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CPU Wii U just as powerful as PS3, X360, GPU 1,5 times stronger

IdeaMan

My source is my ass!
The CPU is not 1X Xbox360.
The results of specific benchmarks, engines, middleware, could be. But developers have (or will with further optimizations) more processing capabilities than on Xbox360 (and not only thanks to the audio DSP, I/O chip, etc.).

BUT it seems it won't reach a leap comparable to the RAM amount. A moderate advancement, a lot from efficiency (out of order, instructions, cache, etc, i touched upon that before)

For the GPU, it won't be 1,5X Xbox360 when developers will be more accustomed to its specifics, when the SDK, middleware, engines, API, and other elements will be, again, more refined, etc.
 

nasos_333

Member
So now we use off-screen Assassin's Creed 3 footage to compare the Wii U to the PS360

Oh, and the infamous x360 multiplier is back, too!

http://img689.imageshack.us/img689/5753/02d41e4cef37f4orig.jpg

Xbox 360 AC1 pic

Indeed, even AC1 looked miles better than those

Are there any pics of the xbox 360 version of AC3 ?

Comparing to the PS3 version is not the same as comparing it to the 360 one, we need that to get the full picture
 

Jinko

Member
Meaningless comparison. A bulk of improvements doesn't come from using more of the system's resources as much as it domes from using those resources smarter. Developers already know how to use systems of 360/PS3/WiiU ballbark, therefore WiiU's graphics output improvements won't be as dramatic as they were during PS360 lifetime. Not to mention majority of 3rd party developers will be researching PS4/Xbox 3, not WiiU.

Yea the majority of the games we have seen are from Nintendo themselves who have no such experience.

When we can see side by side comparisons of 360 vs Wii-u on AC3 then we can talk, even then its unlikely Ubi will upgrade the game in any significant way.
 

Alexios

Cores, shaders and BIOS oh my!
Good luck fitting Battlefield 4 and COD Modern Warfare 4 in it...
You know Modern Warfare 3 was ported to Wii right? And that in a similar power gap, BF3 was ported down to PS360, right? And that you haven't actually seen Modern Warfare 4 to know exactly what kind of features it has that would need to be cut down for a less powerful platform than Sony/MS will push, right? And that you haven't seen the power of those other platforms either, right? Or even the power of this platform beyond vague specs and quick ports, right? Then why you trollin?
 
Wii u also has 3x the amount of RAM that the ps3 and 360 have. That alone means its in a different generation.
512 MB of it is supposedly used/reserved for the OS compared to the 32 MB and 64 MB of the 360 and PS3 respectively, iirc, and it has two screens to deal with though.
 

darthdago

Member
So now we use off-screen Assassin's Creed 3 footage to compare the Wii U to the PS360

Oh, and the infamous x360 multiplier is back, too!

Hey Nibel, super Avatar!! Morgen 20:45 geht die Post ab!!

Ja und der Multiplikator ist zurück...leider...
 

Kentpaul

When keepin it real goes wrong. Very, very wrong.
Wrong.

The ram size alone will give devs a lot of options in size of levels, texturing or various other things the HD twins don't have any more resources to do.

I already can't play 360/PS3 games because I'm so used to gaming on the PC, so another gig ram ain't going to put the wiiu onto my radar.
 

Jonm1010

Banned
Wrong.

The ram size alone will give devs a lot of options in size of levels, texturing or various other things the HD twins don't have any more resources to do.

And what happens next year when all those devs are now using their next gen engines to ramp up development for the much more powerful 720/ps4 systems?

I feel like nintendo has set themselves up to get ports for the next year and then once the new systems launch its downgraded versions or no versions all over again. A system once again left with shovelware, down ports and first party only games on a system that looks noticeably years behind.
 

Log4Girlz

Member
The Last of Us really shocked me. If someone told me it was for PS4 I would have believed them (with 1st gen games always looking far less advanced than later games naturally). Once Retro shows their hand, I think people are going to be real impressed. If what they are working on is a bit more linear than what I envisioned earlier, it will be that more impressive on a raw technical level.
 

nasos_333

Member
The Last of Us really shocked me. If someone told me it was for PS4 I would have believed them (with 1st gen games always looking far less advanced than later games naturally). Once Retro shows their hand, I think people are going to be real impressed. If what they are working on is a bit more linear than what I envisioned earlier, it will be that more impressive on a raw technical level.

Indeed, same for Beyond, Gears Judgment and Halo 4

All look like something launch next gen titles could be like imo
 

gogogow

Member
You know Modern Warfare 3 was ported to Wii right? And that in a similar power gap, BF3 was ported down to PS360, right? And that you haven't actually seen Modern Warfare 4 to know exactly what kind of features it has that would need to be cut down for a less powerful platform than Sony/MS will push, right? And that you haven't seen the power of those other platforms either, right? Or even the power of this platform beyond vague specs and quick ports, right? Then why you trollin?

Not even, the Wii U having modern shaders makes a huge difference.
 
maybe we should rate developers and publisher with a bs multiplier. So is UBI Soft 1.5X EA or 2X Activison? Mikami 4X Inafune or 2.75X Suda 51?
 

Kentpaul

When keepin it real goes wrong. Very, very wrong.
And what happens next year when all those devs are now using their next gen engines to ramp up development for the much more powerful 720/ps4 systems?

I feel like nintendo has set themselves up to get ports for the next year and then once the new systems launch its downgraded versions or no versions all over again. A system once again left with shovelware, down ports and first party only games on a system that looks noticeably years behind.

This.

Another generation of downgraded ports No thanks. I like my systems with a bit of juice in them to strive my gaming experience forward.
 

Bear

Member
512 MB of it is supposedly used/reserved for the OS compared to the 32 MB and 64 MB of the 360 and PS3 respectively, iirc, and it has two screens to deal with though.

I keep hearing this, but wouldn't it make more sense if it is 512 mb of flash memory reserved for the OS and future updates? I'm pretty sure using half a gig of RAM isn't even possible for a console OS, that kind of overhead is well into Windows territory.
 

Alexios

Cores, shaders and BIOS oh my!
Not even, the Wii U having modern shaders makes a huge difference.
Um, I think you need to re-read my post as that observation which I didn't dispute only reinforces its point.

Though I don't think we know exactly how modern the architecture is, and how it will compare to as of yet unknown systems.
 

Log4Girlz

Member
Indeed, same for Beyond, Gears Judgment and Halo 4

All look like something launch next gen titles could be like imo

The bad part is...I really do feel that Retro and perhaps Monolith Soft will be the only devs to really ring out every ounce of power from the Wii U. The vast majority of everything on the system will be below the aforementioned games. The Wii U just is not powerful enough to guarantee big jumps in graphic quality with any given engine. It would take work and effort, something that costs money.
 

Margalis

Banned
I'd say the people who have seen both versions running in person have a slightly clearer view than we do judging the game off streaming internet video. Or do you think they are simply out to hate on Nintendo for no reason?

I saw both running in person.

Did you?
 
I keep hearing it, but wouldn't it make more sense if it is 512 mb of flash memory reserved for the OS and future updates? I'm pretty sure using half a gig of RAM isn't even possible for a console OS, that kind of overhead is well into Windows territory.

The full OS and a web browser running in the background could easily use that up.
 
I keep hearing this, but wouldn't it make more sense if it is 512 mb of flash memory reserved for the OS and future updates? I'm pretty sure using half a gig of RAM isn't even possible for a console OS, that kind of overhead is well into Windows territory.
It does seem ridiculously large - considering the OS usage of the current gen HD twins - but that's just the rumor I've seen floating around here.
 

Xdrive05

Member
You know, Nintys A-teams, which is basically the core of why gamers care about them at all, have no experience at all on this level of hardware. It will be exceedingly interesting to see if they can even keep up with 3rd party teams who have been working in this space for 6 or 7 years now.

Not to go OT, but anyone else curious about that?
 

bomma_man

Member
I keep hearing this, but wouldn't it make more sense if it is 512 mb of flash memory reserved for the OS and future updates? I'm pretty sure using half a gig of RAM isn't even possible for a console OS, that kind of overhead is well into Windows territory.

from what people have been saying it's just a precaution - they'd rather have too much than not enough - then when it's finished they'll optimise the shit out of it.
 
filopilo said:
But 1,5 x is about wha'ts needed to render the same thing (than ps360) on the main screen + streaming (0.5) extra ressources to the tablet.
Hardly. Most of the cases we've seen are inventory/map/controls on second screen, and those that aren't (NSMB, Rayman) are usually mirroring the main view. That at 480p takes faaaar less than half the resources of the main screen at 720+p.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Meaningless comparison.
Let's see..

A bulk of improvements doesn't come from using more of the system's resources as much as it domes from using those resources smarter.
Nope. The bulk of the improvements during the lifespan of a console come from two things:

1. Better hw utilisation (i.e. putting a bigger number of those transistors to better use).
2. Algorithmic advancements - people invent new and improved graphics algorithms all the time (see deferred shading this gen).

Developers already know how to use systems of 360/PS3/WiiU ballbark
They do? You mean, every game released for the past two years on the ps360 has been Uncharted material?

.. therefore WiiU's graphics output improvements won't be as dramatic as they were during PS360 lifetime.
Nope. They will be just as dramatic where it comes to budget/effort/dev skill/algorithmic know-how advancements.

Not to mention majority of 3rd party developers will be researching PS4/Xbox 3, not WiiU.
That's only partially true. The bulk of the graphics algorithms advancements are not cutting-edge shade-models -reliant. Most things invented for the Orbis/Durango will be applicable to anything from the wiiU to the ipad (to a different scale, naturally).
 

Log4Girlz

Member
You know, Nintys A-teams, which is basically the core of why gamers care about them at all, have no experience at all on this level of hardware. It will be exceedingly interesting to see if they can even keep up with 3rd party teams who have been working in this space for 6 or 7 years now.

Not to go OT, but anyone else curious about that?

Pikmin looked like a high-res Wii game. NSMBU didn't even bother to run at 1080 p. Nintendo Land could easily be ported to Vita with no real loss in quality. Other than Retro and Monolith Soft, I don't see anyone pushing anything.
 

Alexios

Cores, shaders and BIOS oh my!
Pikmin looked like a high-res Wii game. NSMBU didn't even bother to run at 1080 p. Nintendo Land could easily be ported to Vita with no real loss in quality. Other than Retro and Monolith Soft, I don't see anyone pushing anything.
Because Wii Play, WarioWare, New Super Mario Bros. Wii, Wii Music, etc, pushed the Wii as much as Super Mario Galaxy and Skyward Sword (regardless of the game's quality in other areas) did, right? Come on, dude...
 

szaromir

Banned
Yea the majority of the games we have seen are from Nintendo themselves who have no such experience.
They don't but they have great source material (PS360 games throughout the years) which is well documented. They don't need to guess which approach is the best since PS360 devs already made that work for them.

Nintendo's problem isn't how WiiU compares to PS360 but will it be able to run the same games as PS4/X3 (even downgraded, but with the same fundamental game behind). Wii couldn't and that's what killed the platform in the long run, not SD output.
 
Ubisoft??? The same guys who said that the Wii U would only support one Gamepad!! Seems Legit xD
Or Nintendo who said the same thing until this e3?! It seems like after last e3 when they said wii u would only support 1 pad it got such negative feedback that they probably added in some extra HW to make sure it could support at least 2. Ubisoft is not at fault. Though this is like any console generation, the initial batch of software to come out isn't too much better looking than the end of the previous gen. I want Nintendo to succeed like some, but a poor port on newer hardware isn't going to help that cause. Nintendo had a poor showing for a new console, I was expecting something to be as good if not better than what we have already had for the past 5+ years. I'm not gonna count the big N out yet though, it's still way too early for an unreleased console to say that it can't deliver.
 
Pikmin looked like a high-res Wii game. NSMBU didn't even bother to run at 1080 p. Nintendo Land could easily be ported to Vita with no real loss in quality. Other than Retro and Monolith Soft, I don't see anyone pushing anything.
EAD 3 should be in the same league.

And EAD Tokyo.
 

sykoex

Lost all credibility.
This.

Another generation of downgraded ports No thanks. I like my systems with a bit of juice in them to strive my gaming experience forward.

Personally (and I think most people feel this way), the price of a Nintendo console is worth it for the first party offerings alone. Anything on top of that is just icing on the cake.
 

Dambrosi

Banned
Fuck sakes, another Wii power rumour from an anonymous source.

When will you guys learn?






And even if true - Wii's CPU is as powerful as Cell? Last I heard, Cell's still a beast.
 

gogogow

Member
So which team did the Zelda Wii U tech demo, because the lighting and detailed environments were pretty amazing looking.
 

sykoex

Lost all credibility.
No. It really didn't.

For reference this is Pikmin in the Dolphin emulator.
VTVTY.jpg

Pikmin 3 looks much better imo.
 

Alexios

Cores, shaders and BIOS oh my!
I think Pikmin 3 is indicative of what Nintendo is capable of with the Wii U. It is not anything like a Mii themed purposely simple game.
I think it clearly isn't far above such efforts, for whatever reason. What, just because it's fully 3D with glimpses of nice capabilities here and there they must have given it as much attention and budget as they would to 3D Mario? Don't be silly, seriously. Even a HD SMG would look better, nevermind being able to clean up the textures, the polygon edges, improve the lighting, make areas bigger and busier, etc. They don't even have to take advantage of the new capabilities in any meaningful way to far surpass what's been shown of Pikmin 3. But I'm sure they'll eventually do a lot more than just that for the appropriate games. Why do people think they're tech dumb? They've always adopted new technologies quite well, if not better than others, as long as their systems had it. Like, going from 2D to 3D, where they also arrived quite late outside SNES prototyping but came out with staples of 3D design.
 

MDX

Member
The central processing unit (CPU) of the U Wii is as powerful as the PlayStation 3 and Xbox 360, but the graphics processing unit (GPU) is one and a half times as strong. That is what an employee of Ubisoft stated to Insidegamer.

Ok, so what I take from this is that the WiiU CPU by itself is as powerful as the PS3 and 360.
And the GPU is by itself 1.5 x more powerful than the those two. So that makes the WiiU around 3.5 to 4x more powerful than those consoles. AMIRITE?
 

Log4Girlz

Member
For reference this is Pikmin in the Dolphin emulator.


Pikmin 3 looks much better imo.

IMO its only marginally better. And remember, Pikmin 1 and 2 were designed on Gamecube.

The pikmin themselves are identical and do not show any extra geometry, nothing is using tesselation, flat textures, albeit higher res, simple shaders on everything.

Pikmin 3 is doing nothing impressive technically speaking.
 

tkscz

Member
The CPU is not 1X Xbox360.
The results of specific benchmarks, engines, middleware, could be. But developers have (or will with further optimizations) more processing capabilities than on Xbox360 (and not only thanks to the audio DSP, I/O chip, etc.).

BUT it seems it won't reach a leap comparable to the RAM amount. A moderate advancement, a lot from efficiency (out of order, instructions, cache, etc, i touched upon that before)

For the GPU, it won't be 1,5X Xbox360 when developers will be more accustomed to its specifics, when the SDK, middleware, engines, API, and other elements will be, again, more refined, etc.

So it all comes down to they don't know what they're doing? Got cha.

Serious note, we know it supports compute shaders, something this gen doesn't, and has it's own tessellation unit. The question is, at what levels are these two equal to? The 360 has a tessellation unit that's DX9 level, which is no where near DX10 level, let alone DX11. Will the WiiU's be closer to DX10.1 or DX11? Same goes for the computer shaders (sense DX10.1 supports those too). If they are close to DX11 (OpenGL 4.1) than there is nothing to worry about. Geometry may not be as high, but with a high shader level, you wouldn't know/care.
 

Margalis

Banned
Pikmin 3 looks much better imo.

Compare Pikmin 3 to Overlord for 360, a similar game. Pikmin looks better and runs at at least 2x the framerate.

Log4Girlz said:
...flat textures, albeit higher res, simple shaders on everything.

I would love for you to explain what high res "flat textures" are. I suspect it will be humorous.
 

jonno394

Member
IMO its only marginally better. And remember, Pikmin 1 and 2 were designed on Gamecube.

The pikmin themselves are identical and do not show any extra geometry, nothing is using tesselation, flat textures, albeit higher res, simple shaders on everything.

Pikmin 3 is doing nothing impressive technically speaking.

Don't care, don't care and don't care. The game is bright, attractive and a huge sep up from any Nintendo game i've owned before, thats all that most Nintendo fans and Nintendo only console owners wil ask for.
 

speedpop

Has problems recognising girls
You know, Nintys A-teams, which is basically the core of why gamers care about them at all, have no experience at all on this level of hardware. It will be exceedingly interesting to see if they can even keep up with 3rd party teams who have been working in this space for 6 or 7 years now.

Not to go OT, but anyone else curious about that?

People need to accept the difference between the aesthetics of artistic design versus graphical power. Blizzard, a developer who primarily lives on the PC landscape, has shown that you don't need to create bleeding eye candy to make your games sell by the truckload while looking delicious. It helps that their art design team is huge and relatively talented despite what some may say about the art itself within their games.

The simple fact that Nintendo managed to pump out something like Mario Galaxy and Skyward Sword on the underpowered Wii should speak volumes, let alone view what Retro did with Donkey Kong Country Returns or what Monolith Soft accomplished with Xenoblade. All one has to do is look at those games running in Dolphin to see what they are capable of and why people clamored for Nintendo games in HD for years.
 
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