_dementia said:I hope the save carries over to XIII-2 or something
Doubt it will be the case since
everything was tied to the L'Cie state/summons and they are both gone
_dementia said:I hope the save carries over to XIII-2 or something
I really, really doubt that it will. At best, having a postgame save will unlock something not-very-significant in XIII-2._dementia said:I hope the save carries over to XIII-2 or something
Rahxephon91 said:Yes there is an aspect of trial and error, but as to whats best for upgrading. It always seemed to me that what was most expensive/of high value was the best to use.
I'll try this out when I get to fight them, thanks for the info =)Onion_Relish said:a good way to grind is on adamanchilids and adamantoises. Youre going to be going for their loot anyway, might as well double up on the tasks. Dont worry about Cp grinding though, you'll max out on points way before you max out on gil and trapz
also, xiaolong gui is extremely weak to saboteurs. I would control the buffer then have my two cpu sabs spam the crap out of their abilities. Also, for those who dont know, any enemy in "daze" will be woken up, but waking them up does critical damage, if you want to see my setup for a xiao long gui its in the spoilers.
Start as Sen's to mitigate quake damage, heal if necessary depending on level.
Switch to Sab Buff Sab with you controlling the buffer so as to quickly dole out haste, protectra, shellra, bravera and Faithra. Picking Fang/Hope/Lighto is good for this.
With his debuffs stacked up switch to Commando Rav Rav to run his chain through the roof. Once hes at about 700-800 switch to com/sab/com. Coms will blow his shit up due to sab constantly spamming daze and leaving him permanently critical. Repeat as necessary
This is my 2nd fav. Final Fantasy and despite some of the battle system's problems I enjoy it a lot.BroHuffman said:I don't know why anyone would replay this. I beat it and didn't even think about doing anything post game, let alone play it again.
Vanille's Sab abilities are very useful, maybe more than you think, If you start a battle against some strong enemies as Com+Sab or Rav+Sab you can quickly defeat them.Yaweee said:Up to Chapter 9, presumably decently far in it (I can't imagine it being all that long of a chapter?). Chapters 4 and 7 felt way too long, and Vanille was a crappy character for the first few chapters, but I'm still loving the game. It manages to be interesting and challenging without requiring grinding, despite avoiding 80~90% of all fights.
Tizoc said:Speaking of XIII-2, we know that Cocoon's fal'Cie are no more, but what about Pulse's?
That's my thought as well, wonder ifFimbulvetr said:The Pulse fal'Cie should be just fine, really.
Fimbulvetr said:The Pulse fal'Cie should be just fine, really.
It's not like every fal'Cie waspowered by Orphan.
BroHuffman said:Was there a post game comic/manga that added detail to the ending?
Vanille's Sab abilities are very useful, maybe more than you think, If you start a battle against some strong enemies as Com+Sab or Rav+Sab you can quickly defeat them.
Sabs are like Ravs in that they increase the chain gauge a lot, so you should use this Role when on the offensive.
ULTROS! said:I just want FFXIII-2 to have a town at least.
Or quests that aren't monster-hunting only.
Oh come on, how can you spoiler tag most of your post and not this? Thanks a lot. smhTizoc said:Speaking of XIII-2, we know that Cocoon's fal'Cieare no more, but what about Pulse's?
Yaweee said:I was referring to her as a character, not related to her combat skills. She's actually really damn good in battle, as her Sab's debuff spells either do damage or still maintain the combo meter.
Definitely agree with that. Postgame needed a bit of variety here and there.ULTROS! said:I just want FFXIII-2 to have a town at least.
Or quests that aren't monster-hunting only.
This is actually my biggest gripe with the game. You always feel disconnected from the story (probably due to the fact that the first 25 hours you have no control). So much of every good final fantasy is ending up in a new town or dungeon and having it have some sort of real importance. Taejins tower has no relevance, its just in the way. The same could be said for every other place. Remember when you hit the temple ruins in ff7 or galbadia garden in ff8? shit is fucking crazy!Dark Schala said:For example,Nautilus was a wonderful place with nice designs and a fantastic BGM, but I felt a little disconnected from it. Same issue with Palomporum. The towns were gorgeous setpieces, but they felt a little hollow. Eden's NPCs were pretty good at communicating how tense they felt with the situation, and how much they relied on the fal'Cie Eden to give them protection (ie: "Why are you letting this happen, Eden?" or "The fal'Cie will protect us!"). Eden felt more "alive" than Nautilus to me.
I personally would be satisfied with there being people in some areas just to make some places more 'life-like'.BroHuffman said:Towns are overrated.
Tizoc said:I personally would be satisfied with there being people in some areas just to make some places more 'life-like'.
...but yeah towns are overrated >o>;
Genjikage said:Ok, havent played this since nearly a year ago, I want to pick it back up.
I know I missed a few chests during my playthrough, I'm currently nearly done with the marks. Is there anything I could have missed to screw me out of treasure hunter trophy? am I better off restarting?
I have two tier 3 weps, I recall farming forever, just sort of curious if I should quit and restart or not. Alot of time invested already though =\
If the person who wrote down these methods read this, kudos for the info, it's really helpful =DIn order in upgrade efficiently it is first recommended that you use 36x Sturdy Bones, Barbed Tails or Vibrant Ooze at a cost of 80 Gil a piece (or 2880 for all 36) which will give you a multiplier of x3. All three of these items can be purchased from Creature Comforts.
From there you can then use certain items which have been identified as giving the best exp/gil ratio.
1.Ultracompact Reactor ? 40,000exp ? buy for 50,000gil from R&D Depot
2.Particle Accelerator ? 4,800exp ? buy for 10,000gil from R&D Depot
3.Superconductor ? 400exp ? buy for 840 from Lenora's Garage
4.Perfect Conductor ? 751exp ? buy for 1,600gil from Lenora's Garage
As a general rule, upgrading from a basic weapon requires 50,000exp, upgrading an intermediate weapon requires 450,000 exp, while upgrading an advanced weapon requires 1,500,000exp. This is quite expensive, especially considering the price of some of the Catalysts required to evolve the weapons. Read near the end of the guide for a quick trick I picked up on how to make the most of those expensive catalysts.
===TRIPLICATING TRAPEZOHEDRON===========================================[#5.c]
Once you have one Trapezohedron, you can turn that one into three.
To do this, pick up a Mistilteinn, one of Vanille's weapons, buyable from
Plautus's Workshop for 11,000 gil. Along with this, you will need the
following materials:
159 Sturdy Bone \
89 Superconductor \ Total gil:
2 Particle Accelerator / 1,507,400 gil
28 Ultracompact Reactor /
1 Scarletite - (bought for 100,000 gil from "The Motherlode", or farmed
from enemies. See "Obtaining Catalysts" section.)
1 Trapezohedron
Now, use the following items to upgrade the Mistilteinn in this exact
order (for best cost effectiveness)
36 x Sturdy Bone
50 x Superconductor
1 x Scarletite
36 x Sturdy Bone
2 x Ultracompact Reactor
15 x Sturdy Bone
27 x Superconductor
1 x Trapezohedron
36 x Sturdy Bone
26 x Ultracompact Reactor
36 x Sturdy Bone
2 x Particle Accelerator
12 x Superconductor
The weapon should now be a maxed out Nirvana. Once you dismantle this, you
will receive:
71 x Monstrous Fang
60 x Entrancing Tail
36 x Moonblossom Seed
10 x Tear of Woe
3 x Trapezohedron
Also correct. FFXIII's town setpieces were begging for more life and a better connection to the player. Running around and listening to some random NPCs say "I want a Carbuncle plushie!" or something to that effect isn't all I want in a game's world-building and tension-building, release and relaxation. The way the towns were organized and the game was set up, you couldn't do much in the towns in the first place, but it would have been nice to (Chapter 12 spoilers)BroHuffman said:Towns for the sake of towns is overrated.
But to have towns built for exploring, secrets, side quests, etc is something that was needed in XIII. You don't need towns for the these, but if you have towns, it better be for more than idle chat with a NPC
Yaweee said:I had heard people say the game gets better at Chapter 11, but so far it has soured a lot of my love for the game. The missions are just so poorly designed and spread out with long, winding corridors between all of the necessary points, and laid out in a barely coherent manner. Who the hell thought this was a good idea?
Yaweee said:I had heard people say the game gets better at Chapter 11, but so far it has soured a lot of my love for the game. The missions are just so poorly designed and spread out with long, winding corridors between all of the necessary points, and laid out in a barely coherent manner. Who the hell thought this was a good idea?
Yaweee said:I had heard people say the game gets better at Chapter 11, but so far it has soured a lot of my love for the game. The missions are just so poorly designed and spread out with long, winding corridors between all of the necessary points, and laid out in a barely coherent manner. Who the hell thought this was a good idea?
PumpkinPie said:I've been thinking of trying this again, first time around I just couldn't punish myself into playing it through, the voice acting is terrible and that is my main gripe...after XII I expected better than "moms R tuff!". I *think* there is an option for Japanese voices, isn't there?
Took me 166h...Dark Schala said:Don't worry about it. I took 141 hours to get my Platinum.
GrumpyAlien said:Well, you do get chocobo's and quite a few teleport locations as you continue the missions so it does get easier. Personally I didn't think the locations of missions was ever an issue for me. The majority of the target monsters were pretty close to the stones too iirc, with the exception of a few out of the way ones.
Rpgmonkey said:Yeah, the mission stone things are poorly laid-out, not sure what thought process was going on with the person who placed them where they are. Also annoying to redo missions if they require you to travel a long distance to reach the target, should've been some kind of option to teleport to the last stone whose mission you accepted.
A few of the fights are pretty fun and tough though, which is a nice change of pace when you can coast through the main story pretty easily.
Rpgmonkey said:Yeah, the mission stone things are poorly laid-out, not sure what thought process was going on with the person who placed them where they are. Also annoying to redo missions if they require you to travel a long distance to reach the target, should've been some kind of option to teleport to the last stone whose mission you accepted.
Thank god the Gapra Whitewood is one of the most stunning locales ever put into videogame form.Antagon said:Just got to the whitewood. If I didn't know better, I'd almost think this game is mocking itself. I've got to follow the lights? There's just one damn path.
Edvardelis said:It's really bizarre. XIII was an attempt to get away from the fact that XII was way too open - they ended up making the bulk of the story take place in corridors.
Then you hit Chapter 11 and they repeat the mistakes of XII.
neoism said:Took me 166h...loved every minute of it though. Second favorite Final just behind XII...shame it gets a lot of hate. :/FUCKING turtles<:\
ZephyrFate said:Thank god the Gapra Whitewood is one of the most stunning locales ever put into videogame form.
ZephyrFate said:Thank god the Gapra Whitewood is one of the most stunning locales ever put into videogame form.
ZephyrFate said:Thank god the Gapra Whitewood is one of the most stunning locales ever put into videogame form.
Rahxephon91 said:I really don't get why people think FFXII is open. It's a very linear game where you go through some big zones. That's about it. Even the leveling system is pretty linear. Locking out skills until the game says your ready for them.
FoeHammer said:I just started this yesterday for the first time. Did they completely change the person in charge of script and voice actors? I only ask because the dialogue and voice acting has been atrocious so far. I loved 12's cast (especially Balthier) and this seems like a huge step back so far. Granted, I'm only a couple of hours in but I already hate most of the characters I've come into contact with.
The graphics are very nice however and the battle system seems interesting.
M_Night said:XII's Director = Matsuno (FF Tactics, Vargrant Story, FFXII and Tactics Ogre)
XIII's Director = Toriyama (FFX-2, Front Mission Evolved, 3rd Birthday and XIII)
With all future S-E's games that interest me I'm going to look out for Toriyama's involvement beforehand.
I guess this is worth posting but more details have emerged on the supposed cut content. Credit to anoop.
http://www.andriasang.com/e/blog/2011/04/24/ffxiii_lightning_house/
It would've been nice to see that area with XIII's graphics.
I thought after you got most of the stuff opened in terms of combat it was pretty predictable and boring :\hsukardi said:Almost done with the game..
- Amazing and addictive combat system; one of the best in the series maybe on par with XII
- Good upgrade system; because the combat is so good
- Shit characters; too emo, no depth, no attachment to any of them
- Shit story; no idea wtf is happening and why things are so random
- Shit corridor system; world is MOSTLY very claustrophobic, few branches, and NO HUB
- Shit pacing; cutscene, 12 steps and cutscene again happens dozens of times in the game, meaningless and who the fuck did this design