lowhighkang_LHK
Member
Have these screens been posted before? They are dated a couple weeks back but I don't remember seeing them. Figured might as well post them here and have them in the OP instead.
Why, exactly, wouldn't you want to aim to beat Bayonetta in combat? Why would you want to make Devil May Cry like a movie?
...Why is he making games? I don't understand.
Oh, they're lowering the bar alright.The reason for this reboot IMO is to lower the bar
Did he explain why they are locking the framerate at 30?
I think that comes from Heavenly Sword not hitting 30FPS at times. Then we moved on to Unreal and pushed out Enslaved in half the time of Heavenly Sword, if not less.
Heavenly Sword began development in 2002[1] with footage of the original PC version published on TeamXbox.com in 2004.[2] It had, at one time, been up and running on an early Xbox 360 prototype,[citation needed] but this was abandoned in favor of the PlayStation 3 when the title was picked up by SCEE [1]. The game was developed using Havok Complete, a combination of Havok Physics and Havok Animation.[3]
HS was being developed for 5 years, give or take a little.
So half the time would be 2.5 years.
Isn't that about the standard time for a development cycle on a game these days? :lol
I must be one of the few people here that likes the new character design and thinks the game looks pretty solid. I enjoyed Heavenly Sword and Enslaved, so I'm optimistic about this reboot.
Don't worry you are not alone, NT's fanbase is over the moon regarding this game. Im glad Capcom can cater to the NT fanbase.
Don't worry you are not alone, NT's fanbase is over the moon regarding this game. Im glad Capcom can cater to the NT fanbase.
I think that comes from Heavenly Sword not hitting 30FPS at times. Then we moved on to Unreal and pushed out Enslaved in half the time of Heavenly Sword, if not less. And that one had the some framerate issues we regret; we should have held on and refused to give the build to the publisher until we hit that framerate.
I know, it does seem silly. Unfortunately, their engine of choice (UE3) simply isn't suited for 60 fps on consoles without significant compromise and I'm not convinced they have the talent to create their own engine that holds 60 fps (Heaven Sword was choppy as hell).Am I the only one that finds this funny. It's like "yay, we are trying to hit half of the framerate of a proper DMC title this time - we swear and then we will be boss". lol
Well, the 360 version of Enslaved was actually much better than Heavenly Sword, but they REALLY dropped the ball on PS3.It is. They had ample time with Enslaved and frame rate and bugs were just as bad as HS.
The guy's a clueless prick. Never seen anyone like him in my life when it comes to this industry.
Have these screens been posted before? They are dated a couple weeks back but I don't remember seeing them. Figured might as well post them here and have them in the OP instead.
Capcom said something which they've said to us often, which is, 'if it was going to be the same as the old DMC, why would we give this project to you guys? The reason is to surprise us, to come up with a reinvention. To create something we couldn't have conceived in Japan.
Character design is iffy as we all know, but honestly, those environments look great. At this point, this game has the potential to be a serious surprise. Or it could completely meet the miserable expectations, who knows.
Wait....What?
I love devil may cry & all that but Dante is just a clone of Blade, with a Red coat, white hair & is half demon instead of vampire & has a sense of humor, and that wouldn't translate?
NT is great at PR lip service, it's the reason why they are still continuing to make games. They spew out key phrases that most game journalists eat up.
And their games usually reflect their PR strategy. It's all in the presentation... a couple of nice looking cutscenes, decent art direction and stunning environments is enough to win over anyone who puts in less than a minute to analyze what is actually going on. They have humbled up greatly through their time working with DmC but they still need to employ a more "show don't tell" type philosophy. They have talked about the game over and over, the design choices, the ideology behind the product but they have showed very litle.
I expect glowing previews but the only thing I care about is the entire walkthrough/demonstration of the build on display in unadulterated form.
Yeah, I've read some interviews where the journalist said DmC is as fluid as the previous entries. Yeah sure. They don't know what they're talking about. They really only see the art direction, which arguably isn't bad. But gameplay wise they don't have a clue. Capcom/NT would show some balls, if they'd give some pro dmc players the chance to play the game. I'd trust someone like Dahbomb or gunbo more than some PR guy.
Well one thing's for sure. Post-Captivate, the previewers are going to gush over this game:
- Ninja Theory is a critical darling for whatever reason
- Game journalists always belittle the fanbase to side with big name publishers, apparent in recent events like in ME3
- Exclusive stories = exclusive hype
I want to see some real, dedicated gameplay to base my own analysis on.
Yeah, I've read some interviews where the journalist said DmC is as fluid as the previous entries. Yeah sure. They don't know what they're talking about. They really only see the art direction, which arguably isn't bad. But gameplay wise they don't have a clue. Capcom/NT would show some balls, if they'd give some pro dmc players the chance to play the game. I'd trust someone like Dahbomb or gunbo more than some PR guy.
Well one thing's for sure. Post-Captivate, the previewers are going to gush over this game:
- Ninja Theory is a critical darling for whatever reason
- Game journalists always belittle the fanbase to side with big name publishers, apparent in recent events like in ME3
- Exclusive stories = exclusive hype
I want to see some real, dedicated gameplay to base my own analysis on.
They did.
And where are the vids/images? Are we going to see them after Captivate even though these so called invitations were done months ago?
They did. It's in the PSM3 interview. These DMC vets said that the game had responsive controls which was all Tameem had to say on that matter. The players aren't allowed to talk about the game of course, strict agreement contracts and what not.Capcom/NT would show some balls, if they'd give some pro dmc players the chance to play the game.
DMC4's combat engine is at least on par with Bayonetta. DMC3 while being on an inferior console still falls on the same level as DMC4 and Bayonetta in the combat mechanics. These are internally developed Capcom games. Compare these games with Enslaved and Heavenly Sword so that you can grasp why some DMC fans might be opposed to the idea.why do DMC fans want Capcom to create a sequel internally, when they do not have the ability to create anything as good as Bayonetta?
Q: why do DMC fans want Capcom to create a sequel internally, when they do not have the ability to create anything as good as Bayonetta?