Glorified G
Member
Which is not multi touch. And it's not shipping with a harddrive. $250 is not out of the realm of possibility.
I'm sorry but I really have a bit of a problem with people talking about things they quite clearly just don't know much about, using pseudo-technical jargon that is essentially nonsense, and doing so with an air of authority to make others believe they are well-informed.
Normal maps are flat (unless you count mip levels as a dimension I suppose) - what makes things with normal maps look 3-dimensional is the math in the lighting model. Hint - it has something to do with the normal encoded in the texture!
To say that the WiiU only uses flat textures is like saying that the 360 only uses flat triangles in it's polygons. (Reminder: 3 points define a plane)
This is not an argument you can win - I could write you a shader that uses a normal map right here in HLSL. It would use tex2d - a method that samples a 2-dimensional texture.
BTW, do we know if all the games can me played only on the tablet without the TV?
Because not every game is a tightly scripted corridor shooter like Uncharted, nor does majority of games benefit from being exclusive to one console.Why not? I mean, you already established devs have mastered the ps360 (and by conjecture, wiiU) gen inside-out. Why is not every high-budget game looking technically on-par with Uncharted?
BTW, do we know if all the games can me played only on the tablet without the TV?
Lol. Imagine how the Nintendo conference would have fared without Pikmin.If it is magically supposed to look much better at launch, why show this off now?
At launch it will be the most expensive console option, presumably, for approximately a year.They clearly want to be the first and cheapest option. We'll see if it works out for them this time.
So what though, dont you think it'll improve before it comes out?
Was thinking about it, allthough it should end up in community.Is anyone making a Wii U Anticipation thread similar to the speculation threads?
Some of the Wii U threads on here are agonising at the moment.
Parallax occlusion mapping is using a normal map and a height map (aka a dispacement map) to a limited occlusion effect without actually modifying the underlying mesh. It's an evolution over bumpmapping, but proper displacement mapping (preferably with tessellation) is the real thing and it trumps those prev techniques (real thing in the sense that it fakes nothing - that's actual 3D surface detail).I thought parallax occlusion mapping was the process of interpreting a displacement map for the result above? Perhaps I'm wrong.
I"ll be blunt and say they shouldn't even have bothered making it "somewhat better" than the PS360.
Just like with the Wii, the extra power over the other consoles won't be put to use anyway.
Developers aren't familiar with the console, and are not really interested in it, and won't put their A teams and big money behind it. You end up with ports from games developed for PS360 (and for PS2 in case of the Wii), so they'll at best look the same, realistically look worse than said PS360/PS2 games. And then, the whole industry moves on to actual next gen, and the games output for WiiU will stop.
At launch it will be the most expensive console option, presumably, for approximately a year.
After which it will continue competing on the low-end with the PS360. While the PS4X3 will presumably be delivering a a more visible generational leap.
Essentially the tablet must catch on.
Romors say that the CPU is a bottleneck, but the rest is better than ps360.
I don't think we will ever see the wii u true capabilities.
512 MB of it is supposedly used/reserved for the OS compared to the 32 MB and 64 MB of the 360 and PS3 respectively, iirc, and it has two screens to deal with though.
Thank you for commenting. The Wii U is not over 4 times more powerful than the 360/PS3 in all specs, so it may not simply outpace those machines that has 6/7 years worth of optimizations done on them with mainly brute force alone.The CPU is not 1X Xbox360.
The results of specific benchmarks, engines, middleware, could be. But developers have (or will with further optimizations) more processing capabilities than on Xbox360 (and not only thanks to the audio DSP, I/O chip, etc.).
BUT it seems it won't reach a leap comparable to the RAM amount. A moderate advancement, a lot from efficiency (out of order, instructions, cache, etc, i touched upon that before)
For the GPU, it won't be 1,5X Xbox360 when developers will be more accustomed to its specifics, when the SDK, middleware, engines, API, and other elements will be, again, more refined, etc.
All of Nintendo's games shown so far are underwhelming.
Ok. Why is not every "tightly scripted corridor environment" * ps3- or 360-exclusive title not looking technically on-par with Uncharted?Because not every game is a tightly scripted corridor shooter like Uncharted, nor does majority of games benefit from being exclusive to one console.
Is anyone making a Wii U Anticipation thread similar to the speculation threads?
Some of the Wii U threads on here are agonising at the moment.
I suppose Nintendo fans want to play Nintendo games regardless of the power of the machine. If it can get third party multiplatform games on top of that the better, nobody will say no to good games. What Nintendo fans want from 3rd parties are exclusive titles that use the console possibilities and this doesn't require the console to be on par with the future ps4/720.Oh I thought Nintendo fans and Nintendo only console owners (particularly the latter) were actually asking for a system that could compete for third party multiplatform games? Or has that changed now we have a fairly clear idea that the Wii U will be only marginally superior to hardware from 2005?
I don't believe a second all studios will abandon a 150 millions userbase overnight. PS3, x360, Vita and Wii U form a pillar which will be supported for years. A next gen only support future would be suicidal, and not only for japanese studios.I"ll be blunt and say they shouldn't even have bothered making it "somewhat better" than the PS360.
Just like with the Wii, the extra power over the other consoles won't be put to use anyway.
Developers aren't familiar with the console, and are not really interested in it, and won't put their A teams and big money behind it. You end up with ports from games developed for PS360 (and for PS2 in case of the Wii), so they'll at best look the same, realistically look worse than said PS360/PS2 games. And then, the whole industry moves on to actual next gen, and the games output for WiiU will stop.
Wii U version has worse graphics and is blurry and textures are just shit... no surprise from the crap Nintendo has put in the box, weak sauce.... ughhhh... lol Nintendosome comparison screens from another board.
http://www.abload.de/img/assassinscreediiiverg3heic.png
http://www.abload.de/img/assassinscreediiivergmeeym.png
http://www.abload.de/img/assassinscreediiivergpacka.png
http://www.abload.de/img/assassinscreediiiverg3ciid.png
http://www.abload.de/img/assassinscreediiiverg2zd2u.png
How can that be possible if some of the games use the Wii remote?
Yeah, it has been confirmed:Pikmin 3 clearly looks like a game that started development on the wii.
Ok maybe not all the games, it wouldn't be possible for Project P-100 for instance, but for Pikmin 3 it should be but that doesn't seem to be the case. No Pikmin in bed :-(
Oh, it was. I was just noting that even if this threads specs are false, the generations aren't nearly as delineated as in the past.I thought it was clear I was saying cheapest in reference to Sony/MS's new consoles.
As for the rest of your post, again, just like the Wii situation. They had to hope motion control caught on, and it did. We'll see if the tablet catches on. With the positive reviews from press, I personally think it will outside of GAF. Also, don't underestimate the streaming aspect's appeal to families.
Pikmin 3 supports both Pad-only and Wiimote/chuck play
It would be nice if we could get the last one reopened. Starting a new one might not catch on. There's no sensible reason not to have a "speculation" thread even after E3. One, we still don't know what's running the box, and there are alot of details yet to be learned about online plans, pricing and launch, etc.
But what Pad-only means? It doesn't seem like the main action can be displayed on the tablet screen.
Agreed, and im fine with it or any new thread staying in community.
Id really like to discuss the pros and cons of the Wii U with likeminded prospective buyers without threads collapsing under the weight of petty snipes or bitching about the power. Its nausiating.
Isn't this a worst improvement in hardware than the original Wii
Agreed, and im fine with it or any new thread staying in community.
Id really like to discuss the pros and cons of the Wii U with likeminded prospective buyers without threads collapsing under the weight of petty snipes or bitching about the power. Its nausiating.
There's the giant elephant in the room of Apple though, whose target demographic for gaming I would say most overlaps with that which made the Wii such a success - the "expanded audience."The SE and Epic engines demos have killed any chance my AAA games will be played on WiiU even for the screenpad, I think the relative humble WiiU graphics shown and the new engines reveal is the perfect hardcore storm and that both Sony and MS have pulled some strings in order for that to happen.
Nintendo is soloing because of their bank, while MS/Sony are still ready to put forth incredible tech to please their shareholders/stakeholders.
To quote a post I just made on B3D:Romors say that the CPU is a bottleneck, but the rest is better than ps360.
I don't think we will ever see the wii u true capabilities.
That should put the CPU issues into perspective. Also, Nintendo used MULTI5 until at least April. To quote the MULTI6 changelog:Well, to quote Audiokinetic:
And from the changelog:The Wwise software pipeline is now supported on the Wii U which leverages all features available on the other software platforms like the Xbox360 and PS3. The software pipeline simplifies ports on the Wii U and allows for the creation of comprehensive and sophisticated sound design.
So Wwise seems to do on the CPU what should be done on the DSP for the sake of portability, with the 120MHz audio DSP seemingly relegated to being little more than a rather fancy volume controller. Assassin's Creed 3, Darksiders 2 and Arkham City are all ports - and they all use Wwise (which also performed like ass on Wii U until March 2012).Wii U basic software pipeline is now optimized (decoders, resampler, mix).
The CPU might be a bottleneck, but the actual problem at this point seems to be efficiency.Record-breaking improvements in code speed and size on Power Architecture. Green Hills Compiler 2012 outperforms both competitors and prior Green Hills Compiler releases by up to 34% on CoreMark speed benchmarks. As an example, Green Hills Compiler 2012 achieved a CoreMark benchmark of 288.11 on a Freescale Kinetis K60 at 100MHz for a record-breaking 2.88 CoreMark/MHz. The nearest published competitor is at 2.17 CoreMark/MHz on this processor. This is a performance improvement of over 32%.
Isn't this a worst improvement in hardware than the original Wii?
yesLike usual, only the exclusives will mater.
Yeah, it has been confirmed:
Pikmin 3 Wii U will be Miyamoto's ideal Pikmin game
"Originally, I was making Pikmin 3 to be launched on the Wii platform. Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game."
Isn't this a worst improvement in hardware than the original Wii?
I don't know. How much more powerful is Wii to the PS2/XBOX1
1.2 Gamecubes
Sooooo. It's possible that WiiU becomes a port base for 360/PS3 titles, like Wii became a port hub for ps2 titles.
Third parties moving to ps4/720. Unless of course they are extremely underpowered, but with Sony's recent statements I think the jump will actually be pretty good.
Like usual, only the exclusives will mater.
I don't believe a second all studios will abandon a 150 millions userbase overnight. PS3, x360, Vita and Wii U form a pillar which will be supported for years. A next gen only support future would be suicidal, and not only for japanese studios.
It's better in some areas and worse in others. It's also not "1.2 Gamecubes". The whole multiplier thing doesn't work. It's a 50% faster CPU and a 50% faster GPU, plus IO processor, and it has much more RAM with three times the aggregate bandwidth (two high speed memory pools, each one being 1.5 times as fast). I have no idea how to boil all that down to a single multiplier.So it's almost as powerful as Xbox1 then. Like by a fraction.
Correct me if I am wrong.
So it's almost as powerful as Xbox1 then. Like by a fraction.
Correct me if I am wrong.
It's better in some areas and worse in others. It's also not "1.2 Gamecubes". The whole multiplier thing doesn't work. It's a 50% faster CPU and a 50% faster GPU, plus IO processor, and it has much more RAM with three times the aggregate bandwidth (two high speed memory pools, each one being 1.5 times as fast). I have no idea how to boil all that down to a single multiplier.