Wants the largest console games publisher to avoid Nintendo's platforms.
- May 4, 2007
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nintedolife's game profile (with screenshots)
Genre: creative sandboxed 2D platforming (tm)
Platform: Nintendo eShop originals (3DSWare)
- JP: 2011年9月7日, 700円
- EU: 10/11/2011, 6 EUR
- NA: November 10, 2011, $6.99
Player creates their walking, crawling, rolling or flying creatures ('formees') out of gazillions of parts (each one well tweakable - think Mii creator ^2), and goes platforming with each formee into the wild - a progressively growing planet (expands with every 5 new formees) featuring basic but sufficient physics rules. While roaming the environment player's formee will encounter various artifacts, all of which give some kind of bonus or collectible. Player will also meet other formees - own or 'friends', who give simple quests, centered around even more roaming of the environment in search of collectibles. Control is entirely touch-based, yet it still offers some quite enjoyable platforming.
A metric ton. Pretty much everything that comes to mind for such a game - unlockable part 'sets' (in the form of pre-built formees), unlockable environment elements, sharing over StreetPass or QR codes, picture taking of your formees and landscapes, etc, etc.
In essence, game is the closest thing to playing with LEGO bricks (in 2D) this side of LEGO Creator desktop software. I can see myself spending a lot of time with this one.
Trivia: some (former?) skip staff worked on freakyforms, as seen in one of Iwata Asks interviews.