR Firm
I"ll be blunt and say they shouldn't even have bothered making it "somewhat better" than the PS360.

Just like with the Wii, the extra power over the other consoles won't be put to use anyway.

Developers aren't familiar with the console, and are not really interested in it, and won't put their A teams and big money behind it. You end up with ports from games developed for PS360 (and for PS2 in case of the Wii), so they'll at best look the same, realistically look worse than said PS360/PS2 games. And then, the whole industry moves on to actual next gen, and the games output for WiiU will stop.
I don't believe a second all studios will abandon a 150 millions userbase overnight. PS3, x360, Vita and Wii U form a pillar which will be supported for years. A next gen only support future would be suicidal, and not only for japanese studios.
 
Wii U version has worse graphics and is blurry and textures are just shit... no surprise from the crap Nintendo has put in the box, weak sauce.... ughhhh... lol Nintendo

I am pretty sure that is what every reply would be if it wasn't the Wii U version which is the blurry one
 

Fabrik

Banned
How can that be possible if some of the games use the Wii remote?

Ok maybe not all the games, it wouldn't be possible for Project P-100 for instance, but for Pikmin 3 it should be but that doesn't seem to be the case. No Pikmin in bed :-(
 

Yka

Member
Pikmin 3 clearly looks like a game that started development on the wii.
Yeah, it has been confirmed:

Pikmin 3 Wii U will be Miyamoto's ideal Pikmin game

"Originally, I was making Pikmin 3 to be launched on the Wii platform. Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game."
 
I thought it was clear I was saying cheapest in reference to Sony/MS's new consoles.

As for the rest of your post, again, just like the Wii situation. They had to hope motion control caught on, and it did. We'll see if the tablet catches on. With the positive reviews from press, I personally think it will outside of GAF. Also, don't underestimate the streaming aspect's appeal to families.
Oh, it was. I was just noting that even if this threads specs are false, the generations aren't nearly as delineated as in the past.

Right now I think the PS360 owe some of their sales to the collapsed Wii market - with Wii-only owners transitioning and upgrading to HD. The lack of stark visual difference between the PS360 and the WiiU will mean it will largely be competing for these buyers, rather than people looking for an upgrade from the HD twins. And I think the latter will continue to sell into the next gen like the PS2 did at the start of this gen.

I really can't see the novelty of touch screen gaming being remotely close to motion gaming; considering iOS gaming.
 

Bumhead

Banned
It would be nice if we could get the last one reopened. Starting a new one might not catch on. There's no sensible reason not to have a "speculation" thread even after E3. One, we still don't know what's running the box, and there are alot of details yet to be learned about online plans, pricing and launch, etc.

Agreed, and im fine with it or any new thread staying in community.

Id really like to discuss the pros and cons of the Wii U with likeminded prospective buyers without threads collapsing under the weight of petty snipes or bitching about the power. Its nausiating.
 

monome

Member
But what Pad-only means? It doesn't seem like the main action can be displayed on the tablet screen.

more RTSy view when pad only.

Agreed, and im fine with it or any new thread staying in community.

Id really like to discuss the pros and cons of the Wii U with likeminded prospective buyers without threads collapsing under the weight of petty snipes or bitching about the power. Its nausiating.

GoldGAF only? maybe mods should institute new trolling rules now we know Nintendo's approach (regarding 3rd parties) is not MS/Sony's.

Isn't this a worst improvement in hardware than the original Wii

carefull.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Agreed, and im fine with it or any new thread staying in community.

Id really like to discuss the pros and cons of the Wii U with likeminded prospective buyers without threads collapsing under the weight of petty snipes or bitching about the power. Its nausiating.

Yes, and for me its a time savior as I can skim it for news and interesting discussions and when I reach the end leave the tab open as a thread bookmark.
 
The SE and Epic engines demos have killed any chance my AAA games will be played on WiiU even for the screenpad, I think the relative humble WiiU graphics shown and the new engines reveal is the perfect hardcore storm and that both Sony and MS have pulled some strings in order for that to happen.

Nintendo is soloing because of their bank, while MS/Sony are still ready to put forth incredible tech to please their shareholders/stakeholders.
There's the giant elephant in the room of Apple though, whose target demographic for gaming I would say most overlaps with that which made the Wii such a success - the "expanded audience."

I would wager the market that wants Agni's Philosophy and Unreal Engine 4 powered games running on PS4/X3 aren't going to be satisfied with gaming on an iPad. I'll personally pay for the performance upgrade and will shell out $40-60 for AAA games.

But are people still as willing to pay $40 for NintendoLand-style games when they can pay $1 for NintendoLand-style games.
 

wsippel

Banned
Romors say that the CPU is a bottleneck, but the rest is better than ps360.

I don't think we will ever see the wii u true capabilities.
To quote a post I just made on B3D:

Well, to quote Audiokinetic:

The Wwise software pipeline is now supported on the Wii U which leverages all features available on the other software platforms like the Xbox360 and PS3. The software pipeline simplifies ports on the Wii U and allows for the creation of comprehensive and sophisticated sound design.
And from the changelog:

Wii U basic software pipeline is now optimized (decoders, resampler, mix).
So Wwise seems to do on the CPU what should be done on the DSP for the sake of portability, with the 120MHz audio DSP seemingly relegated to being little more than a rather fancy volume controller. Assassin's Creed 3, Darksiders 2 and Arkham City are all ports - and they all use Wwise (which also performed like ass on Wii U until March 2012).
That should put the CPU issues into perspective. Also, Nintendo used MULTI5 until at least April. To quote the MULTI6 changelog:

Record-breaking improvements in code speed and size on Power Architecture. Green Hills Compiler 2012 outperforms both competitors and prior Green Hills Compiler releases by up to 34% on CoreMark speed benchmarks. As an example, Green Hills Compiler 2012 achieved a CoreMark benchmark of 288.11 on a Freescale Kinetis K60 at 100MHz for a record-breaking 2.88 CoreMark/MHz. The nearest published competitor is at 2.17 CoreMark/MHz on this processor. This is a performance improvement of over 32%.
The CPU might be a bottleneck, but the actual problem at this point seems to be efficiency.
 

jmdajr

Member
Sooooo. It's possible that WiiU becomes a port base for 360/PS3 titles, like Wii became a port hub for ps2 titles.

Third parties moving to ps4/720 for next-gen content. Unless of course they are extremely underpowered, but with Sony's recent statements I think the jump will actually be pretty good.

Like usual, only the exclusives will mater.
 
Yeah, it has been confirmed:

Pikmin 3 Wii U will be Miyamoto's ideal Pikmin game

"Originally, I was making Pikmin 3 to be launched on the Wii platform. Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game."

yep. so the fact it looks like a Wii game in HD shouldn't really be that surprising. let's not obsess over the lack of one graphical technique though. it didn't do anything so advanced as POM, but Galaxy had bump mapping all over the place on the Wii. i'm sure also that there are plenty of PS3 and 360 games with flat textures, and i know that hardly any do the POM shown in that screenshot. what percentage of PS3 / 360 games have DOF effects that look as nice as the ones in Pikmin 3?

should we really expect a game moved over to the Wii U from the Wii to represent everything it can do graphically?

are people honestly saying that Assassin's Creed 3 in the unfinished Wii U footage looks worse than Kameo?
 
This news article is based on a poor source, so it will not create a good discussion. There really should be some sort of standard on GAF where mods have to approve "news" threads like this before they can be posted.
 

Effect

Member
Sooooo. It's possible that WiiU becomes a port base for 360/PS3 titles, like Wii became a port hub for ps2 titles.

Third parties moving to ps4/720. Unless of course they are extremely underpowered, but with Sony's recent statements I think the jump will actually be pretty good.

Like usual, only the exclusives will mater.

I think it's hard to take what Sony says at face value. Mainly because of the issues Sony as a whole are facing. It's questionable if they can afford to have a big jump in power and take a loss on the system. They are already bleeding money and having to fire thousands of employees. Shareholders would lose their minds if they repeat another PS3 or anything close to that.

I honestly don't think Sony needs to do that big of a jump looking at The Last of Us and Beyond. I think they could honestly get away with a more efficient PS3 (more ram as one big improvement as that was a big issue for the PS3) showing up as a PS4 to match what Nintendo is doing. If only because it forces the hand of 3rd party developers and puts Sony in control instead of having 3rd party telling them what to do. Publishers/developers will be faced with a choice. Do they put a more powerful 360 first when it comes to development or the PS4/Wii U which might be closer to each other first and then just port up and be able to have a more equal product spread around? Not to mention development cost would be lower if the PS4/WiiU were lead skus compared a 720 ends up being more powerful.

Edit:

Thinking more. If the Wii U isn't significantly more powerful then the PS3/360 I not going to lose any sleep on it. A game like ZombiU, if it can deliever or not and doesn't end up a Red Steel 1 doesn't matter, has shown me that unique experiences can be had on the system. If more of that happens with Nintendo games and a few 3rd party games I'll be happy. I'm buying the Wii U for Nintendo's IPs. I'll be happy if 3rd parties are there in some fashion. I have no problem if Wii U versions are running on Low to Medium settings compared to the other newer systems possibly running games on High or Ultra. If Low/Medium is how games look now on the PS3/360 I'll be fine.
 
I don't believe a second all studios will abandon a 150 millions userbase overnight. PS3, x360, Vita and Wii U form a pillar which will be supported for years. A next gen only support future would be suicidal, and not only for japanese studios.

Funny heh?

But it's exactly what happened with the previous generational switch. The total userbase of the PS2 generation was also massive (PS2, GC, Xbox, PSP) and there was certain money to be made in it. So the Wii should have been a welcome stopgap until the PS360 generation gained critical mass and became affordable.

Yet that didn't happen at all. The big developers obviously had a roadmap for how and when they would enter next gen, and had invested massive amounts of money in the new generation. Even though they were bleeding money for the first, what, 4 year of the PS360 generation, they still followed through instead of redirecting focus to the less risky and cheaper Wii. I guess their is a point of no return; if you invest 100 million dollars in engines/teams/... for a new console generation, you simply can't leave all you've done on the shelve and go back to the previous generation, because you're bleeding money. It's best to bite the bullet than to stand still and be caught with your pants down when eventually the generational shift does catch on.

Same thing will happen here. All developers and platform holders obviously have a roadmap that says the end of 2013 will be the start of next-gen. And they'll all divert their focus to that in the coming months. Wii U will get some leftover projects from the PS360 generation, and perhaps some cheap -sure to make a profit- games to fund their initially expensive PS4/720 projects.
 

wsippel

Banned
So it's almost as powerful as Xbox1 then. Like by a fraction.
Correct me if I am wrong.
It's better in some areas and worse in others. It's also not "1.2 Gamecubes". The whole multiplier thing doesn't work. It's a 50% faster CPU and a 50% faster GPU, plus IO processor, and it has much more RAM with three times the aggregate bandwidth (two high speed memory pools, each one being 1.5 times as fast). I have no idea how to boil all that down to a single multiplier.
 
So it's almost as powerful as Xbox1 then. Like by a fraction.
Correct me if I am wrong.

Well the xbox is around 1.2 gamecube, the ps2 around 0.8. We all know that the wii is 2 gamecubes so it is anywhere between 0.8 to 1.2 gamecubes more powerfull than the xbox or ps2.
 
It's better in some areas and worse in others. It's also not "1.2 Gamecubes". The whole multiplier thing doesn't work. It's a 50% faster CPU and a 50% faster GPU, plus IO processor, and it has much more RAM with three times the aggregate bandwidth (two high speed memory pools, each one being 1.5 times as fast). I have no idea how to boil all that down to a single multiplier.

Almost noone can, thats why we use ducttape and gamecubes!
 

Reallink

Member
The biggest tell of the U's power is that it was completely encased at E3 running nonstop for 10+ hour days with no crashes on a single unit that I saw. Vented only by 2 2x4" slits, this suggests its probably clocked low as hell or is a very low spec part.
 
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