Huevos de Oro
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What's the best item build for Omni Knight?
Huh, that's called Ogre Club? Its classified mentally for me as "+10 Strength axe"
Thanks!Soul Ring -> Arcane -> Mekanism -> utility item (sheep/Eul's/Ghost Scepter/Shiva)
Soul Ring -> Arcane -> Mekanism -> utility item (sheep/Eul's/Ghost Scepter/Shiva)
The immolate stacks, though, doesn't it?
With refresher and aghs thats like.... four radiances bro
I'd agree that the Refresher first is more ideal but the reality of most games is that you likely won't be able to afford both and Aghanim's will make you live longer which is of prime importance for a support.
OH MAN TIME TO FARM A RADIANCE NEXT TIME I GO WARLOCK FOR THE FIVE STACK BURNIN' DOWN THE HOUSE.
Also, why is it called an Ogre Club when it is clearly an axe?
Ahaha, I would love to see someone just fuck over their team and spend the entire game farming Radiance, Refresher and Aghs for the 245 dps
(First of all agreed on he's a support so probably can't get either and should focus on team support items, and even luxuries like sheep would be much better if he can get to them instead, but this discussion is based on whether he can get towards one of them)
Anyway, did this argument in the last thread. The short of it is Warlock already has great stats growth, has long cooldowns, and once the golems are down in a fight people pretty much stop giving a shit about warlock. If they don't give a shit about you its better that your golems have the survivability than you, and when you go aghs your golems each lose the same amount of health that you gain for getting the aghs. (Around 400) Besides that you get two bkb piercing stuns and enough mana and health regen to sustain yourself on the map a lot longer than you could with aghs, with everything you buy being easier to get than any aghs part except for the recipe.
Course, if you're a farming mid Warlock then the build up to Refresher is definitely a lot better than Aghanim's. So it definitely depends on where you're playing.
Not enough people pick up a necro imo, such a good item, especially if you're lacking in push power.
What's the best item build for Omni Knight?
You probably aren't receiving those, they're going to other players. You'll know when you get an item, the noise is louder and there's a glow around the box.
Don't listen to Archie. Soul Ring > Phase > Radiance > S&Y
Not enough people pick up a necro imo, such a good item, especially if you're lacking in push power.
Got it, thanks. After posting that I got a chest that went to me. The other items were always greyed out. Is it just random how items are rewarded? Or does playing better raise your chances?
I dont think there is even that much involved. No more than Pandas ult. Its also great against pubs who play invis heroes and dont realize the level 3 gives true sight. And even if you dont want to micro, it still gives good pushing power.People dont pick it up cause of the micro involved.
I dont think there is even that much involved. No more than Pandas ult. Its also great against pubs who play invis heroes and dont realize the level 3 gives true sight. And even if you dont want to micro, it still gives good pushing power.
I dont think there is even that much involved. No more than Pandas ult. Its also great against pubs who play invis heroes and dont realize the level 3 gives true sight. And even if you dont want to micro, it still gives good pushing power.
oh. my. god.
I dont think there is even that much involved. No more than Pandas ult. Its also great against pubs who play invis heroes and dont realize the level 3 gives true sight. And even if you dont want to micro, it still gives good pushing power.
Why does the lvl 3 necro book not say it gives true sight if it does?
I guess I'm going to start getting Necro book when Riki is on the other team and I'm playing support.
I guess I'm going to start getting Necro book when Riki is on the other team and I'm playing support.
A friend of mine works for Riot games, who previously worked for Valve, and I've heard a lot of interesting tidbits of information about the design philosophy of Dota vs. Lol. A lot of it based on psychology and research (his job is the research). For example denying will never be a part of Lol because they don't want gameplay elements that are based on drawing negative emotions from your opponents rather than positive emotions for yourself (paraphrasing since I can't recall exactly what he said). They're very different games, from a philosophical standpoint.
A friend of mine works for Riot games, who previously worked for Valve, and I've heard a lot of interesting tidbits of information about the design philosophy of Dota vs. Lol. A lot of it based on psychology and research (his job is the research). For example denying will never be a part of Lol because they don't want gameplay elements that are based on drawing negative emotions from your opponents rather than positive emotions for yourself (paraphrasing since I can't recall exactly what he said). They're very different games, from a philosophical standpoint.
A friend of mine works for Riot games, who previously worked for Valve, and I've heard a lot of interesting tidbits of information about the design philosophy of Dota vs. Lol. A lot of it based on psychology and research (his job is the research). For example denying will never be a part of Lol because they don't want gameplay elements that are based on drawing negative emotions from your opponents rather than positive emotions for yourself (paraphrasing since I can't recall exactly what he said). They're very different games, from a philosophical standpoint.
A friend of mine works for Riot games, who previously worked for Valve, and I've heard a lot of interesting tidbits of information about the design philosophy of Dota vs. Lol. A lot of it based on psychology and research (his job is the research). For example denying will never be a part of Lol because they don't want gameplay elements that are based on drawing negative emotions from your opponents rather than positive emotions for yourself (paraphrasing since I can't recall exactly what he said). They're very different games, from a philosophical standpoint.
(But I really, really want to see the work that brought them to the conclusion that denying should be removed because it causes negative emotions in opponents. That argument always struck me as something they came up with after the fact when, really, they said they removed it before for simplicity's sake.)
How does this work with things like dying? Doesn't killing your opponent draw more negative emotions?
Denying is anti-fun, therefore it has no place in their game.
I think you guys are missing the point. The general idea behind no denying and skill shots is that you won't feel too outclassed by your opponent. Instead of thinking "his aim is so good", you think "my dodging is not good enough", instead of thinking "his last hitting is too good", you think "I'm not farming fast enough to keep up".
Denying is awesome and with the little pop up, is as satisfying as a last hit.
Yes, and, if you kill the same guy over and over, his bounty decreases to the point where it's more profitable to farm waves, resetting only when he gets a kill/assist.
Is it true that you don't lose gold when you die in LoL?
They really are all about not hurting your feelings when you play LoL.