Mental Atrophy
Banned
I imagine it's possible to just write an auto-clicker. No need for timing anything since the exclamation point isn't available to be clicked until it appears, so it shouldn't jam up the jumping.
So quality port? Get it now or wait for a Steam sale?
I imagine it's possible to just write an auto-clicker. No need for timing anything since the exclamation point isn't available to be clicked until it appears, so it shouldn't jam up the jumping.
One area I haven't seen yet is the world map, which ran about 15 fps on the PS1 version IIRC. I would like to see how it is in this version, I'm not far away from that point... quite early on really. Wonder if it is 30 or 60 fps.
The field areas in towns seem to be up to 60 fps while battle sequences are 30 fps limited it seems, at least the 3D elements seem like that.
Steam's FPS counter tells me 15fps in the world map, which is a bummer, but not the end of the world. My biggest annoyance is the lack of true analog--I find myself struggling to control Zidane as the orientation for "up" switches between screens very often.
Still, super happy with this port overall. The bumped up character models bring so much more detail and character to the world that it's like playing the game for the first time all over again.
Grah. I was doing the Zidane and Blank mock battle and confused Xbox 360 / PC "X" button for the Playstation "X" button and hit the wrong one, got to do this stupid play thing all over now to get the best reward.
Seeing that opening cutscene in truly glorious high resolution.. <3HOLY SHIT, where did they find those high res FF9 FMV cutscenes at!?
Your telling me they lost the source code for KH1 but still had FF9 up in a server somewhere?
Seeing that opening cutscene in truly glorious high resolution.. <3
Lack of true analog movement is definitely killing me. :/
The field areas in towns seem to be up to 60 fps while battle sequences are 30 fps limited it seems, at least the 3D elements seem like that.
Has there been any strides in content modding for this game? I haven't been able to find a good discussion on this anywhere online, most searches resulted in people either talking about mods or talking about the PS1 iso mods.
I wouldn't call it definitive, that's what I would say for a version of a game that is undoubtedly and universally better than its other versions in every conceivable way.
HOLY SHIT, where did they find those high res FF9 FMV cutscenes at!?
Your telling me they lost the source code for KH1 but still had FF9 up in a server somewhere?
Has there been any strides in content modding for this game? I haven't been able to find a good discussion on this anywhere online, most searches resulted in people either talking about mods or talking about the PS1 iso mods.
Just for accuracy's sake, there's no way the battles outside of HUD/UI elements are 30fps. Game has not changed from the original low-framerate PSX version in this regard.
Steam controller is pretty nice for this, letting you map things like the Speed up to unused buttons rather than having to pause, hit R1, unnpause each time you want to toggle it on and off.
Chances of a port to PS4, akin to FFVII?
No way for anyone to really know that. But even if it's going to happen at some point, I wouldn't hold out for it happening soon. They still haven't even announced a port for FFVIII, and that's been on Steam for 2 years already.
It's a matter of effort vs reward. I think a PS4 port of FF9 is probable because it's easy to deploy a Unity game to other platforms. FF7 and FF8 are more difficult, except the former is massively popular and helps promote an upcoming remake.
Do you need to have that controller for mapping buttons for this game? Please tell me I can map the speed up with a dual shock 4.
I wouldn't call it definitive, that's what I would say for a version of a game that is undoubtedly and universally better than its other versions in every conceivable way. Like say RE4's Steam release after it's all been fixed up (and more especially after RE4 HD mod is fully released...).
But besides the few niggles, it is does seem like it is the best version. The only areas it needs work or is worse than the original version are:
-no true analog control (omni-directional or tilt-degree sensitive), only digital control, feels much more natural in motion in the original game
-gray bars on sides/top without custom resolution
-font is a little too "regular", that is probably an easy element to mod compared to most though
-scaling filter is actually not bad, not perfect, but not bad for most scenes
-menus imported from the mobile version are a bit strange e.g. the character naming screens, feels out of place in a desktop version of the game
-battle interface is a little too large as well and covers some of the characters which is kind of lol, I assume you can click on the menu items
I do love to trash Squeenix these days, but they aren't giving me too much to work with here, for once. I think really the only one that actually bothers me is the non-analog movement, really a step backwards for no reason, oh well.
The details on the 3D models are fantastic, and the FMVs are particularly glorious, probably the two by far best features of this version.
If anyone is on the fence I'd personally recommend a buy. Even I'm surprised I'm saying that. It's fun replaying this again.
One area I haven't seen yet is the world map, which ran about 15 fps on the PS1 version IIRC. I would like to see how it is in this version, I'm not far away from that point... quite early on really. Wonder if it is 30 or 60 fps.
The field areas in towns seem to be up to 60 fps while battle sequences are 30 fps limited it seems, at least the 3D elements seem like that.
Interesting, thanks.
What about shitstorm on steam forums about "inferior" audio quality?
http://steamcommunity.com/app/377840/discussions/0/361787186420618685/
Just got Freya. Didn't notice until this moment that the portraits were new and not just high resolution versions of the old ones. Freya is staring at me from a much different angle than before.
I haven't looked into it at all, but my completely uneducated guess is that people who think they remember how PSX version sounded are actually remembering how it sounds when played from the soundtrack album, not how the actual PSX sounded.
Falk is a soundguy, he said the music is true to the psx version. I have no reason to doubt him.
My understanding is that the FMVs for FFIX were subcontracted out to an independent animation studio. If so, they must have had better archiving practices in place than Squaresoft did.
FF7 Steam was never updated with the (really simple) fast forward feature that the PS4 version got.
So yeah.
Interesting, thanks.
What about shitstorm on steam forums about "inferior" audio quality?
http://steamcommunity.com/app/377840/discussions/0/361787186420618685/
No it is not about being demanding, it's about whether or not the work is being assigned or contracted to fix, which means someone has to pay for itWhy couldn't they make the game run at 60 fps? Is it very demanding?
Why couldn't they make the game run at 60 fps? Is it very demanding?
In the combat, at least, some of the ATB timing logic is timed to the actual FPS, so they'd have to overhaul everything to get it at a constant 60. This is why in Fast Forward mode it can run at like 90fps (or whatever it is) at ease, but it stays in the mid-20s during combat at regular speed. The only way they can increase the FPS, it seems, is to increase the speed of everything in the game. Same is true of 7 and 8.
This is also why you'll notice that in the field this version of the game runs at a way higher FPS than battles.
That really sucks, I played the game partially on psx but didn't get very far and remember the game having very bad fps, was hoping to play it on my compaq presario at 60 fps without all the slowdowns.
Chances of a port to PS4, akin to FFVII?