Majmun
Member
Are you really comparing the Netherlands appetite for gaming hardware to Japan?
Isn't the Vita performing better than the WiiU in the UK??
That's not the smallest territory.
Your Vita death crusade seems very biased.
Are you really comparing the Netherlands appetite for gaming hardware to Japan?
I'm going to prepare an I told you so youtube account and plan a party for the turnaround
Perhaps most of all its a failure of the industry that a place like Whiskey Media couldn't make it
Don't fuck with Shante, brah!
$75 million in taxpayer money gone
I don't see how it can't be 38 Studios.
It's Curt Schilling and 38 Studio.
Preach all those "Government handout is bad", took said money from the government, then burned to the ground along with another veteran studio Big Huge Game with it. In the same time, screwing the employees big time with lies and lies.
Schilling's gross mismanagement of 38 Studios gets my one and only vote.
Deadlines were frequently missed, something for which staffers say Schilling rarely held anyone accountable. The ex-pitcher had a bigger concern. The game wasnt fun, he says, unprompted, beside the softball field. It was my biggest gripe for probably the past eight to 12 months. Visually, Copernicus was stunning, but the actual things you could do in the game werent engaging enough. The combat aspects especially lagged. Schilling who never wavered in his belief that the game would be great says the MMO was improving, but after six years, it still wasnt there. When Schilling walked around during lunch hour, he says, nobody was playing Copernicuss internal demos. They were all on some other game.
On May 24, the entire 38 Studios staff was laid off via e-mail. They hadnt been paid since the end of the previous month, but their problems were just beginning. In short order, their healthcare disappeared and their 401(k)s were frozen. Then, MoveTrek Mobility a company 38 Studios hired during the relocation to Providence to buy and resell employees Massachusetts homes notified seven people that, because it had not yet sold their houses, they were potentially responsible for their old mortgages. And Atlas Van Lines alerted some individuals that they were on the hook for bills that management hadnt paid.
End Game: Inside the Destruction of Curt Schilling's 38 Studios[Shilling] concedes that hed promised his employees 60 days warning if the money ever looked like it was going to run out, but argues that the situation was moving too fast for him to keep sending updates. It wasnt that I didnt want to tell anyone, he says, its I didnt know what to say.
Yeah I don't understand how Mass Effect 3's alright but not great ending is somehow within even shooting distance of dozens/hundreds of people having their entire lives fundamentally affected in a very serious way as well as NJ tax payers getting shafted.
That guy that made those weird controller things that treated the customer like crap...was that this year?
Though only honorable mention worthy, I thought the Polygon Funded By Microsoft thing was hilarious.
Yeah I don't understand how Mass Effect 3's alright but not great ending is somehow within even shooting distance of dozens/hundreds of people having their entire lives fundamentally affected in a very serious way as well as NJ tax payers getting shafted.
Its got to be Dennis D. It just has to be.
I must of missed the whole doritos thing, can someone tell me what happened?
And the WiiU hasn't done that either in most European countries...
Should we call it dead too?
When people are using the term "Doritos-gate," they're talking about a lot more than that funny photo with Geoff shilling snack chips. People lost jobs over this and it developed into a massive, industry-wide embarrassment.
Again, for anyone who hasn't looked at it yet, at least skim this post.
Pre-release:
-Some of the worst PR seen in a long time. Huge aspects of the game are never explained by 343 Industries. The majority of news comes from shaky cam footage and uncomfirmed reports from people that played it
-Limited Edition announced, included items are a season pass and early access to "specializations" (Halo 4's equivalent of perks)
At Launch
-Several legacy features of Halo 4 cut without any mention from 343 (campaign theater, campaign scoring, the Assault gametype, and a lot more). People learned of this through players that acquired the game early
-Matchmaking issues across the board.
-Online Fileshares (again, a huge feature of Halo games) aren't working. 343 acknowledges it, says "we're working on it".
-Several in game glitches in matchmaking (reloading glitches, being able to clip into maps)
-The Specializations included in the Limited Edition are made free to anyone (via an Xbox Live redeemable code) who played the game online before November 20th, lowering the value of the Limited Edition (which ended up not being limited at all)
First DLC Pack
-Prior to December 10th: Specialization codes sent out. At first, you couldn't receive the code unless you had opted in to receive Xbox Live marketing emails. After that was resolved, not everyone got their code. Then 343 sent out codes to players via Xbox Live message. This continues below:
-December 10th: Crimson Map Pack released. Anyone who had already purchased the Limited Edition or the map pack separately was unable to get their maps for 10 hours after launch, while anyone who purchased them individually got them immediately
-When ^the above issue was resolved, the map pack was accidentally made free for everyone who had received a specialization code, whether you had redeemed the season pass or not.
-Conflicting explanations are given by various members of 343 and the Xbox Live support team as to why this happened. The general consensus is that all who got the map pack for free could keep it
-Microsoft and 343 literally make up a fake program called the "14 Day, Buy and Play Program". In this program, which was never mentioned prior to their press release, anyone who played the game online before November 20th received access to all specializations, and also got the first map pack free for 2 weeks.
-Prior to the end of the 14 Day, Buy and Play Program, several players that had gotten the map pack for free begin reporting that their Xbox Live account had been banned from Halo 4 matchmaking. However, this issue was resolved