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Digital Foundry: Performance Analysis: The Evil Within

I'm really enjoying the game despite the obvious technical flaws, but this type of performance is absolutely embarrassing. I can't even begin to imagine what it was like before it was delayed.
 
Go read his other post's from the that thread. He gives an example of the game running on an alien ware, a tested, pre-built system, running Mordor on HIgh.

Which goes with my last post about it not having a lot going on in the engine to use such high specs, and vram.

It is I will say in way more stable shape than Evil Within, but the whole VRAM usage and what it needs to attempt ULTRA with the patch installed.

His video did not tell me if they were running pre-or post patch. WHich I guess there is a difference in VRAM usage and performance.

I really don't understand what the problem is. You wanted to buy the PS4 version which runs like crap. Right? You don't think my advice steered you away from making a bad decision?
 
Why? The game dips into the low 20's, something that undeniably affects the gameplay, and thus affects how enjoyable the game is to play. People have a right to be angry and disappointed if the end product runs so poorly.

Sure, the game might deserve a wide audience, but it deserves better performance also. For both the gamers and the devs sake.

Sure - raise the tech issues. But people passing on it for them is stupid.
 
I will keep my stance of not buying full price games that have poor performance. So much to play. Sorry but if I can speak with my wallet I will do it.
 
It's not a good port, but it's not bad either. At least, it offers nice performance and options.

Yea, I hear ya there. I'm awaiting for my copy from gamefly to come. I just sent back Shadow of Mordor, and am Playing Alien:Isolation right now.

Be nice change of pace, to get some RE4 style shooting, and horror gameplay going.

I watched Brad SHoemakers quicklook and the fixed widescreen presentation seems to get in the way sometimes when trying to shoot enemies or climb ladders and check for enemies.
 
Sure - raise the tech issues. But people passing on it for them is stupid.

If people continue to reason that technical shortcomings aren't a detriment when spending $60 on a game, it's likely to encourage developers to continue with the trend of publishing technically inefficient games.

Even if the core content is great, it doesn't mean that we should just bend over and take it simply because of Mikami
 
Sure - raise the tech issues. But people passing on it for them is stupid.
I dunno, I think it depends on the circumstance. Performance this bad is a genuine deterrent for some of us. It's not acceptable and it does ruin the game for myself and others. Clearly that isn't a problem for everyone but it's something that should be noted. Everyone will have a different threshold.
 
I really don't understand what the problem is. You wanted to buy the PS4 version which runs like crap. Right? You don't think my advice steered you away from making a bad decision?

I thought your reasoning was bullshit for what you said in the Previous thread, I said you wait and see and it will be a bad port, low and behold it isn't that greatly optimized.

That's all, and since were at it I bet Unity will be somewhat a mess. ANd so will Call of duty since we havn't gotten wind of official Specs yet.

I said this will be a trend going forward till they get a handle on optimizing their engines to take full advantage of Desktop GPU's and CPU's, and system memory.
 
I will keep my stance of not buying full price games that have poor performance. So much to play. Sorry but if I can speak with my wallet I will do it.

Me too, which I why gamefly has been worth the four year investment i'v had.

If they game is really great on PC, I'll buy it day one, Sniper Elie V2 did, so did Sleeping Dogs, Max Payne 3, Tomb raider, Batman:Origins(I didn't have issues like some people did), Castlevania:LOS, Metal Gear Rising, Metro:LL.
 
I thought your reasoning was bullshit for what you said in the Previous thread, I said you wait and see and it will be a bad port, low and behold it isn't that greatly optimized.

That's all, and since were at it I bet Unity will be somewhat a mess. ANd so will Call of duty since we havn't gotten wind of official Specs yet.

I said this will be a trend going forward till they get a handle on optimizing their engines to take full advantage of Desktop GPU's and CPU's, and system memory.

Let's assume that all this is true. That all these PC games are not as optimised as they should be, like Evil Within. If the unoptimized PC version still runs and looks better than the PS4 version, which one should you buy?
 
If people continue to reason that technical shortcomings aren't a detriment when spending $60 on a game, it's likely to encourage developers to continue with the trend of publishing technically inefficient games.

Even if the core content is great, it doesn't mean that we should just bend over and take it simply because of Mikami

if people buy games only because they have good ideas why would they care to optimize ?
If core content is interesting but optimization makes it less good to play. It is a real problem.
 
Let's assume that all this is true. That all these PC games are not as optimised as they should be, like Evil Within. If the unoptimized PC version still runs and looks better than the PS4 version, which one should you buy?

It runs better? My understanding from Digital Foundry article is it's inconsistent? Even with moderate hardware?

PS4 isn't native 1080p but close and has frame rate dips. Thats about it. Xbox one version I guess is worse than PS4. But they seem better optimized than PC, which seems to be good in some area's but really bad in others.

Obviously because of better image quality they may recommend the PC version. But this is only their first got with the game with a specific setup, who says that people with AMD cards wont have it worse?

Or people that don't gave a 700 card?

With all the hassle I would go console, because more than likely with any driver updates there's going to be issues. Unless they get on it and patch the crap out of the game pronto. WHich would be after they patch the console versions.
 
I was watching some twitch videos of it, and man it made me incredibly dizzy.
But that might just be the camera and movement he does?
Its a shame really, because the game seems right the time of game I like.
 
Sure - raise the tech issues. But people passing on it for them is stupid.

Why in the hell is it stupid? It is the only right thing to do because it shows developers: "Please don't release unfinished crap, thank you very much." If you buy it anyway, NOTHING will change.
 
To be fair, as far as AMD cards are concerned, the game's running pretty well on my 7990. I've only put an hour or so in and only just noticed a minor texture pop in on one of the 2 enemies in Chapter 2 where you encounter the first wall trap.

Still I would've been perfectly fine had this come out on one system only and been optimised.
 
It runs better? My understanding from Digital Foundry article is it's inconsistent? Even with moderate hardware?

PS4 isn't native 1080p but close and has frame rate dips. Thats about it. Xbox one version I guess is worse than PS4. But they seem better optimized than PC, which seems to be good in some area's but really bad in others.

Obviously because of better image quality they may recommend the PC version. But this is only their first got with the game with a specific setup, who says that people with AMD cards wont have it worse?

Or people that don't gave a 700 card?

Pc version is compltely fine on tons of rigs @ 30fps.
 
No it isn't. People should at least wait until the issues are patched before they buy, otherwise why would devs even bother optimizing games if they sell regardless?

I hear you. And TEW does have legitimate issues. And some in this thread have legitimate points. But frankly, it comes to a stage in threads like these where I think a portion of the detractors simply will not be happy. Ever. Regardless. And they simpy strive for something that would take the developers another year to fix that 70% of their players arent concerned about who can enjoy the experience. Is that extra Dev time cost effective?

The game is here now. It is unlike any other title for me on the PS4. You wanna jump in? Jump in. Mikami and the team have produced a great game. You wanna pass because of tech issues? Go for it. But when it comes to a sequel, that counts on sales and the person counting at the end of it all will honestly not differentiate 'protest tech non-buys' or whatever.

So to all passing, vote with your wallet but in a year do not fucking come here moaning youre not getting a technically improved sequel that doesnt dip your precious frames.
 
So much fucking whining, holy shit! I'm loving this game so far (at chapter 5), and I only anticipate even more greatness awaits. The only problem I have with it so far are some of the bugs which are just awful but everything else so far is just great. This game is just so tense most of the time when you're in battle.
 
To be fair, as far as AMD cards are concerned, the game's running pretty well on my 7990. I've only put an hour or so in and only just noticed a minor texture pop in on one of the 2 enemies in Chapter 2 where you encounter the first wall trap.

Still I would've been perfectly fine had this come out on one system only and been optimised.
I'd rather it be on every system and Bethesda hadn't forced this shit engine on Tango.
 
It runs better? My understanding from Digital Foundry article is it's inconsistent? Even with moderate hardware?

Direct quote:

If you're alarmed about buying the PC game based on Bethesda's alarmingly high recommended specs, at least we have some good news there. A 4GB graphics card doesn't seem to be required at all for 1080p gameplay, and we've run the game just fine on the mid-range GTX 760, while even the entry-level enthusiast GTX 750 Ti offers console-style frame-rates at 1080p on max settings. As for hitting a consistent 60fps - well, it's here that the unoptimised nature of the PC port becomes apparent: we'll have more on that in a later update.

Is that clear enough?
 
So much fucking whining, holy shit! I'm loving this game so far (at chapter 5), and I only anticipate even more greatness awaits. The only problem I have with it so far are some of the bugs which are just awful but everything else so far is just great. This game is just so tense most of the time when you're in battle.

I can never relate with this mindset. What does your enjoyment have to do with legitimate criticism? You know you can choose to just not read the complaints and continue enjoying your game, right? Why do you let it affect you? There is even a general thread about the game if you'd rather just discuss the content.

Just because you like a thing does not mean that you can just reduce any complaints or criticism about it to "whining."
 
Does anyone else's game sometimes crash for no reason? The most recent one I paused the game by bringing up the menu when I went to grab some coffee, then I resumed the game and it crashed. I haven't had a crash during normal gameplay yet, mostly with menu related stuff like once in the inventory.
 
I hear you. And TEW does have legitimate issues. And some in this thread have legitimate points. But frankly, it comes to a stage in threads like these where I think a portion of the detractors simply will not be happy. Ever. Regardless.

Stop these non-arguments. Complaining about severe framerate issues which are hindering the gameplay experience isn't nitpicking. So do not make it sound like it is. There is absoluetely no reason to believe that people would complain as much when the game would be stable 30FPS and surely not 60FPS. There is a clear gold standard, which is proven by many games, which stands for quality in craftsmanship. TEL completly fails to achieve that. It is basically an unfinished product.

And they simpy strive for something that would take the developers another year to fix that 70% of their players arent concerned about who can enjoy the experience. Is that extra Dev time cost effective?

If 70% of players are not offended by a shit framerate (I don't care if they just can't name it), in the sense of, they are having less fun that they could, this industry has a really, really big problem.

The game is here now. It is unlike any other title for me on the PS4. You wanna jump in? Jump in. Mikami and the team have produced a great game. You wanna pass because of tech issues? Go for it. But when it comes to a sequel, that counts on sales and the person counting at the end of it all will honestly not differentiate 'protest tech non-buys' or whatever.

So to all passing, vote with your wallet but in a year do not fucking come here moaning youre not getting a technically improved sequel that doesnt dip your precious frames.

They did NOT produce a great game. Because that implies, that it would actually play good. Which it doesn't at a sub 30FPS framerate. What they produced is maybe a great framework, a great concept, combined with good art. Sure, enjoy it for what it is. But don't call it a great game.
 
Y'know that whole argument in favour of multiplatform development, rather than optimised exclusives...?

Yeah.
Hey, man. Exactly!

A few years ago I made a post saying how much I despised multi-platform titles (I've relaxed my stance since then). I was ridiculed for that comment. Now I'm beginning to be reminded again how much I detest multi-platform development. In my ideal reality, console exclusives would be the norm, and the multi-platform shit would be few and far-between.
 
I can never relate with this mindset. What does your enjoyment have to do with legitimate criticism? You know you can choose to just not read the complaints and continue enjoying your game, right? Why do you let it affect you? There is even a general thread about the game if you'd rather just discuss the content.

Just because you like a thing does not mean that you can just reduce any complaints or criticism about it to "whining."

Legitimate criticism? Don't make me laugh, this is more like
bitching
.
 
Too bad a lot of people here is gonna miss out on a great game with amazing art direction and direction in general because of this.
 
Direct quote:



Is that clear enough?

offers console-style frame-rates at 1080p on max settings. As for hitting a consistent 60fps - well, it's here that the unoptimised nature of the PC port becomes apparent: we'll have more on that in a later

Which isn't saying much about the game. And notice they said they were not finished with the PC version.

So right now on Steam there are people with lots of issues more apparent then what is talked about.

Someone mentioned the crashing issue, and so far ons team lots of people are experiencing it, and can't run the game on HIgh without it crashing and they have if not better the specs listed in Eurogamer's analysis.
 
Yes. Read the article.

Or continue moving goalposts I guess.

What goal post? The game doesn't run well without it seems a 700, or high 600 card. ANd let's not forget they didn't even mention AMD?

And add in all the users on steam, and some here who are having cashes when setttings set to high.

ANd widescreen black bar issues as well.

I'm not ragging on the intital game, just the PC port of it and how there seems to be more information on Console version in their analysis than PC.

Not moving goal posts dude.
 
Stable frame-rate at 30fps or above should be a requirement for a game to be released on consoles

This is beyond ridiculous, it a fixed hardware, there is no excuse.

This generation has everything to be great, we already have seen that from a technical perspective the PS4 can handle very impressive games at 1080p and 30fps or even beyond, all we need is for devs to up their games and start making some good games. We had release window games like Killzone and Infamous that were already technically competent, we should be moving past that and into great games territory.

Hard to remember a year that was so weak when it comes to picking my GotY.

I've got a PC that can run all of those games easily and its one disappointment after the other, where is the innovation? Where is the quality? It looks like only HL³ can save us.
 
There is a clear gold standard, which is proven by many games, which stands for quality in craftsmanship. TEL completly fails to achieve that. It is basically an unfinished product.

If 70% of players are not offended by a shit framerate (I don't care if they just can't name it), in the sense of, they are having less fun that they could, this industry has a really, really big problem.

The industry has a far bigger problem with people pissing on a teams years of work just because certain numbers arent met, and dismissing the game before theyve played a frame (Im not implying that youve not played but I swear to god many wont have bothered before jumping on the fraaaaaaames bandwagon.

Clear gold standard? Because a game does or doesnt hit frames? Your argument is two steps away from 'Trust me Im an expert'.
 
while I certainly understand that some people are more sensitive to framerate than others, and some people care more than others, for me it varies by game -- and while I agree with everyone else that 60 fps as a rule is always best regardless of genre, (TLOU RM proves this) the absence of it is felt far more in some games than others.

In the case of TEW, this is a game lavishly adorned with various filters, effects, glows, and carefully thought out, highly contrasted lighting. With this overall soft and "well-mixed", for lack of a better term, look -- The presentation isn't as sensitive to framerate as that of, say, an action heavy FPS or a racing game.

So, yea, this is a game with a highly processed presentation and suspenseful pacing. I'll admit I've noticed a few dips in framerate, and the fact that this is mainly right at the beginning of the game is probably feeding the hysterical reaction we're seeing from some, but as an entire experience -- I just wouldn't characterize this game as one with a particular framerate issue. It, yes, feels fine to me.

It'd be such a shame if anyone missed out on this terrific game because they are so preoccupied with letterboxes or small fluxuations in framerate. Games like this don't come along every year. Anyone who liked RE4 or likes survival horror is doing themselves a horrible disservice if they pass on this over something technical.



if serious, case in point. what a shame.
Incredibly well said.

I am playing it on the PS4.
Sure, I notice the occasional frame rate drops. I also no doubt noticed the horrid performance of the frame rate in the opening scene, especially when they first get out of the cop car and are outside in the rain, however once I got past that opening scene, I really just notice the occasional drop, and it has by no means detracted from the overall experience in such an impactful way that I can no longer play the game.

Do I prefer it ran at a constant 30 FPS? No, actually I prefer it ran at a constant 60 FPS.
But I am not going to let it outright stop me from playing the game.

I look at it like this.
Some movies that are released, the CGI is incredible yet the acting and story are awful.
Other movies, the story is fantastic, but the CGI is truly awful.
I enjoy them both for what they bring to the medium.

So this is a game that was created by a team who has an amazing premise and a kick ass vision but were not the most adept from a technical standpoint.
It is what it is.
I am still going to enjoy their vision either way.
 
Which isn't saying much about the game. And notice they said they were not finished with the PC version.

So right now on Steam there are people with lots of issues more apparent then what is talked about.

Someone mentioned the crashing issue, and so far ons team lots of people are experiencing it, and can't run the game on HIgh without it crashing and they have if not better the specs listed in Eurogamer's analysis.

Look, Papacheeks, I'm going to ask you a question and please be honest here: Are you actually interested in finding out which of the two versions you should buy or are you desperately trying to find some way, any way to claim that the PS4 version is better? Because it isn't. It really, absolutely isn't. It looks worse and runs worse. There's nothing you can do or say that is going to change that, it's out of your hands. So if you're a Playstation fan and you want to defend your favorite platform that's fine by me but please be honest about it and stop wasting my time because I was actually trying to help you decide.
 
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