So apparently I'm the only one who's not really digging the name. I know Broken Age was one of the three finalists, but I honestly thought it was the weakest.
If it's just among those, Small Offerings and Young Monsters both sound better to me.
And was I the only one who got a little teary at the end of the latest one? God damn if I wasn't so freaking happy when. Plus, that music is incredibly poignant yet perfectly suitable for the vibe I get from the game.Tim was watching the trailer playing from the side of the stage
I think Broken Age is the best of those three... the others are all seem a little overly edgy and are kind of jarring IMO. Young Monsters kind of conjures up an image of something different to the game (almost like it could be a sequel to Costume Quest) and a game called Small Offerings might offer the notion that the game itself might not be that big. I guess.
And was I the only one who got a little teary at the end of the latest one? God damn if I wasn't so freaking happy when. Plus, that music is incredibly poignant yet perfectly suitable for the vibe I get from the game.Tim was watching the trailer playing from the side of the stage
Was also surprised that whensent back his concept for the GDC trailer, it wasMariusto the finished one we saw a month or so ago.basically identical
Damn straight.
Do we know if they showed the "and 90,000 of their closest friends" slide at the end of the trailer? I'm not sure if 2PP edited that out or it just wasn't in the trailer at GDC.
Pretty much my stance.If this is what it takes to get a new adventure game from Tim that is both high quality and full of content, I am okay with it.
New episode is out, game is to be released as two instalments now, the first of which will come to Steam Early Access.
New episode is out, game is to be released as two instalments now, the first of which will come to Steam Early Access.
The second "half" isn't actually half the game (I know that isn't obvious). The first part will be the majority of the storyprobably closer to what acts I and II would be in a typical story. Also, the second part will benefit from all the engine/process/etc. work that already got solved to make the first part of the game, and that part of the game will have already begun development before anything is released, so it won't need nearly as much time to finish up as the first part will have.
Well, people get the full game pretty late, but nothing else changes, really. How are they fucking people over?Yeahh........so Double Fine were the last guys i'd expect to fuck people over but here we are. Funny world.
Yeahh........so Double Fine were the last guys i'd expect to fuck people over but here we are. Funny world.
I have nothing against this [and documentaries are great], as long as the full game comes out, and DF dont ask me to pay more.
I also fully expected that Tim will create much larger game than was feasible to produce with 3 million bucks.
I don't see how they're doing that at all?
Well, I hope Massive Chalice's development is a lot smoother than this because I actually backed that one.
I wonder what that'll look like in the end. though. One million is apparently very little money for a game studio like DF.Well, I hope Massive Chalice's development is a lot smoother than this because I actually backed that one.
That's actually pretty devious.Of course they hold the bad news until after they got their 2nd project funded.
I'm pretty certain Broken Age's Kickstarter tribulations were a good learning experience for Double Fine (and not only them) w.r.t. conservatively budgeting for rewards, stretch goal viability, etc. Massive Chalice's Kickstarter was a noticeably more subdued affair.Well, I hope Massive Chalice's development is a lot smoother than this because I actually backed that one.
I really don't see that as 'fucking us over'. If anything, Tim fucked himself over by making the scale too big at first, but the end of that situation is actually great for us.Mismanaged funds and scale. Splitting the release up. Seeking more funding. Delaying the complete product. Short of canceling it i'd say they fucked up hard.
Not really mad about it, just didnt expect it.
Mismanaged how? They allowed more people to pledge and it was already an ambitious project. If this turns out well then hopefully it will teach DF and other developers how to take advantage of kickstarter. I am getting my full game AND a documentary to boot. I am happy.Mismanaged funds and scale. Splitting the release up. Seeking more funding. Delaying the complete product. Short of canceling it i'd say they fucked up hard.
Not really mad about it, just didnt expect it.
They missed their scale, time and budget target. I think you can call that mismanaged.Mismanaged how? They allowed more people to pledge and it was already an ambitious project. If this turns out well then hopefully it will teach DF and other developers how to take advantage of kickstarter. I am getting my full game AND a documentary to boot. I am happy.
And this Steam Early Access shit is starting to aggravate me too with some games. Its like....paying to beta test or something.
Of course they hold the bad news until after they got their 2nd project funded.
Isn't this going to end up as a shitty deal for Double Fine? I feel like if they keep pumping more and more of their money into this game, and I'd expect the majority of the audience has already paid for it by backing the kickstarter (some at a significantly higher price than what they'd be able to actually buy the game for), so who's going to recoup their investment?
Spin is strong in here. As a backer with no allegiance to anyone, this news is nothing but negative, but hey whatever helps you all sleep at night.
And this Steam Early Access shit is starting to aggravate me too with some games. Its like....paying to beta test or something.