Sunnington
Banned
I think it falls under both categories. I think framerate is the most important thing. I rather play a game at 720p with 60fps than 1080p at 30fps
That's the funniest thing I've read all day. If anything ue4 ensures those games will run at 30 on consoles.
You're describing temporal resolution, which is something I gripe about when devs settle for 30fps.
This has nothing to do with preference lower fps destroy motion clarity period there should be no debate this. Yet after seeing topics like these, gysnc, or lightboost and the dismissal of such benefits to gamers I'm convinced some just want to look at garbage on garbage displays. Odd considering so many gamers claim they want IQ yet destroy it's clarity in so many ways.
I find it amazing how many people haven't figured out why so many developers lock their games at 30fps on console lately. It doesn't look better. If you want to go full graphix whore and sacrifice gameplay for visuals, it's still better looking at 60fps. The only reason 30fps caps exist is because screenshots look better, youtube videos will look better most of the time, most streams will look better, television will look better, anything that doesn't properly support 60fps will benefit from the cap. There is no benefit at all when it comes to actually playing the game, so basically companies are just throwing away the quality of their game for the purposes of short-term marketing.
Nobody on a forum like this should be in favor of that.
To be fair, the growth of photo modes in games is an awesome trend. I'm a 60fps guy through and through, but I still love screenshots.Thats why everything and their mom has a photomode nowadays - you can show your e-penis while doing some marketing for free. Who cares if the real games doesn`t even look like it.
To me the stability of the framerate is what is most important. I would choose a locked, stable, unwavering 30 fps anyday over a 60 fps framerate that stutters from 55 fps to 65 fps.
A solid 30fps w/ motion blur can look just as good if not better than 60fps w/out motion blur imo.
A solid 30fps w/ motion blur can look just as good if not better than 60fps w/out motion blur imo.
This is it. This is 60 vs 30 fps in a nutshell. It's when you switch back and forth between 30 and 60 that you really start to get annoyed that 30 has become a standard, as long as you just keep on playing the PS4/XB1 30 fps games you'll probably think 30 fps is perfectly fine, but start playing PC or WiiU or retro games and it'll become a real annoyance especially when so many don't seem to understand what you're complaining about.FPS was never an issue for me, until I started playing Project Cars (which is 60 FPS). Until then I had played an awful lot of DriveClub and all the comments from 60 FPS moaners would annoy we. Really enjoyed the graphics and could not understand why people were complaining it was not 60 FPS.
After playing a lot of Project Cars and moving back to DriveClub I do now appreciate the difference: racing games in 60 FPS are much nicer. It's hard to explain, but the graphics in Project Cars, (less detailed than DriveClub) are so much nicer.
I think lower framerates will be phased out if virtual reality makes its impact, and I hope it does. Also popular game engines like UE4 should only get better and easier to maintain 60fps.
I find it amazing how many people haven't figured out why so many developers lock their games at 30fps on console lately. It doesn't look better. If you want to go full graphix whore and sacrifice gameplay for visuals, it's still better looking at 60fps. The only reason 30fps caps exist is because screenshots look better, youtube videos will look better most of the time, most streams will look better, television will look better, anything that doesn't properly support 60fps will benefit from the cap. There is no benefit at all when it comes to actually playing the game, so basically companies are just throwing away the quality of their game for the purposes of short-term marketing.
Nobody on a forum like this should be in favor of that.
I wouldn't say that's universally true for everyone. Blur Busters has put together some motion tests that illustrate how temporal resolution can affect image quality. I particularly like the scrolling text example:Most gameplay feels better to me at 60hz. Most cinematics feel odd at that rate. Hopefully it's something I'll eventually get accustomed to, as it's obviously technically the superior product, but seeing everything else at 24/30hz makes that difficult.
Given the choice between 1080p30 and 720p60, I'll pick 1080p30 every time. Spacial resolution is more important to me than temporal, same as vertical resolution is more important to most people than horizontal resolution.
I am consistently shocked when I load my wii u after playing Ps4 or xbox one so called current gen games. Games just look better at 60. Nintendo are geniuses for pulling it off. It's really put me off the 2 competing consoles. Im getting so close to pc and wii u as the goto for all gaming needs.
So yes framerate is crazy important to anything outside of screemshots imo
Black Ops 3At least we know MGS5 and Doom will be running at 60fps. Not sure how many other upcoming AAA games on console can say the same.
http://www.testufo.com/#test=framerates-text
At 30fps the text is not legible, and cranking up the resolution will not help. At 120fps with motion blur reduction the text is as clear as if it was not moving. For a racing game, that could be the difference between sharp or blurred textures, since the viewpoint is constantly in motion.
Eh not really. Played through GTAV, DmC, TLoU just fine on PS3
Splatoon has garbage IQ and looks awful in screenshots (and in Inkopolis), but in motion it's nothing less than gorgeous. 60FPS has a lot to do with that.
Short answer: This is mostly false.That's not what happens. Even if we're talking 30fps, we are talking about tiny fractions of a second. Unless a game is running at like 2fps, which is a literal slideshow, you will not be able to discern individual frames being held for longer. It will just look choppier and blurrier in motion.