Nah I am for real, my technical insights helped me through the years. It will level out.Did you not see the specs off the PS5 ssd solution?? That part at least, is a gen ahead of the Xbox. Or were you being sarcastic?
Nah I am for real, my technical insights helped me through the years. It will level out.Did you not see the specs off the PS5 ssd solution?? That part at least, is a gen ahead of the Xbox. Or were you being sarcastic?
And this is the problem, a lot of people my casual gaming friends included expected to hear about this and obviously got bored and said "fuck this I'm just gonna buy a PC"I admit, I was expecting “PS5 reveal” but this was not it, this was more behind the scene of how they creating PS5 rather than proper reveal.
Interesting conclusion...
"
Well that was a damage control presentation for sure. But at the end of the day in the console space specs drool exclusives rule. So we will see.
After finishing the vid, the biggest question mark remaining for me is the Storage expansion
It’s gonna take a specialized pci 4.0 nvme drive to fit in the PS5, right? That can’t be cheap
Hate to say it but I might prefer MS’ solution here
You will be disappointed.
Pc gpu can only sustained boost clocks with water cooling or really loud heavy air-cooling.
Your only hope is Sony somehow managed to build a cheap, safe and effective water cooling system for PS 5.
He is not grasping the velocity engine and the additional 100 gig instantly accessible storage like a cartridge of old ... this will be the game changer..
Speeds aside, those look great on paper, I do agree there , but it will stay on paper.
Yet MS had excellent coverage, and they also deal with Corona, Sony has been terrible with their PR, I watch lots of GDC through the years, this was so terrible and in layman’s terms it was embarrassing imo.A damage control video that was made from the GDC presentation that got cancelled because of Coronavirus? JFC. The ignorance on this forum is overwhelming.
If you saw the video you'd see that Cerni stated that 10.3 Teraflops is the typical performance, this isn't a PC style boost clock.
I’ll be enjoying it in my games and DF videos for sure ! Thanks mate!The "velocity engine" was the marketing they cooked up the moment they realised they would fall short in that area.
I'm glad you're enjoying sipping on it.
This is the exact opposite of what cerny said.Why would it drop in demanding scenes? That makes no sense.
The exact opposite is what you are looking for with variable clocks. Drop the clock in scenes that are not demanding to let the CPU/GPU rest and push the clocks up when something big happens in the game.
The reality is that both the CPU and the GPU cannot run at their advertised max boost clocks at the same time.
That's a problem and creates yet another balancing act for developers that they probably didn't want to have to deal with.
GPU boost in gaming PC Vs PS5 is different.You will be disappointed.
Pc gpu can only sustained boost clocks with water cooling or really loud heavy air-cooling.
Your only hope is Sony somehow managed to build a cheap, safe and effective water cooling system for PS 5.
What he said dont make common sense unless like i say, ps5 is using water aio cooling.If you saw the video you'd see that Cerni stated that 10.3 Teraflops is the typical performance, this isn't a PC style boost clock.
Which takes extra effort , you don’t want throttling, it’s weird for a console. That’s why switch / PS4/ series x etc are fixed .This power management may actually be a standard in the near future. As mentioned, PS4 going nuts on menu screens because of the load/power mismatch. All this disappears with the new approach.
It’s also important to note there is no unexpected thermal throttling, it’s all about balancing demand in efficient ways - unrelated to heat. If software requires full tilt, be my guest, playing an indi 2d platformer, or in an inventory screen, scale it down.
its like e.g. dynamic resolution in software to maintain FPS, but applied to hardware.
It was a fucking GDC conference.
You guys are hilarious.
Hilarious.
Power = heat.GPU boost in gaming PC Vs PS5 is different.
It's in the video. On PC, overclock/boost behaviour is tied to thermal and power constraints.
In PS5, it's designed around a fixed power (and therefore thermal) load. He literally talks about how having a console perform differently in a hot room or a cold room is bad for the end user. So the CPU and GPU frequency is tied to the the workload specifically, so it's performs exactly the same in all environments.
The operating frequency of the chip is actually dependant on the workload, not the ambient temperature.
Yes, power = heat.Power = heat.
Like i say, unless he managed to cramp a liquid aio into ps5, prepare to be disappointed. Unless you are playing Minecraft RT, next gen games wont allow ps5 to sustain 2.3ghz on full load.
Its really marketing cover up from Mark. It just don't make sense.
I have a ryzen 3950x, amd built their new chips fully around temperature control.
Power = heat.
Like i say, unless he managed to cramp a liquid aio into ps5, prepare to be disappointed. Unless you are playing Minecraft RT, next gen games wont allow ps5 to sustain 2.3ghz on full load.
Its really marketing cover up from Mark. It just don't make sense.
I have a ryzen 3950x, amd built their new chips fully around temperature control.
Yeah sure, they will announce the games and you will be still calculating heat dissipation. Move on.Power = heat.
Like i say, unless he managed to cramp a liquid aio into ps5, prepare to be disappointed. Unless you are playing Minecraft RT, next gen games wont allow ps5 to sustain 2.3ghz on full load.
Its really marketing cover up from Mark. It just don't make sense.
I have a ryzen 3950x, amd built their new chips fully around temperature control.
Yeah, I’m no fan of the approach just trying to make sense of what Sony is up to.Which takes extra effort , you don’t want throttling, it’s weird for a console. That’s why switch / PS4/ series x etc are fixed .
To me this screams catching up to MS, weird decision.
cuphead was goty for a lot of people that year tho.You mean games that no one cares about maybe other than Ori because its new and the only thing xbox has to play next considering Halo is months away?
Power = heat.
Like i say, unless he managed to cramp a liquid aio into ps5, prepare to be disappointed. Unless you are playing Minecraft RT, next gen games wont allow ps5 to sustain 2.3ghz on full load.
Its really marketing cover up from Mark. It just don't make sense.
I have a ryzen 3950x, amd built their new chips fully around temperature control.
Then thats clock stretching. We see that all the time with zen2, while you can undervolt it, it will display the same or higher clocks, but the performance is lowered.It looks like AMD and Sony have designed the cooling, noise and power profile, and the fixed power consumption with likely voltage controlled frequency variation (1-2% reduction bringing 10% or more power consumption and thus heat reduction as likely they adjust voltage instead of just lowering frequency blindly... not cheap, not rushed to hit a magic marketing number and yes it would be pointless if the chip could only spent a tiny fraction of time above 1.8 GHz, but you are free to have reasonable doubt).
curious to see how they are gonna spin and retract that statement for every multy game that is gonna run better on sex (so basically 99% of them most probably)Oh look, DF is actually excited about the PS5 and slap down stupid TF console warriors in the first few minutes of the video.
What he said dont make common sense unless like i say, ps5 is using water aio cooling.
Which parts am i trolling?No, you don't understand, this isn't boost clock as you have seen before. This is a fixed power budget and acts in a deterministic way. It is not tied to thermal constraints but instead to a power budget.
Oh wait, I see your other posts, you are just trolling.
what is not clear to me is how you can exclude ambiental temps from the equation?!Which parts am i trolling?
Look up amd clock stretching.
Modern gpu and cpu are totally designed around thermals. Their voltage frequency curve is fully determined by temps.
So it's either Sony has really expensive cooling or they are just going to display high clocks all the time while real performance drop on load.
what is not clear to me is how you can exclude ambiental temps from the equation?!
i live in catania, one of the most hotter city in italy during summer (and the rest of the year tbf), the difference between my room and a room in a far colder city it's gonna be around 20+ °celsius or more, how can a system don't take in account such a giant difference in external temps? also majority of people (me for example) never clean their console, isn't accumulated dust during the years have some sort of hit on internal temps?
serious question, not trolling.
It was a fucking GDC conference.
Except the bandwidth is abysmal in the PS5.I think people forget that the problem with the Pro/X weren't that the GPU wasn't good enough but it was the CPU being shit even by 2013 standards, if PS could deliver games like GOW and GOT with the that old GPU/CPU then i think there's nothing to worry about, since it seems PS is going for performance rather than resolution this time around which is fine by me.
In any case it's too early to give any thought on this until games are shown and played next year.
Half this forum lost their marbles today forgetting this was tech talk for a developer conference and not geared towards consumers.
The fact people are incapable of grasping this concept is quite remarkable.
I'm no PC tech wizard so all of that is over my head, point is it's an upgrade over the CURRENT gen, i remember similar "fears" about the PS4/Xbone when they were released, the games that came out this gen proved Sony/MS right.Except the bandwidth is abysmal in the PS5.
Check out the specs of the AMD 5700XT, which has almost an identical configuration and performance.
It has the same bandwidth as the PS5 at 448 GB/s, and it's not even capable of ray tracing.
The PS5 has to share it's bandwidth with an 8 core/16 thread CPU clocked at 3.5 GHZ.
Sony needs to go home and get it's shine box.
From TechPowerup:
AMD Radeon RX 5700 XT Specs
AMD Navi 10, 1905 MHz, 2560 Cores, 160 TMUs, 64 ROPs, 8192 MB GDDR6, 1750 MHz, 256 bitwww.techpowerup.com
Clock Speeds
Base Clock : 1605 MHz
Game Clock : 1755 MHz
Boost Clock : 1905 MHz
Memory Clock : 1750 MHz : 14000 MHz effective
Memory
Memory Size : 8 GB
Memory Type : GDDR6
Memory Bus : 256 bit
Bandwidth : 448.0 GB/s
Render Config
Shading Units : 2560
TMUs : 160
ROPs : 64
Compute Units : 40
L2 Cache : 4 MB
Theoretical Performance
Pixel Rate : 121.9 GPixel/s
Texture Rate : 304.8 GTexel/s
FP16 (half) performance : 19.51 TFLOPS (2:1)
FP32 (float) performance : 9.754 TFLOPS
FP64 (double) performance : 609.6 GFLOPS (1:16)
They can’t downplay probably of a paid dealcurious to see how they are gonna spin and retract that statement for every multy game that is gonna run better on sex (so basically 99% of them most probably)
Yeah on purpose “ less but better” this ain’t it with PS5.Yeah, I’m no fan of the approach just trying to make sense of what Sony is up to.
We’re simple creatures, we want to put a nice bow tie on some simple like for like figures and call it a day. Seemingly we have a curveball here that’s making heads spin.
Well there is some truth to it, but some people are taking it out of context.
The example cerny gave resulted in the 2 gpus equaling the same tflop performance
So instead of this:
48cus @ 1674mhz = 10.28tflops
Using 36cus @2230mhz = 10.28tflops
Tflops is performance of the vector ALU's , however at higher clockspeeds rasterization performance is higher in and command buffer processing is also faster inline with the clockspeed increase, also L2 and other caches have higher bandwidth at higher clock speed
So while there are benefits in clocking less cus very high, its not completely a free ride the higher the clock the further away the mem is in terms of cycling, so while cerny said the benefits far outweigh the negatives, he is talking about 2 different approaches which result in the same tflops.
Also when comparing the ps5 gpu to the XSX gpu an advantage the xsx has is that it is at a constant performance level, there are no variables like the PS5, we also dont know how the PS5s added 22% clockspeed over the xsx will impact actual performance, we really need a game developer to flat out tell us the performance differences, my gut tells me that xsx GPU will still be about 20% more powerful when you factor in the 25% extra ram bandwidth it has.
I would also be interested to see benchmarks done on a 22% lower clocked GPU with the same tflops as one clocked 22% faster.
i don't think they are payed by sony, but they can't just say out loud that sex is the better console overall, they try to keep a non-biased tone, they have to keep the hype high for the people and we know that sony users are double the xbox user, so yeah.They can’t downplay probably of a paid deal
i don't think they are payed by sony, but they can't just say out loud that sex is the better console overall, they try to keep a non-biased tone, they have to keep the hype high for the people and we know that sony users are double the xbox user, so yeah.
but isn't it the kind of stuff that only affects first party games?XSX's SSD will not be "Slow" by any stretch of the word. But the numbers that Sony's custom SSD is putting out absolutely makes it look slow, it makes EVERYTHING look slow. I'm almost having trouble believing it's accurate.
Thats why i said this generation is going to be interesting.
Sony's console absolutely is losing in the horsepower department, but this is a rare case where their secondary innovations are absolutely an edge worth factoring into the big picture.
I've always been one to roll my eyes at gimmicks that get thrown around to try and soften the impact of lower horsepower...but this is a rare case where i'd say it's possibly very much worth the effort they've put into it.