3 just became brown the game. I'd take 1 and 2's piss filter over that.
Did you not finish Resistance 3?
Yep. The last level doesn't change the fact.
Borderlands 1 is still dessert the game. Just because it has a different ending area doesn't change that.
Yep. The last level doesn't change the fact.
Borderlands 1 is still dessert the game. Just because it has a different ending area doesn't change that.
each level has a varying palette to be sure... and again, not a military shooter. It's grounded, but by no means a "realistic" game
Soo...the primarily greenish-blue toned Mississippi river section and STL don't change that? Or running through the train at sunset? Minetown with it's blue hues at night? Even still, why knock a title where the planet is nearly dead for not being lush?
Game design by focus testing.
Game design by focus testing.
I totally understand why they changed it though. There's just no money in the kind of games that Overstrike was aiming for. It probably would have sold a few hundred thousand. The financial landscape of game development has unfortunately changed to such a degree that you need COD esque numbers to make any money, and you're not going to get those numbers with TF2 style graphics and humor. The mass market penetration of consoles and the exponential rise of budgets has changed things forever.
You may hate the marketing, but marketing departments are not stupid. This is the kind of stuff that gets real attention nowadays and stirs up significant interest. It's very easy to live in the GAF bubble and not understand how small of a market share we represent. 10% of the casual playerbase is probably more than 100% of the enthusiast base. And with most people only buying 1-3 games a year, and those being increasingly locked in to the major franchises, there's zero room to maneuver.
Game development is increasingly a money-losing proposition, the only reason I feel like games keep getting made is the lottery ticket like hope that maybe this will be the 1% of games that become next year's blockbuster franchise.
Valve is rich as fuck and can take more risks.Gotta wonder how Valve does it? Do they just have better psychologists writing the questions? Better analysis from marketing?
Game design by focus testing.
Gotta wonder how Valve does it? Do they just have better psychologists writing the questions? Better analysis from marketing?
Looks generic as all hell.
Was Sony wise to let Insomniac go?...I think so.
Quality has been slipping as of late, and it's beginning to become a trend.
All 4 One, Full Frontal Assault, and now this. It's sad to see how far they are falling.
This is coming from someone who loves/owns R&C 123, R&C Future 123, and Resistance 123.
I totally understand why they changed it though. There's just no money in the kind of games that Overstrike was aiming for. It probably would have sold a few hundred thousand. The financial landscape of game development has unfortunately changed to such a degree that you need COD esque numbers to make any money, and you're not going to get those numbers with TF2 style graphics and humor. The mass market penetration of consoles and the exponential rise of budgets has changed things forever.
You may hate the marketing, but marketing departments are not stupid. This is the kind of stuff that gets real attention nowadays and stirs up significant interest. It's very easy to live in the GAF bubble and not understand how small of a market share we represent. 10% of the casual playerbase is probably more than 100% of the enthusiast base. And with most people only buying 1-3 games a year, and those being increasingly locked in to the major franchises, there's zero room to maneuver.
Game development is increasingly a money-losing proposition, the only reason I feel like games keep getting made is the lottery ticket like hope that maybe this will be the 1% of new games that become next year's blockbuster franchise.
Was Sony wise to let Insomniac go?...I think so.
Quality has been slipping as of late, and it's beginning to become a trend.
All 4 One, Full Frontal Assault, and now this. It's sad to see how far they are falling.
This is coming from someone who loves/owns R&C 123, R&C Future 123, and Resistance 123.
I totally understand why they changed it though. There's just no money in the kind of games that Overstrike was aiming for. It probably would have sold a few hundred thousand. The financial landscape of game development has unfortunately changed to such a degree that you need COD esque numbers to make any money, and you're not going to get those numbers with TF2 style graphics and humor. The mass market penetration of consoles and the exponential rise of budgets has changed things forever.
You may hate the marketing, but marketing departments are not stupid. This is the kind of stuff that gets real attention nowadays and stirs up significant interest. It's very easy to live in the GAF bubble and not understand how small of a market share we represent. 10% of the casual playerbase is probably more than 100% of the enthusiast base. And with most people only buying 1-3 games a year, and those being increasingly locked in to the major franchises, there's zero room to maneuver.
Game development is increasingly a money-losing proposition, the only reason I feel like games keep getting made is the lottery ticket like hope that maybe this will be the 1% of new games that become next year's blockbuster franchise.
I totally understand why they changed it though. There's just no money in the kind of games that Overstrike was aiming for. It probably would have sold a few hundred thousand. The financial landscape of game development has unfortunately changed to such a degree that you need COD esque numbers to make any money, and you're not going to get those numbers with TF2 style graphics and humor. The mass market penetration of consoles and the exponential rise of budgets has changed things forever.
You may hate the marketing, but marketing departments are not stupid. This is the kind of stuff that gets real attention nowadays and stirs up significant interest. It's very easy to live in the GAF bubble and not understand how small of a market share we represent. 10% of the casual playerbase is probably more than 100% of the enthusiast base. And with most people only buying 1-3 games a year, and those being increasingly locked in to the major franchises, there's zero room to maneuver.
Game development is increasingly a money-losing proposition, the only reason I feel like games keep getting made is the lottery ticket like hope that maybe this will be the 1% of new games that become next year's blockbuster franchise.
Would this push the "core" gamer away from staples like Gears, COD and Halo? The choice they just made is lose-lose. You lose the original and striking art style and the actual chances of making it "big" are super slim because the "hardcore" label your game as generic. You won't win the "I only buy 3 games a year because I exactly know the experience I want. I don't want anything else" with a coop-shooter.
Please, tell us more with your awesome crystal ball.
They just skip out on any animation budget and pour it all into writing and art.
Worst style change ever.
The difference is, with the original style they know they're going to fail and lose huge sums of money. With the new style, there's a tiny chance that maybe it becomes widely successful.
I didn't know Sony had "let us go." - especially when we're still working with them on Ratchet.
The difference is, with the original style they know they're going to fail and lose huge sums of money. With the new style, there's a tiny chance that maybe it becomes widely successful. A non-zero chance is always better than zero. It's the same strategy Hollywood uses with blockbuster movies. They make 10 movies with 200 million plus budgets. 8 of those 10 bomb horrifically, 1 breaks even, and the last one becomes a billion dollar franchise that recoups all the losses from the other films and results in a net profit.
Hilarious meltdowns,killzone trailer levels. I thought it looked fine.
I didn't know Sony had "let us go." - especially when we're still working with them on Ratchet.
http://i.imgur.com/CwpPq.jpg
I guess I just don't think that having a unique art style automatically creates a zero chance of success. In fact, I don't understand that reasoning at all. If it ends being the same core game mechanics with a "gray-brown" art-style over it, what kind of difference is that going to make?
Ugh, freeze me up and let me wake up in 50 years when the industry has changed.
:|