Totally believable!
GOT DAMN.
I must see what Brave Fencer Musashi and Vagrant Story look like with all these high settings.
Trying, but can't track down these shaders. The DL link in the ngemu forum points to megaupload and everything else seems to have been posted before 2006. All links dead!
can you use a dual shock 3 with this?
For those having stretching issues in ePSXe:
That's with Pete's OGL2 video plugin. You need to check that use window size in fullscreen option, and type in a window size based on the 4:3 ratio you want with whatever your fullscreen resolution is. So for 1080p, you do 4 x 1080 / 3 = 1440 to get the horizontal resolution.
I kinda like Xebra, but it doesn't look like it has a correct aspect ratio option for fullscreen.
Dialogues are so awesomely bad.
Though i loved it when Ifrit screamed "You have NakidLADY?!"
Ugh, I don't know why anyone would want to play like that. Higher resolution and smoothed textures actually works and does a fine job.
It looks terrible blown up, but I actually think the PSX port of Diablo is very good. On an SDTV it actually winds up looking pretty coherent and smooth. Most importantly, unlike the PC version, the game scrolls at a smooth 60 fps. The PC version had a much lower framerate though it did run at double the resolution.Oh, damn...why did I never saw it. o_o
THANKS!
EDIT: I dared...
Anyone wanting to see FFVIII in high resolution should really check out the PC version. It's superior to the PS version, with backgrounds and FMVs being at DVD resolution, which is double of that used on the PS.
Dialogues are so awesomely bad.
Though i loved it when Ifrit screamed "You have NakidLADY?!"
Emulator with interlaced SDTV is pretty much the best of both worlds. PSone 3D games look really good, they've certainly aged better than N64 games as you get the clean look but also the far more detailed textures.Oh, I know, but it's still either very chunky or blurry. Neither replicates the appearance of those pixels on an interlaced display. 320x240 blown up to 1920x1080 or higher with or without filtering is unattractive.
Everything blends together so much better on a real system.
Well, the filters which attempt to emulate the look of an SDTV are certainly interesting...but they really don't match up to the real thing. The look of a proper CRT is very distinct and not easily duplicated using visual tricks.Emulator with interlaced SDTV is pretty much the best of both worlds. PSone 3D games look really good, they've certainly aged better than N64 games as you get the clean look but also the far more detailed textures.
ePSXe is a great emulator even though there's still quite a bit more left to do. The only problem is that you have to fiddle with three different aspect ratio settings, and sometimes when that's not enough the resolution as well. Heck I still haven't got Street Fighter Alpha 3 correct after all this tinkering.
2D games suffer on a progressive scan screen but 3D games look better. Again what I'm saying is using an emulator but on an old CRT, you get the best of both worlds.Well, the filters which attempt to emulate the look of an SDTV are certainly interesting...but they really don't match up to the real thing. The look of a proper CRT is very distinct and not easily duplicated using visual tricks.
Aha ha, of course, I wasn't even considering that. You're right, that would probably look pretty rad. Might have to give it a shot sometime.2D games suffer on a progressive scan screen but 3D games look better. Again what I'm saying is using an emulator but on an old CRT, you get the best of both worlds.
You mean JPCSP?
Thing is, so much detail is lost at native res.You can't improve the graphics at all, however, the games will look as they did back in the day. Call me crazy but I prefer that low-res look for a lot of PS1 games, in high resolution the texture warping becomes much more noticeable and unbearable.
Thing is, so much detail is lost at native res.
Like, for years I thought the groundskeepers in FFVIII were weird alien-head things. It's only when I played the game at a higher resolution that I saw they were men with hats.
Well, like I said earlier, that's why everyone should only play the PC version of VIII these days. Pre-rendered assets were done at double the resolution of the PS ones.Lulz, I guess there are some cases where there's an improvement, but fact is these games were designed to be displayed in low resolution. For games that use CG backgrounds the high resolution characters clash way too much with the 320x240 backdrops, for me anyway.
For those having stretching issues in ePSXe:
That's with Pete's OGL2 video plugin. You need to check that use window size in fullscreen option, and type in a window size based on the 4:3 ratio you want with whatever your fullscreen resolution is. So for 1080p, you do 4 x 1080 / 3 = 1440 to get the horizontal resolution.
Unfortunately the backgrounds look really washed out and it's a pain getting it running on today's GPUs in hardware mode. Also emulators give you savestates.Well, like I said earlier, that's why everyone should only play the PC version of VIII these days. Pre-rendered assets were done at double the resolution of the PS ones.
But yes I see your point.
A good middle-ground is to render it at a 2x or 3x resolution, then scale the window back down to PSX size.
Plays fine on my ATi 4850 with Vista. Only fiddling I had to do was with the soundfonts.Unfortunately the backgrounds look really washed out and it's a pain getting it running on today's GPUs in hardware mode.
I just download the ePSXe and use the included plugins. Only thing I change is resolution/texture filtering and configure my pad. That's it. You need a bios, but otherwise it works straight out the box.
You'll always get better performance with ISOs. Laws of physics dictate that. You can't argue with physics. Besides, save your disc drive - PS games make the drive spin constantly. You don't want that.- Do disc drives work any better now days, or do you still get the best performance from ISOs? That was always a major hassle.
Nope! You just have to make sure you're not filtering sprites at the same time, as that's what the text is rendered as.- Do you still get slightly smudged text when you ramp the fliters up? Not too big a deal, but it always bugged me a little that over 2-3 plugins and countless settings I could never get 'proper' text.
For those having stretching issues in ePSXe:
That's with Pete's OGL2 video plugin. You need to check that use window size in fullscreen option, and type in a window size based on the 4:3 ratio you want with whatever your fullscreen resolution is. So for 1080p, you do 4 x 1080 / 3 = 1440 to get the horizontal resolution.
I kinda like Xebra, but it doesn't look like it has a correct aspect ratio option for fullscreen.
You'll always get better performance with ISOs. Laws of physics dictate that. You can't argue with physics. Besides, save your disc drive - PS games make the drive spin constantly. You don't want that.
I'm away from my PC ATM, the shader is for Pete's OpenGL2, and it's in a pack named "guest shaders pack" or something similar (just google "epsxe custom shaders" and you should find it easily).Can I ask which plugin is this that makes the text this smooth ? When I played with the OpenGL plugin the text was all kinds of messy.
You got a point, but i restarted it just to try epsxe and got hooked by my powertrip of killing exeryone with a few blows, due to my boss junctioning.Anyone wanting to see FFVIII in high resolution should really check out the PC version. It's superior to the PS version, with backgrounds and FMVs being at DVD resolution, which is double of that used on the PS.
Only hassle is that you'll want to download the original PS soundfonts so the thing doesn't sound like poor man's midi.