TetrisLinkified said:Care to name them? I'm not saying your wrong but theres none I can think off you have Rockband which uses its own intruments and I would think Lips would and thats got its own microphone and Scene It with its own puzz controller.
Zachack said:Tetris
Various Game Room titles
TMNT
Peggle
Kingdom for Kelflings
Diner Dash
etc.
Linkified said:Yes and when they connect the console up to the internet they can go out and spend £30 on a controller to buy those arcade titles, but thats assuming they actually connect their console to the Live service. I also don't think any of those titles have the drawing power of casuals on this console. We need to see what MS equivalent of Wii Sports and Wii Fit on before any of us can discuss this rumoured price point any more.
I completely agree with you...I was just oversimplifying one reason why it's hard for some of us to see(i'm hoping I'm not putting words in your mouth but I'm including you in the "us) Microsoft doing something casual and be successful at it. It's not out of the realm of possibilities but like you seem to be saying it's going to be difficult for themVinci said:The Wii's difficulties with 'hardcore' games - and I put that in quotes since it's such a difficult term to properly define - has more to do with a perfect storm of factors and nothing specifically to do with the controller or system itself. It's just a console; it's not some kryptonite to 'hardcore' titles, at least it wasn't in the beginning.
The difference between the two examples you're making is this: For all their obvious technical sophistication, games like Gears are easier to make and successfully market than something like Wii Sports is. Gears is one of the stronger franchises, but it has many brethren in design and action orientation; and many of those have achieved fairly strong sales alongside Gears. The only titles competing with Wii Sports are other Nintendo titles.
So when I sound pessimistic towards Microsoft's chances in creating software that attracts that same audience, it's not because of the 360 itself per se (though the X-Box division's hammering over the head of how hardcore it is doesn't help), but it's just not a very easy thing to do.
But if they're able to do it, and showcase something truly special at E3, all the best to them.
I kind of agree, if this is the given price point then it's too much for me, i'll wait until a ton of games use it well and the price has dropped to half of that if not more.Zzoram said:$149 if it still had a dedicated CPU and RAM. Now that it drains 360 CPU/RAM resources, $149 is just too much to ask for gimping games.
Zzoram said:$149 if it still had a dedicated CPU and RAM. Now that it drains 360 CPU/RAM resources, $149 is just too much to ask for gimping games.
flyinpiranha said:Dude, reducing the price of entry is what MAKES a casual spend their money. A person wanting to play Peggle isn't going to spend $20 AND $30-40 for a controller. If a controller is already included then they might.
Those games might not draw people in but there are games that make people go "hey, what are you playing" and might want to try it. You seem to think you have casuals figured out with how much they want to spend and I can tell you right now you're way off. The amount they want to spend is the LEAST amount possible. It really is that simple.
Including a controller in the bundle opens up possibilities and lowers the price of entry for enjoying games that don't require the camera.
Zzoram said:$149 if it still had a dedicated CPU and RAM. Now that it drains 360 CPU/RAM resources, $149 is just too much to ask for gimping games.
Zzoram said:$149 if it still had a dedicated CPU and RAM. Now that it drains 360 CPU/RAM resources, $149 is just too much to ask for gimping games.
Linkified said:Yes it opens the possibilites, blurs the message the marketing department wants to go with the bundle, increases the cost of the bundle to Microsoft. In the end of the day is £30 in the long run a reasonable price for someone to increase the amount of games they can play on the system absolutely. People who buy the bundle at launch will most likely be casual gamers who are excited about the games developed purely for the camera. And thinking that a casual gamer is imediately understand how the standard controller works means why include Natal at all and just package an 360 Arcade SKU with 4 controllers.
flyinpiranha said:I see what you're trying to say ... but it doesn't make any sense. You basically want MS to say "hey, let's ONLY give them the option of these very few titles out of the box and make sure they are completely cut off from the 1000's of titles we already have and are available online".
Casuals aren't buying it for ONLY Natal, they are buying it BECAUSE Natal. It's a huge difference. A way better pricing strategy is to be able to say you have access to ALL of these other things PLUS the new thing. It may increase the the cost to MS but that cost is minimal and most likely made easily back by selling just 2 Live games to that person.
I understand that you think people should just get Natal and have to buy a controller but that's just a horrible way to do things. Leaving out a controller completely?! Come on, any person even buying one of these things 'casual' or not has picked up a controller in their lives so it will be a good jump-in point with the inclusion of the 'new hotness' that is Natal when/if they purchase it.
If you want people to use something you don't cut them off completely from everything else. It takes away value and almost everything that MS has built up until now would be pointless. A controller is such a small cost to include to make sure EVERY person that buys this bundle also has access to EVERY game ever made for the system.
charlequin said:The idea that Microsoft is going to ship a 360 SKU without a controller in the box is one of the goddamn stupidest things I've ever read on NeoGAF. WTF people.
charlequin said:The idea that Microsoft is going to ship a 360 SKU without a controller in the box is one of the goddamn stupidest things I've ever read on NeoGAF. WTF people.
And effectively splitting they userbase for an stupid reason.Linkified said:Because its the Natal sku bundle aimed at non-gamers who have bought it for the software that doesn't need a regular controller.
Linkified said:Because its the Natal sku bundle aimed at non-gamers who have bought it for the software that doesn't need a regular controller.
Stumpokapow said:yes and with trophies and rumble and 360 avatars we've seen how good developers are at back-patching minor game functions to work, so i'm sure they'll be great at back-patching an entirely new control scheme
this hairbrained idea will work great and really leverage the 360's stellar software library
*shakes head*
H_Prestige said:As if MS has some kind of problem with overpriced accessories.
Stumpokapow said:yes and with trophies and rumble and 360 avatars we've seen how good developers are at back-patching minor game functions to work, so i'm sure they'll be great at back-patching an entirely new control scheme
this hairbrained idea will work great and really leverage the 360's stellar software library
*shakes head*
gerg said:But they won't want to play those games, so why does it matter if they can't play them anyway?!
PSGames said:How do you know what they want to play?
Paco said:lol at the people who think there will not be a regular controller in the bundle. Microsoft has made it pretty clear that the controller is not going anywhere.
Linkified said:And you think after all Nintendo spoke about that the current controllers were intimidating that you package an intimidating product in the box, as well as you would need multiple controllers as Natal can recognise multiple users, the assumption they will connect their console to Live. And the shipping issues that a big box will have on price.
flyinpiranha said:I don't even know what you're trying to say here.
It's just a really, really stupid idea to not include a controller no matter how much you 'want' people to use Natal. You do realize that Natal is a hook, it's to get people interested in gaming ... not to get them interested in ONLY Natal. MS wants these people to buy ALL of their products, not just the ones that are related to their fancy camera.
You even said it's for people who want to 'jump in' ... that's exactly what a controller would do, give them access to ALL of MS' products.
I just don't get why you think it's a good idea to completely cut off 'out of the box' access to EVERY single previous MS title ... it makes absolutely no sense whatsoever.
Linkified said:This is a clean start for Microsoft
Isn't your own fault for not reading the package?charlequin said:No, this is an incredibly expensive peripheral launching for a five-year-old console whose only redeeming feature when compared apples-to-apples to the $100 cheaper Wii as a potential "casual gamer" system is its quite excellent overall library of (mostly available incredibly cheaply) existing software -- all of which you would have people not only be unable to use, but probably become very confused and angry at the store when they buy software for the system they own and have no way to play it.
So..... yeah. Dumbest fucking idea ever.
sinnergy said:Dutch online store Bol.com has a pre-order price of 80 euro's for Natal. If this is the real price it is not bad.
TheOddOne said:Isn't your own fault for not reading the package?
Retailers don't know shit.sinnergy said:Dutch online store Bol.com has a pre-order price of 80 euro's for Natal. If this is the real price it is not bad.
sinnergy said:Dutch online store Bol.com has a pre-order price of 80 euro's for Natal. If this is the real price it is not bad.
Project Natal Wave eh? I think it only confirms they're wouldn't mind taking your money.TheOddOne said:
Also confirms the 'Wave' name and release date 26.10.2010
TheOddOne said:Isn't your own fault for not reading the package?
ShockingAlberto said:Ah ha, it worked
Leak $150 and $100 sounds great in comparison
All the signs are pointing towards Natal being part of an almost complete relaunch of the 360... new console, new control method, new branding/name is also heavily rumoured. Plus they've got a further 30+ million consoles to sell the device to...jamesinclair said:Dear MS,
Why not learn from Nintendo? You may recall that motion controls were originally being developed for the GC, to launch 4-5 years after the GC came to market.
In your case, you are designing motion controls to launch 5 years after your console came to market.
Nintendo decided that:
a) Add-ons fail
b) add on splinter the marketbase
c) 5 years is enough time for a new console, as the generation is wrapping up.
So instead of launching their wand for the GC, they released a more powerful, slimmer GC, and called it the Wii. It had all the essential parts for a GC (controller ports, memory card ports) but had the advantage of being new and fresh.
Clearly, their strategy worked.
So, looking back at the most popular console ever, instead of copying their successful launch, you instead decide to launch as an expensive add on...????
Not only that....
GC cost $99.
Wii launched at $250
So essentially, people were paying $150 for the motion control. $250 for a GC bundled with motion control. People were fooled, they did no see it as an expensive add on.
It's extremely common.gerg said:I just love the idea that Microsoft are purposely leaking FUD about their own products to try and make them sound better at a later date.