Oh calm down. People are just trying to tell you releasing a new gen without any exclusives is disappointing, it's unprecedented. Stop the insults.
Sure, you can easily defend it by saying 'it'll just be fine', like Xbox having only 1 good exclusive (that was on PC too dont forget) the last 2 years is 'just fine' because they 'have a different strategy to Sony'.
Noone is talking about 'spaceage' experiences, but being blown away by a new gen is expected. Suddenly because the new Xbox hasnt got any exclusives, history has been revised and next gen means 'more of the same for the first 2 years anyway'
Are YOU for real? I remember like it was yesterday discussing on here how technically mindblowing Shadowfall was compared to anything on PS3. Same with InFamous: SS. You see I've been around a long while, I know how these launches work sonny jim.
It means more of the same in your mind because for some reason you people believe developers to be incapable of handling a scaling operation, or porting down and tuning to a lower spec even when hit with direct examples of it taking place and mind you for the very company we're speaking of. You believe that a next-gen game cannot be made to work on last generation hardware when the reality is that most early next-generation differences stem from the graphics pipeline while there's very little difference in terms of mechanical operation.
Killzone Shadow Fall was at the time something impressive to look at but functionally it was more of the same from the 7th generation. Infamous Second Son was fantastic looking but overall could work on last generation hardware from a mechanical standpoint. Even the travesty that was Knack, the PlayStation 3 couldn't render that game, but it absolutely could replicate its mechanical makeup while operating a severely paired back variation of the graphics engine.
To add to this and I've stated this repeatedly to absolutely no acknowledgement or avail, these new consoles are merely a large step up on the same architectural roadmap from the same company on both the CPU and GPU. This isn't like trying to get an x86 game up and running on PowerPC or Cell where there's convolution in the porting process due to the rift in architecture, they're both derived from the very hardware we play on currently. If these machines had Windows installed on them and the games were hypothetically created under that OS and the DirectX API you could take this PlayStation 5 game and launch it on the PlayStation 4 as it's coded, it would run, the results wouldn't be great but the hardware could execute the operation as the integral feature sets of the hardware itself are all roughly the same.
These are nothing more than pre-fabricated PC's running a custom shell, that's all they are. That's all the current consoles are, that's all Series X and PlayStation 5 will be. To add to this you completely glossed over what I said about Microsoft currently targeting 60 FPS in their games, next-gen it will undoubtedly be in everything. This from the onset gives the developers porting down a lot of verticality and more room to work with on the CPU because they can immediately halve the CPU render budget and make the game 30 FPS on what will be last generation Xbox's dramatically lessening the CPU performance requirements. Then there's multiple other things they can scale back which can free up CPU resources even further, things I already went over at length.
Is the SSD a problem either? No, they simply introduce loading where there is none or make it happen more frequently. They can ramp up occlusion culling, they can lessen the draw distance, introduce simpler and more frequent LoD swaps, decrease geometry complexity, scale back on screen AI influences or introduce more rudimentary AI, they can scale back animation frames at distance. There's so many different ways they can make this work that doesn't result in the build on Series X being anything but a next-gen game.
I know what you guys are saying, I get where you're coming from, but it's wholly ridiculous.