Foliorum Viridum said:I don't like the new lighting as much in some of the new shots. They look too bright.
For sure. It kinda looks like the blown-out contrast you see in some PC game mods.
Foliorum Viridum said:I don't like the new lighting as much in some of the new shots. They look too bright.
dark10x said:Ignoring the ugly upscaling, I think it looks great. What's the issue?
Well, the framerate in the trailer is very smooth and consistent, for the most part, which is smoother than how most people played the game back in 2007. It should be a solid experience for console players.sleepykyo said:Most likely the frame rate.
angular graphics said:Are you talking to yourself? What do you think I am trying to prove?
delta25 said:You've done nothing in this thread but take pop shots at anything passively negative towards consoles and console gamers, Its bit insecure if you ask me, I mean, just look at you name for Christ sake.
The only thing your trying to prove is your inability to have an open mind towards the console version, I think we're all aware that it wont look as good as the PC version of Crysis Dx10 maxed at 1920x1080, but under the constraints of the current gen consoles the console version no doubt looks better, way better then anyone would have expected.
Face the facts bub, like or not, the console version is damn well near equivalent to The PC version running DX9 most settings set to high.
delta25 said:You've done nothing in this thread but take pop shots at anything passively negative towards consoles and console gamers, Its bit insecure if you ask me, I mean, just look at you name for Christ sake.
The only thing your trying to prove is your inability to have an open mind towards the console version, I think we're all aware that it wont look as good as the PC version of Crysis Dx10 maxed at 1920x1080, but under the constraints of the current gen consoles the console version no doubt looks better, way better then anyone would have expected.
Face the facts bub, like or not, the console version is damn well near equivalent to The PC version running DX9 most settings set to high.
angular graphics said:Are you talking to yourself? What do you think I am trying to prove?
delta25 said:You've done nothing in this thread but take pop shots at anything passively negative towards consoles and console gamers, Its bit insecure if you ask me, I mean, just look at you name for Christ sake.
The only thing your trying to prove is your inability to have an open mind towards the console version, I think we're all aware that it wont look as good as the PC version of Crysis Dx10 maxed at 1920x1080, but under the constraints of the current gen consoles the console version no doubt looks better, way better then anyone would have expected.
Face the facts bub, like or not, the console version is damn well near equivalent to The PC version running DX9 most settings set to high.
dragonelite said:check your eyes bro.
Dam bro don't be so defensive those old ancient boxes have seen their time.
It's time to put them in a retirement box and wait till they get Rrod and Ylod.
Let the new generation flourish because if there's one thing this game and the leaked 360 footage of bf3 shows that its time to go on.
KageMaru said:I thought you were turning the comparison into a pissing contest. If that wasn't your intention, I apologize.
angular graphics said:Are you talking to yourself? What do you think I am trying to prove?
angular graphics said:The very trailer that announces the game says "Remastered with all new lighting", "all new effects", it begs for comparisons to be made.
That being said I never said anywhere it looks bad in this thread.
You're right, the effects being used in the 360 version were not available in DX9 by default. They are using effects that were only enabled with the "Very High" settings in the PC version. Even under DX9, forcing motion blur resulted in visual errors in many situations.Mr_Brit said:[/B]
You can't be serious. Please tell me you're trolling.
I think those comparisons are fair as well. The first two shots are inferior in the 360 footage, but the rest actually look better in many ways.The very trailer says "Remastered with all new lighting", "all new effects", it begs for comparisons to be made.
He said most settings were equivalent to PC on high, aside from lighting, nothing else is even close.dark10x said:You're right, the effects being used in the 360 version were not available in DX9 by default. They are using effects that were only enabled with the "Very High" settings in the PC version. Even under DX9, forcing motion blur resulted in visual errors in many situations.
So, the console version is giving us many of the effects of the DX10 Very High settings with reductions made to memory intensive details and things like parallax occlusion maps.
Mr_Brit said:[/B]
You can't be serious. Please tell me you're trolling.
Pranay_ said:Whats the point comparing trailer screenshots with direct pc screenshot ?
Cant you compare it with the screenshots posted in the first page ? if u really want to compare it /?
Anyone with functioning eyes can tell that no aspect of the console port aside from the lighting is anywhere near high.delta25 said:How is that trolling? Based on the video we've seen thus far and a few of the screen comparisons IMO it does indeed look pretty damn close. I guess ultimately we'll all have to wait and see because comparing direct in-game footage to direct feed image's isn't necessarily fair if you ask me.
I disagree.Mr_Brit said:He said most settings were equivalent to PC on high, aside from lighting, nothing else is even close.
I can say post processing and shaders look damn comparable. RAM/CPU intense things won't be as good of course, neither is going to be AF/AA, but lighting,shaders and post processing effects are higher than most people played it 2 years ago.Mr_Brit said:Anyone with functioning eyes can tell that no aspect of the console port aside from the lighting is anywhere near high.
Satire is live and well on GAF, I see. Thats good, a hearty belly laugh is healthy.Shadow of the BEAST said:I was thinking about getting a new pc to play the witcher 2 and crysis.
Seeing this competent version, i might put that on hold.
Its really insane how well these old school consoles hold up to the pc.
Shadow of the BEAST said:I was thinking about getting a new pc to play the witcher 2 and crysis.
Seeing this competent version, i might put that on hold.
Its really insane how well these old school consoles hold up to the pc.
dark10x said:I disagree.
The trailer seems to indicate that many of the settings in effect are comparable to High or Very High in the PC version.
Post processing, game effects, volumetric effects, shaders, and physics quality all seem to be at least equivalent to High or Very High.
Texture quality, object quality, and shadow quality are the three that have taken a hit.
Sound quality is unknown, of course.
Again, it's difficult to pass judgement, but there is plenty of indication in the trailer and shots that this is the case. You can never really make a 1:1 comparison, however, as they are clearly producing results that are customized for consoles. I'd imagine textures, for instance, vary heavily with some of them being close to High or Very High textures on the PC while others being reduced significantly. Same deal with object quality where some objects are still of high detail while others (including distant objects) are reduced. I don't think we can simply say they are using settings equivalent to the PC original. We DO know that a lot of the things going on in that trailer were not possible with settings below High or even Very High in some cases (such as motion blur).
"We learned a lot with the consoles, especially how to make smarter and efficient usage of scarce rendering resources. In Crysis 1 times, our attitude was, 'oh what the heck, what's one more additional full resolution FP16 target or a couple of full-screen passes, let's just add it.' You can't take such a naive approach for consoles,"
Emerson said:I don't give a fuck about all this platform warring, all I know is that I never got to play Crysis because I never had a PC good enough, so I'm glad I will be able to now. And it looks pretty good to me.
What's wrong with you?DennisK4 said:Satire is live and well on GAF, I see. Thats good, a hearty belly laugh is healthy.
DennisK4 said:Satire is live and well on GAF, I see. Thats good, a hearty belly laugh is healthy.
angular graphics said:The very trailer that announces the game says "Remastered with all new lighting", "all new effects", it begs for comparisons to be made.
That being said I never said anywhere it looks bad in this thread.
dragonelite said:check your eyes bro.
Dam bro don't be so defensive those old ancient boxes have seen their time.
It's time to put them in a retirement box and wait till they get Rrod and Ylod.
Let the new generation flourish because if there's one thing this game and the leaked 360 footage of bf3 shows that its time to go on.
People keep saying this, but it's not that straight forward. The effects in play are of Very High quality, for instance. There is no object motion blur, god rays, or various other advanced effects when using Medium across the board.Lovely Salsa said:Considering crysis 2 was a real pop up lag fest, I can't imagine how this one will be.
Graphics wise it looks like pc version on medium settings
Is there bokeh DOF in any version of Crysis 1? I'll have to check, I don't think there was, but they have awesome DOF.dark10x said:People keep saying this, but it's not that straight forward. The effects in play are of Very High quality, for instance. There is no object motion blur, god rays, or various other advanced effects when using Medium across the board.
But he's right about high settings.dragonelite said:check your eyes bro.
No there's not. There is one mod that adds that, but its eats to much ms.DarkChild said:Is there bokeh DOF in any version of Crysis 1? I'll have to check, I don't think there was, but they have awesome DOF.
Basically, console version will benefit from high settings shaders, lighting and post processing. Memory and cpu intense things will have to be pared back, thats it. 512mb people...
KKRT00 said:But he's right about high settings.
Features exclusive to very high settings that are in console version:
Object Motion Blur, ToneMapping, Godrays, better DOF [than high, there are no dof on medium settings!] and CE3 has bokeh simulations
Features exclusive to high and very high that are in console version:
SSAO, shadows on all object in distance, better distance view
http://strony.aster.pl/kakarotto/c1_comp.png
Textures are on more high level than medium. Just compare this
http://www.ea.com/crysis-1/images/b1e2a382e1f42310VgnVCM1000001065140aRCRD
vs
http://ve3d.ign.com/images/fullsize/18462/PC/Crysis/Screenshots/DX10-Merged-Comparison
http://ve3d.ign.com/images/fullsize/18460/PC/Crysis/Screenshots/DX10-Merged-Comparison
http://ve3d.ign.com/images/fullsize...Merged-Very-High-To-Low-Comparison-Screenshot
You also get better lighting, better refraction and transparency effects and unfortunately lower shadow resolution and less foliage [vs any PC settings]
----
No there's not. There is one mod that adds that, but its eats to much ms.
Next constructive post... Can You elaborate more? Or proof me what i wrote wrong, but with examples from a game!Lovely Salsa said:No no and no. And by just looking at the nano suit from the pictures, Its definitely not high settings
Pranay_ said:The rest of the screenshots are not compared with the exact location so i didnt bother posting them
KKRT00 said:Next constructive post... Can You elaborate more? Or proof me what i wrote wrong, but with examples from a game!
What a pity that i dont have Crysis 1 installed.
But You have the same distance from boxes, ground and other elements in both versions and You can see difference between high and medium from those distances, so what do You want more?Lovely Salsa said:Give me a high res screenshot of the console version looking at the boxes or whatever, and not a screenshot looking from distance. Then lets compare
Edit: By looking at the screenshots in the OP, I can already tell its definitely not high quality
You can see them herefunkystudent said:is it just me or have they dropped god rays for and just added a load of light bloom?
I spent way to much time looking at tree's as the light goes around it or pointing my gun at the sun in crysis and crysis 2 so I hope they didnt remove it.
At first I was like "ugh the colorgrading ruins the night scenes"... then I saw the sunset and I was like "Linear lighting at work! <3".
Seriously, the new lighting makes it look so much more vivid.
You'd be amazed by how bad C1 is in terms of optimizations. You'd also be amazed by how much merging shaders can help speed up the engine. CE2 was a huge waste of resources, it really was. Just.... trust me on that.
I hope you realize a lot of the shaders I wrote include several things that are in the new engine, such as linear lighting or consistent specular lighting. The lighting in CE3 is unarguably better and so the console versions of C1 will also benefit. Don't underestimate physically correct lighting and correct math.
Also: environment probes.
Anyway, tetxures, objects, LODs, all of these things were not well optimized for memory usage in CE2. With some correct optimizations they could easily get the game to run within the consolelimits. Again, the game was actually horribly optimized, and everyone at Crytek knows it. Everything from the assets to the post-process pipeline wasn't given much thought as they were purely PC at the time. The move to consoles really opened their eyes to it. And now CE3 runs as smooth as butter.
Though obviously draw distance and texture res might suffer a bit more, but honestly the original game's textures were crap too. Most of them are just 512x512 (some are even 256x256!) with some detail-bump mapping applied. Most people have sugar-coated their memory of Crysis' textures. They were never that good.
Because someone was trigger happy with it :S. Even Tiago is face-palming over the implementation of tessellation.
Is that your only argument? xD Unless you know more about the engine than the actual R&D team, I'd like to see you disprove my statements. lol
I know people want a CE3 version of C1 on PC, I know I do, but I don't see the need. We have a mod SDK, we have a skilled community. If we had the GO to port it to the CE3 SDK, then I'm sure we can do that as well.
I don't know why it matters so much to anyone that C1 looks better on PC than it does on consoles. This whole console nonsense is borderline racism, and to be quite honest it's fairly ignorant. Just enjoy the damn game peeps, stop busting other peoples nuts over their preferred platform. If you want the new stuff, pick up the console copy. Don't like the controls? Then don't get it. You can't always have things the way you want them, so pick whichever one you want more and stick with it. Otherwise you'll soon find yourself at a dead end in more than just your game decisions.
Note: If you don't have that particular console, then that's just an inconvenience you'll have to deal with.
Sorry, can't say. Partially because well.. I can't.. and partially because I actually don't know. I've been focusing more on my own work than that of others. >.>
The tessellation was a mess, I'm sure everyone agrees on that. Also IIRC it doesn't support smoothing, which is why most of the tessellated objects never really "looked" tessellated aside from displacement mapping. :B
Nobody's losing anything. I think the problem is many PC gamers take things for granted. Look at the crap that went down when there were no mod tools for C2. We're given the world and expect the universe. As far as I'm concerned, any arguments you're trying to win are pointless. It's all system wars, and it's completely useless.
It seems rather silly to go to the extent of saying your treated so poorly. What do we do to you? We don't beat you or anything horrible like that. We don't overcharge you for games (on average PC gamers are usually cheaper). We give you an independent SDK and Crysis 2 Mod SDK (which alone are probably worth a crapload). And in return we get "**** you Crytek, y u no give us (input name of something here)". If it's not one thing then it's another. Like spoiled children, nothing is ever enough.
Also "standing out from the rest" as a PC gamer is easy. We've got awesome controls, wicked systems and powerhouse displays and GPUs. Regardless of exclusivity we still get some pretty wicked stuff. Everyone knows that the console version of a game will look worse than it's PC counterpart, particularly if the game was developed on PC first. But console gamers don't really care, they just like playing games.
Anyway I'm out lol, sleep is needed and I get incoherent and rambly (and say random things that I might not otherwise say) when I'm tired. Kinda like a drunk. XD
The lighting overall is far superior to that that was originally in CE2, and actually properly lights were its supposed to - the scene in the airplane shows that quite well, along with the dawn picture.
Crytek never denied that CE2 was massively unoptimised. It was pretty damn clear it was, and you didn't have to work at Crytek to find that out. What exactly has anyone lied about in regards to this? In regards to the graphics settings, if you compare Crysis 2's low setting to Crysis 1.. well, lets just say theres a considerable difference.
I'm not entirely sure what you're getting at here really. Crytek has enough staff to not be having to use all their staff for a single project, there is several development teams at Frankfurt alone, nevermind Nottingham, Kiev etc. and its got the funding to be able to do it. God forbid that Console gamers get to play the same game. Or is it because it uses a controller, the same kind of gameplay is impossible... which, by the way, is total rubbish.
KKRT00 said:But You have the same distance from boxes, ground and other elements in both versions and You can see difference between high and medium from those distances, so what do You want more?
Meisadragon said:Nice bullshots, EA. Perfect color palette and rich looking textures and all that, oh and 1080p res, what?