MrFunSocks
Banned
Like I said though, going from games that could only read MB/s to 5GB/s is an absurd jump, and there isn't some magical new type of game that is all of a sudden going to require an entire PS3/360 game worth of data instantly constantly. You're going to be vastly disappointed if you think that there are going to be PS5 games that can only work with >5GB/s read speeds.Because it will have to run on both, of course, I agree. What I said was that a game that takes FULL advantage of the PS5 SSD could have issues on XBSX. But only exclusives will ever do that.
It's not 10.3TF, and it won't only drop a few percent for "milliseconds" lol. If that's all it did then they wouldn't be doing variable frequency, they'd just fix it there. The more probably thing is that it will only ever hit that full 10.28TF for milliseconds here and there.10.3. And it will spend the vast majority of the time at that, only dropping a few percent very briefly (talking milliseconds here, not like it will "lock" to a lower frequency for extended periods) in certain situations.
Either way, there's no 3TF difference. That's nothing but FUD.
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