InfiniteNine
Rolling Girl
The fourth Holy Grail War has begun. Seven magi must summon seven Heroic Spirits to compete to obtain the power of the "Holy Grail," which grants one wish to the victors.
There exists a plane outside of human concepts, and within there is the Throne of Heroes. Here, the records of famous (and infamous) individuals are kept, to be used as eternal guardians of mankind. The definition
of "hero" is broad - even the ruthless and the heartless are the heroes of their own tales. Centuries ago, three families - Einzbern, Makiri, Tohsaka - conducted a dark and bloody ritual; Heaven's Feel, the Holy Grail War of Fuyuki.
A battle between seven magi, competing for a chance to wish upon a "Holy Grail", the 726th branded by The Church. Epic Spirits from the Throne are summoned and bound to the material world, becoming
"Servants" to their summoner "Masters". To keep their true names hidden, the seven Servants are sorted into one of seven Classes: Saber, Archer, Lancer, Rider, Caster, Berserker, and Assassin.
In addition, each Servant is armed with the mysteries that symbolize their legend - Noble Phantasms, legendary armaments and abilities.
of "hero" is broad - even the ruthless and the heartless are the heroes of their own tales. Centuries ago, three families - Einzbern, Makiri, Tohsaka - conducted a dark and bloody ritual; Heaven's Feel, the Holy Grail War of Fuyuki.
A battle between seven magi, competing for a chance to wish upon a "Holy Grail", the 726th branded by The Church. Epic Spirits from the Throne are summoned and bound to the material world, becoming
"Servants" to their summoner "Masters". To keep their true names hidden, the seven Servants are sorted into one of seven Classes: Saber, Archer, Lancer, Rider, Caster, Berserker, and Assassin.
In addition, each Servant is armed with the mysteries that symbolize their legend - Noble Phantasms, legendary armaments and abilities.
As each Servant falls, the Holy Grail receives their power, until only one remains, and the Grail is ready to grant the winners' wishes.
Master of Saber, unconfident and unhappy, adopts a strategy of exploiting a magus' weak point using technology.
A coldblooded assassin skilled in hunting magicians. Entered the Einzbern family to realize his lifelong wish: to obtain the Holy Grail.
A coldblooded assassin skilled in hunting magicians. Entered the Einzbern family to realize his lifelong wish: to obtain the Holy Grail.
Master of Assassin, works for Tokiomi and does everything he is asked to do to the best of his ability,
but lacks fulfillment, which he sees mirrored in Kiritsugu, for whom he feels a compulsive hatred.
but lacks fulfillment, which he sees mirrored in Kiritsugu, for whom he feels a compulsive hatred.
Father of Rin Tōsaka and Sakura Matō, Master of Archer, arrogant and manipulative,
arranges for Kirei Kotomine to be his "pupil". Thinks highly of Kotomine and has him serve him.
arranges for Kirei Kotomine to be his "pupil". Thinks highly of Kotomine and has him serve him.
Master of Rider, future Lord El-Melloi II. Steals his teacher's artifact and uses it to summon Rider.
Plans to use the Grail to force the Magus Association to recognize his genius. Despite his difficulties
with Rider's overbearing nature, Waver and his Servant form a strong relationship.
Plans to use the Grail to force the Magus Association to recognize his genius. Despite his difficulties
with Rider's overbearing nature, Waver and his Servant form a strong relationship.
Master of Berserker, makes a deal with Zouken Matou that he will win the Grail War in exchange
for Sakura Tohsaka's freedom. He is the only member of Matou family who truly loves Sakura,
and is upset that Tokiomi allowed his younger daughter to be adopted by Zouken.
However, the war is taxing on Kariya, not only because of his lack of formal training, but also
due to the nature of the Matou family's magecraft and the demands required to maintain Berserker.
for Sakura Tohsaka's freedom. He is the only member of Matou family who truly loves Sakura,
and is upset that Tokiomi allowed his younger daughter to be adopted by Zouken.
However, the war is taxing on Kariya, not only because of his lack of formal training, but also
due to the nature of the Matou family's magecraft and the demands required to maintain Berserker.
Master of Caster, sociopathic serial killer who summons Caster after murdering a family and using
their blood as a component in the summoning ritual. He does not seek the Holy Grail, but follows
Caster in order to find new thrilling ways to kill people and relieve his boredom.
their blood as a component in the summoning ritual. He does not seek the Holy Grail, but follows
Caster in order to find new thrilling ways to kill people and relieve his boredom.
Master of Lancer, a nobleman from the Magus Association and genius magus. His artifact is stolen by Waver Velvet,
but he manages to summon Lancer anyway. While he holds the command spells for Lancer, the energy to materialize
the Servant is maintained by Sola-Ui. He is confident in his abilities and takes pride in his heritage, but finds the extent of
Kiritsugu's untraditional and underhanded tactics both offensive and unexpectedly challenging to overcome.
but he manages to summon Lancer anyway. While he holds the command spells for Lancer, the energy to materialize
the Servant is maintained by Sola-Ui. He is confident in his abilities and takes pride in his heritage, but finds the extent of
Kiritsugu's untraditional and underhanded tactics both offensive and unexpectedly challenging to overcome.
Saber is one of the seven normal Servant classes summoned for the Holy Grail War.
Servants placed within this class are agile and powerful melee warriors and it is commonly
assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes,
together with Lancer and Archer, and also possesses the Riding skill like the Rider class.
Servants placed within this class are agile and powerful melee warriors and it is commonly
assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes,
together with Lancer and Archer, and also possesses the Riding skill like the Rider class.
Archer is one of the seven normal Servant classes in the Heaven's Feel ritual. Servants placed
within this class are usually proficient with projectiles and could survive longer without a Master nearby,
thanks to their special ability Independent Action.
They also tend to have many more Noble Phantasms at their disposal than other classes.
It is one of the three Knight classes, together with Lancer and Saber.
within this class are usually proficient with projectiles and could survive longer without a Master nearby,
thanks to their special ability Independent Action.
They also tend to have many more Noble Phantasms at their disposal than other classes.
It is one of the three Knight classes, together with Lancer and Saber.
Lancer is one of the seven normal Servant classes summoned for the Holy Grail War.
Servants placed within this class are very agile and skilled with long-range melee weapons,
such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Servants placed within this class are very agile and skilled with long-range melee weapons,
such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Caster is one of the seven normal Servant classes summoned for the Holy Grail War.
Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble,
called Territory Creation, which alters or creates space around them to enhance their sorcery.
Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble,
called Territory Creation, which alters or creates space around them to enhance their sorcery.
Berserker is one of the seven normal Servant classes summoned for the Holy Grail War.
Servants placed within this class are always incarnations of heroes who have gone berserk in their lifetime.
This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost.
Servants placed within this class are always incarnations of heroes who have gone berserk in their lifetime.
This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost.
Rider is one of the seven normal Servant classes summoned for the Holy Grail War.
Servants placed within this class place emphasis upon speed and powerful Noble Phantasms
and their special skill is Riding, which allows them to fully utilize abilities of their mounts
(ranging from simple horses, through motorcycles, to divine creatures).
Servants placed within this class place emphasis upon speed and powerful Noble Phantasms
and their special skill is Riding, which allows them to fully utilize abilities of their mounts
(ranging from simple horses, through motorcycles, to divine creatures).
Assassin is one of the seven normal Servant classes summoned for the Holy Grail War.
Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders
of the clan of the Hashshashins who passed the name down. This rule comes from how the word "assassin"
itself finds its etymological roots in that clan. The Assassins' special ability is Presence Concealment,
which allows them to remain undetected. This, and their weak fighting skills, makes the Assassin
class rely heavily on stealth and usually go after human Masters rather their Servants.
Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders
of the clan of the Hashshashins who passed the name down. This rule comes from how the word "assassin"
itself finds its etymological roots in that clan. The Assassins' special ability is Presence Concealment,
which allows them to remain undetected. This, and their weak fighting skills, makes the Assassin
class rely heavily on stealth and usually go after human Masters rather their Servants.