I think the only truly viable strategies are to either make all mechanics equivalent for all input methods, or to split competitive servers by input method. It seems like regardless of how you try to balance artificial assists, it will never be able to match up at every level of the skill curve.
Ive asked for this for years, but alas, I also get assaulted because it "segregates the community." Even practically speaking, there might not be enough players in a controller only server on PC to be populated enough.
Yea because Destiny aiming is so much different than any other PC fps that I've played. Controller is flat out easier to play with atm, and I can guarantee you an average kbm player would lose to an average controller player atm.
I have a hard time adjusting to different engines, different inputs, different everything.
You also could be personally better with a controller in this specific sense then you are with a M+KB. You are also a singular person with only a singular experience. Saying "Controller is better for everyone" might be correct, but you don't have nearly enough evidence to back that up.
Generally, any time ive seen a PC team play against a Console team where they enable AA for the console players, the PC players still win because theyre reactions, and aiming are still generally better.