I really wish the video touched upon the racist character in Deus Ex. Decades in the future and they made a Black woman sound like she was from the south in the 1900s.
Surely she should count as a positive dark-skinned heroine, right? Or is she a stereotype too?
EDIT: To clarify I ask this because I was a bit surpised at her disdain for Elena, but then I realise that I know barely anything about world history or culture other than through media so I'm not a good judge on what could be considered a stereotype and what couldn't be.
Shantae is kinda a spiritual successor to Wonder Boy IV.
But things work in reverse as well. Remember that there were complaints initially in the Kickstarter campaign for turning her more light skinned.
Same for VF4 Vanessa. There were negative comments that RE5 Sheeva wasnt made too dark skinned so as not to enstrange players too much. As opposed to the male enemies you slaughter.
Helena initially was going to be from Brazil as she specializes in Capoeira. Capcom scrapped that later on turning her even more awkward
Shantae is...interesting. Her belly dancer look is not, on its face, an issue for me and as someone else mentioned she's hardly exoticized compared to the rest of the cast of those games. But those games are undeniably sexualized in ways that don't make a ton of contextual sense. I'm not saying that "dressing sexy needs justification" so much as "the way characters dress should be informed by character", and in the case of Shantae the issues I have are mainly:
-There's "belly dancer" outfit and then there's "my pants are literally cut to my crotch". It makes the costume undeniably sexual, which is sort of weird because it seems completely like window dressing in game. Its a classic "eye candy" choice
-And more significantly there's the fact that pretty much every major female character (and most minor) ones have identical bodies with nearly identical costumes. Like, the entire female cast of Pirate's Curse be like:
https://www.youtube.com/watch?v=K2hYdBxxTTM
...We examine the historical roots of these racist and sexist myths in America and the damage they continue to cause, and demonstrate how these representations are acts of cultural appropriation. We then conclude by sharing some examples of games that challenge damaging stereotypes rather than reinforcing them by offering representations of people and cultures that are honest, respectful, and humanizing...
...I'm glad she understands what cultural appropriation is - I feel like a lot of people don't. It's not just people of one culture doing something invented by another (that's always been fine) It's the whole taking advantage of the aspects of other cultures in an often demeaning way...
I agree, at the end of the day teams, especially big budget AAA teams, that want to engage with other cultures should consider it a responsibility to have those cultures represented on their team, and honestly in more than just a token way.
Surely she should count as a positive dark-skinned heroine, right? Or is she a stereotype too?
EDIT: To clarify I ask this because I was a bit surpised at her disdain for Elena, but then I realise that I know barely anything about world history or culture other than through media so I'm not a good judge on what could be considered a stereotype and what couldn't be.
I'm always talking to my wife about this very subject, so it's nice to see Anita address it in her series finally. Women of color are often overlooked and dismissed in regards to feminism and inequality conversations.
EDIT: Also, some of you folks need to stop getting so defensive when a game you happen to have an affinity for is criticized for things such as sexism, racism, homophobia, etc. A game can still be awesome and a lot of fun, yet have more than a handful of offensive portrayals of women, women of color, LGBTQ people, and other minorities. Instead of activating your defensive shield because your GOTY 2015 showed up in a Feminist Frequency video, take a step back and just listen to what is being said. Enjoying a game that happens to unfortunately perpetuate stereotypes and sexism doesn't make you an awful person. It doesn't hurt to be aware of the concerns of your fellow human beings, and an acknowledgement of these issues isn't an accusation or indictment of your taste in games.
As a Black/Samoan man, I've had to grit my teeth and power through an otherwise excellent video game/movie/tv show/book/etc, etc, because the portrayal of black men was cringeworthy. I've had to put up with the marginalization and stereotyping of my people in every single area of entertainment media since the day I was old enough to watch tv and read a book. It's more of an exception to the rule when people of color, LGBTQ people, and all of the other marginalized minorities can find a piece of entertainment where they don't have to shake their head every time the "token" representation of us appears on screen/the page. Imagine that. 90 plus percent of seeing yourself represented in entertainment media makes you cringe. It fucking sucks, I can tell you that.
But hey, I love my video games and movies and tv and shit, so I just grin and bear it! I have nothing but love and respect for people like Anita, who at the very least attempt to shine a light on these issues and get a dialogue going about it. My only hope is that instead of getting knee jerk defensive, people approach the conversation with open ears. I mean, I love me some Witcher 3 too, but it's far from perfect. No game is. Things will improve, but only if we constantly
Shantae is...interesting. Her belly dancer look is not, on its face, an issue for me and as someone else mentioned she's hardly exoticized compared to the rest of the cast of those games. But those games are undeniably sexualized in ways that don't make a ton of contextual sense. I'm not saying that "dressing sexy needs justification" so much as "the way characters dress should be informed by character", and in the case of Shantae the issues I have are mainly:
-There's "belly dancer" outfit and then there's "my pants are literally cut to my crotch". It makes the costume undeniably sexual, which is sort of weird because it seems completely like window dressing in game. Its a classic "eye candy" choice
-And more significantly there's the fact that pretty much every major female character (and most minor) ones have identical bodies with nearly identical costumes. Like, the entire female cast of Pirate's Curse be like:
I think what makes people forgive Shantae is it's playful art style. The female characters are sexualized but the art represents it in a way where it doesn't feel too demeaning and harmful. Everyone looks cute and happy and bubbly that your mind doesn't focus on the skimpy outfits.
I think what makes people forgive Shantae is it's playful art style. The female characters are sexualized but the art represents it in a way where it doesn't feel too demeaning and harmful. Everyone looks cute and happy and bubbly that your mind doesn't focus on the skimpy outfits.
The writer took the criticisms and did a much better job with FC4.
that, and the female characters were centered around humor and friendship so I had a easier time looking past the fanservice (as blatant as it was). Though, I wouldn't blame anyone for criticizing it lol
that, and the female characters were centered around humor and friendship so I had a easier time looking past the fanservice (as blatant as it was). Though, I wouldn't blame anyone for criticizing it lol
It really says something about the games industry and particularly Ubisoft that Far Cry 3 managed to go through development without any correction to its racist narrative and that few mainstream media publications and gamers at large didn't react to it.
It really says something about the games industry and particularly Ubisoft that Far Cry 3 managed to go through development without any correction to its racist narrative and that few mainstream media publications and gamers at large didn't react to it.
It really says something about the games industry and particularly Ubisoft that Far Cry 3 managed to go through development without any correction to its racist narrative and that few mainstream media publications and gamers at large didn't react to it.
They showed so little of the story that we didn't fully know how bad it was gonna get. After it came out I remember a lot of game sites talking about how dumb and typical it's story was. I don't think anyone defended it's story and characters other than liking Vaas.
It really says something about the games industry and particularly Ubisoft that Far Cry 3 managed to go through development without any correction to its racist narrative and that few mainstream media publications and gamers at large didn't react to it.
Far Cry 3 came out just when these conversations of representation in video games started slowly bubbling up and getting the AAA industry's attention.
As much as I like to piss on Ubisoft for greenlighting the plot of FC3, at least they acknowledged their mistake and tried (emphasis on tried) to correct it with Far Cry 4.
Different writers. Far Cry 4 was written by Li C. Kuo and Lucien Soulban. Jeffrey never returned to write Far Cry after 3, went on to do Child Of Light and the AssCreed games.
Jeffrey Yohalem. He bounced back with writing Child Of Light, which was much better.
Different writers. Far Cry 4 was written by Li C. Kuo and Lucien Soulban. Jeffrey never returned to write Far Cry after 3, went on to do Child Of Light and the AssCreed games.
Her not being from a real middle eastern city does not change the fact that she's a middle eastern stereotype that originated over a century ago and needs to die.
Her not being from a real middle eastern city does not change the fact that she's a middle eastern stereotype that originated over a century ago and needs to die.
Her not being from a real middle eastern city does not change the fact that she's a middle eastern stereotype that originated over a century ago and needs to die.
Middle Eastern women have been portrayed as belly dancers with a bra and long skirt/pants, some sort of large Arabian jewel, usually in the desert, for a century. Perhaps people should let go of that stereotype?
Am I the only one though that wishes she would use this opportunity to educate people? Several times in the video she states that this doesn't fairly represent tribal women, as an example, or their rich culture, but she provides no context or evidence to support those claims, meaning as an onlooker, your supposed to believe what she says because she says so, even as she does provide context for dark skinned people who went through slavery and how that evolved into today's culture.
I don't doubt she's correct, but it always bothers me when she fails to correlate her claims with some actual backing, making the watcher have to go google search and figure it out themselves. Just wish she'd provide some backing, even if I don't doubt what she says. Would make the videos more complete.
I don't see the problem with Shantae. She borrows cultural aspects (belly dancer) but the character is not even human. Overdrawn and stylized. And overall it is fiction, such as many other games that don't reflect any historical events.
I consider myself being open-minded, but I don't share Anitas opinion.
And yes the Far Cry 3 story is just weird.
Some points that caught my attention:
- From my point of view the light-and-dark distinction in Zelda games is an artistic way to visually separate good from evil.
While Lana has the light skin tone, which implicits virtuousness, holyness, and somewhat innocence - Cia is the complete difference with her dark skin tone, which obviously implicits her evil nature. Through her sexualized design Cia appears sinful and seductive, which underlines her evil nature. I would not consider it as exotification, not even racist.
And Anita tries to map this cliché on reality. I think that's misleading.
- About the witch doctor from Diablo 3 she says: "Employing just about every visual stereotype about tribal warriors in the book: elaborate percings, skull masks and body paint and carrying voodoo dolls and shrunken heads as items of power. The witch doctor is a caricature of tribal identity, rooted in centuries-old racist imagery that has no place being perpetuated in the 21st century".
It sounds exaggerated. The witch doctor is a male/female character that with a voodoo background in a obviously highly fictional game. She does not even explain why this is a problem. I would like to know it.
"Harmful, ignorant, stereotypes have been used in the design of supporting characters and enemies in games for decades. And often the result is female characters who are both sexualized and exotified."
I'm not sure what harmful means in that context.
This previous quoted line is shown next to a scene of Witcher 3 where Gerald talks to a Succubus with a darker skin tone. Within the the context of Novigrad this is indeed exotic, but not exotification. The background and existence of the Succubus in Novigrad is comprehensible and the players interactions/choices are sensible (within the bounds of the witcher lore
which allows killing her as a second option
)
Overall i find most of her arguments weak. The movie scenes @ 2:25 are an example for the term "exotification". Though i don't see it in games.
Feels like you can make a problem out of everything...
In regards to Shantae, the cheesecake was only really over the top in Pirate's Curse. In the most recent game, Half-Genie Hero, it's a lot more cartoony and kid friendly (with the exception of the bonus swimsuit picture you get for doing well).
Hell, the actual swimsuit that was a kickstater stretch goal (not sure if they made it or not) wasn't that blatant.
There's cheesecake there, but it's not nearly as pronounced as the character portraits in PC.
I don't see the problem with Shantae. She borrows cultural aspects (belly dancer) but the character is not even human. Overdrawn and stylized. And overall it is fiction, such as many other games that don't reflect any historical events.
I consider myself being open-minded, but I don't share Anitas opinion.
And yes the Far Cry 3 story is just weird.
Some points that caught my attention:
- From my point of view the light-and-dark distinction in Zelda games is an artistic way to visually separate good from evil.
While Lana has the light skin tone, which implicits virtuousness, holyness, and somewhat innocence - Cia is the complete difference with her dark skin tone, which obviously implicits her evil nature. Through her sexualized design Cia appears sinful and seductive, which underlines her evil nature. I would not consider it as exotification, not even racist.
And Anita tries to map this cliché on reality. I think that's misleading.
- About the witch doctor from Diablo 3 she says: "Employing just about every visual stereotype about tribal warriors in the book: elaborate percings, skull masks and body paint and carrying voodoo dolls and shrunken heads as items of power. The witch doctor is a caricature of tribal identity, rooted in centuries-old racist imagery that has no place being perpetuated in the 21st century".
It sounds exaggerated. The witch doctor is a male/female character that with a voodoo background in a obviously highly fictional game. She does not even explain why this is a problem. I would like to know it.
"Harmful, ignorant, stereotypes have been used in the design of supporting characters and enemies in games for decades. And often the result is female characters who are both sexualized and exotified."
I'm not sure what harmful means in that context.
This previous quoted line is shown next to a scene of Witcher 3 where Gerald talks to a Succubus with a darker skin tone. Within the the context of Novigrad this is indeed exotic, but not exotification. The background and existence of the Succubus in Novigrad is comprehensible and the players interactions/choices are sensible (within the bounds of the witcher lore
which allows killing her as a second option
)
Overall i find most of her arguments weak. The movie scenes @ 2:25 are an example for the term "exotification". Though i don't see it in games.
Feels like you can make a problem out of everything...
To answer all your questions, if your game has virtually no PoC in it and the only visible PoC is in very sinister looking roles, it furthers the stereotype of PoC being "mysterious", "exotic", and "otherworldly" compared to generic white people that populate the land.
It really says something about the games industry and particularly Ubisoft that Far Cry 3 managed to go through development without any correction to its racist narrative and that few mainstream media publications and gamers at large didn't react to it.
I don't know anything about FC3 (or any other FC for that matter) with the exception of this FF video, so the question may be stupid: what exactly is racist there? Unless we're calling the whole "tribal savages" trope racism. Would it make it ok/better if the exact same game was set in Arctic with Eskimo-like tribe or Lord of the Flies kind of setting with Caucasian savages?
In regards to Shantae, the cheesecake was only really over the top in Pirate's Curse. In the most recent game, Half-Genie Hero, it's a lot more cartoony and kid friendly (with the exception of the bonus swimsuit picture you get for doing well).
Hell, the actual swimsuit that was a kickstater stretch goal (not sure if they made it or not) wasn't that blatant.
There's cheesecake there, but it's not nearly as pronounced as the character portraits in PC.
Yeah, Half Genie Hero art was done mostly in house I think? while Pirate Curse portraits were done by some japanese artist.
About Shantae, I like her games and her character (she feels like a lite GR's Kat personality wise), but there's no doubt that she's a sexualized stereotype , there's no point on denying that. Luckily the game is really lighthearthed and there's not much fanservice (well, other than the castle dungeon in PC, that was BAD).
I don't know anything about FC3 (or any other FC for that matter) with the exception of this FF video, so the question may be stupid: what exactly is racist there? Unless we're calling the whole "tribal savages" trope racism. Would it make it ok/better if the exact same game was set in Arctic with Eskimo-like tribe or Lord of the Flies kind of setting with Caucasian savages?
I did, honestly. I'm sorry, English isn't my native language, and racism, due to lack of other races around, isn't something I can spot easily. My sincere apologies, I don't want to sound offensive.