serversurfer
Member
Err, if I log in to my JP account and download Torne, will that work as a DLNA client, like for PMS, etc.?
Don't know... Nasne is a DLNA server and Torne may use UPnP to find it but it needs a DTCP-IP connection between the two platforms and to do that you have to have pre-configured Keys or some way they recognize each other. With DLNA CVP2 certified platforms there is a server maintained by DTLA for every DLNA platform and each has a certificate (hidden keys). Torne probably only works with Nanse because of the above.Err, if I log in to my JP account and download Torne, will that work as a DLNA client, like for PMS, etc.?
Till 2017+ and the move to all IPTV by Cable companies, which is called Three Network convergence by many where Phone, Internet and Cable TV are served as Internet Protocol by a cable modem, you need a gateway box which has the TV tuners and converts to a IPTV stream served by a DLNA server.Interesting Jeff Where do I plug my cable feed into PS4
Till 2017+ and the move to all IPTV by Cable companies which is called Three Network convergence by many where Phone, Internet and Cable TV are served as Internet Protocol by a cable modem, you need a gateway box which has the TV tuners and converts to a IPTV stream served by a DLNA server.
Torne Software on the PS4 using a Nasne DLNA server. Free in Japan....
Nanse is a OTA and Cable TV 3 tuner DVR and DLNA server/network drive. It uses the same chipset that several of the Cable TV DLNA CVP2 gateway boxes will use and could be certified for use in the US. Price with a 500GB drive $200.
Torne software was available on the PS3 for use with Nasne. Torne contains a suite of features including EPG (Electronic Program Guide), search, schedule recording, FF-REW-Scene Select and more. If you are familiar with the PS3 DLNA player then you understand that those features are passed through to Torne on the PS3 and ON THE PS4.
Torne on the PS4 in Japan shows that the functionality to support DLNA has already been written for the PS4 including a suite of new features akin to Google TV. Torne for PS3 and PS4 is not currently available in the US but after PS4 DLNA CVP2 certification there is no reason other than economics for it not being available with Nasne in the US.
Torne on the PS4 is a native application while DLNA CVP2 is a HTML5/Java application that calls native programs (WebGL, WebRTC, DLNA, Java, Playready, WMDRM10...) that should always be resident in memory. Torne could be written as a HTML5 app when the PS4 OS is updated.
Multiple apps (iOS, Android) and the PS4 version of Torne were released June 2014. Prior to June 2014 the same functionality was only available on Sony products. http://www.jp.playstation.com/nasne/
I think set-top boxes and smart TVs beat them to it.
I see that the USA is a different reality indeed. In Europe we've had those kind of devices for something like 5 years now.
DLNA CVP2 platforms are being tested by Labs in the UK, Belgium, China, Taiwan, USA with more to come. Italy or Spain is going to adopt the same in 2016 when DLNA CVP2 platforms support HEVC.I see that the USA is a different reality indeed. In Europe we've had those kind of devices for something like 5 years now.
They have a roadmap and while routines have been written covering just about everything that is coming there are the following issues:I figured that MP3 and DLNA support was already in the OS based in the updates in sharefactory and playroom apps.
Does this mean they just need to code a standalone player? Whats the hold up?
They have a roadmap and while routines have been written covering just about everything that is coming there are the following issues:
1) DLNA CVP2 is a HTML5 app that requires the latest version of HTML5 PLUS W3C extensions like DLNA, WebTV, WebRTC, Java and more.
2) Certification that they comply with the standards
3) Insuring the platform is secure
4) DLNA CVP2 requires power mode support As a DLNA server and Client Power modes are very complicated.
5) DLNA CVP2 certification requires the client to support DLNA 1.5 and the three box model. This means the PS4 has to accept a request to DLNA serve or DLNA play from a Second Screen DLNA Tablet or phone that controls which files are played with pass through of volume control to the TV via CEC.
5) The PS4 has to be AOAC with network Standby and to accept DLNA requests as well as Skype/Chat calls. A incoming call or DLNA request puts the PS4 in a higher power state and the PS4, depending on mode may turn on the TV and optionally if supported in Audio mode only with screen off (supported in 2013 or later TVs..a button on the remote can toggle the screen off-on) or fully on and in both cases switch input to the PS4. Choice for Voice only or Video and Voice Chat will be supported. Voice activation to turn on the PS4 and with incoming Chat call Voice announcing caller and options like answer video or voice only.
All the above are supported in the PS4, XB1 hardware. CEC commands were recently expanded, The FCC mandate requires remote control pass through over WiFi or Internet... The PS4 ARM second custom chip as Southbridge with it's own 256MB of RAM is to support the lower power mode functionality. The ARM IP in the XB1 APU is also there to support the same.
Suspend/resume use power modes and everything is supported by multiple power modes. The mystery chip connected to the bucky regulators is the power mode controller. Memory, APU and secondary chips have power gating and multiple voltage states to allow multiple power modes with the lower few used by the second custom chip as southbridge.What I'm getting from that is that suspend/resume and DLNA are interlinked?
And why would Skype need to be supported? Doesn't that put Sony at the mercy of Microsoft somewhat?
Microsoft purchased Skype because of this and Sony and Microsoft are co-operating to bring this to us. microsoft-sony.com Three network convergence = televisions, telephones and computers with the PS4 and XB1 as Home Media Servers.Home Media Servers
The set-top box and its brother-in-arms the PDR can be seen as paving the way for a central hub, portal or gateway for all communications in the home environment:
“Technology is erasing the boundaries of televisions, telephones and computers. The cable box on your TV will not only let you order all the PPV movies you want, but it will be a virtual communications centre.” (C. Michael Armstrong, chairman of AT&T, at the 1999 Internet World Conference, quoted from Swann, 2000, p. 103)
“You’ll see set-tops with hard drives for storing operating software, entertainment, and games. It will be the wireless link for telephone handsets and devices for home shopping and transmission of video to a second TV set. If a person doesn’t have a PC, the most powerful device now in the home is the set-top.” (Gary Osborne, head of corporate development at Pace (makes Cable TV STBs), quoted from Dunn, 2001).
$25^ FOR ONE, $35 FOR TWO, $45 FOR THREE, $50 FOR FOUR (PER MONTH)Already happened for me. I have foxtel play which I use via my PS4.
Fuck cable boxes.
I assume those control the flow of fullerenes in and out of the console?jeff_rigby said:the bucky regulators
You do know that AT&T's U-verse in 2010 was the same model that DLNA CVP2 will have and that the Xbox 360 was designated as a Client for a AT&T DVR.I'm gonna go out on a limb here and say this will never gain huge adoption or traction
For sure Share 2.0 features before the holiday season and Nov 15 is about the latest we should see that. Nov 18 for GTAV for the PS4 I think is so it's out after Share 2.0.
Share 2.0 and DLNA 2.0 are not the same thing although they might come in the same update. DLNA 2.0 is mentioned in this Microsoft PPX and it's part of DLNA CVP2 which is implemented as a HTML5 app.By Share 2.0 you mean DLNA 2.0? Or some PS-Share update?
The above quote seems to imply that Xtensa IVP DPUs are in the XB1 and PS4 for Video.http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console said:PS4 Additional hardware: GPU-like Compute module, some resources reserved by the OS
"However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose." For the PS4 we know Tensilica DSPs are in the PS4 likely in the ARM Southbridge and maybe Xtensa IVPs.
Durango additional graphics hardware - "rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related."
Blu-ray Disc Players and Set-Top Boxes
Blu-ray Disc players and recorders require extensive digital signal processingand Cadence® Tensilica® dataplane processors are right in there, doing the heavy DSP processing. Just look at the things that need to be engineered in a Blu-ray Disc player:
Audio Processing
Video/Graphics Processing
Security/DRM
Wireless
Applications Processing
Hardware being used to support Media Hub features in both the XB1 and PS4
Found by onQ123 but he didn't realize what he found. I didn't either till I investigated Kavari supporting h.265 with a Xtensa processor (In Wiki pages). Panajev2001a apparently got it and also that it's likely in the ARM secondary chip as Southbridge " Those slides are very interesting and kind of confirm that the secondary ARM processor and the DPU we see mentioned are quite the same thing basically.".
The above quote seems to imply that Xtensa IVP DPUs are in the XB1 and PS4 for Video.
Xtensa audio DPU HiFi DSPs are in the PS4 and XB1 to support Game audio, speech recognition, voice synthesis, audio codecs, blu-ray and more. This has been acknowledged.
AMD's Kaveri uses a Xtensa IVP DPU for the UVD 4 software decoder codec (supports h.265) and a Xtensa HiFi DSP DPU for TrueAudio.
Xtensa IVP flyer with use cases and block diagrams.
In Kaveri and the XB1 they are on an AXI ARM buss inside the APU and in the PS4 they are in the Southbridge on a AXI ARM bus (Not acknowledged or proven yet).
What features do they offer? A Software codec engine as IVP DPU can support multiple video codecs and as HiFi multiple audio codecs. Microsoft has released the codecs and file types the XB1 DLNA will support and they encompass just about every major and near future standard including Apples MOV. A media hub should support everything and trans-code to a common standard coming with DLNA 2.0 = DLNA CVP2 and HTML5 <video>. Not mentioned is h.265 which the XB1 and PS4 will support for both 4K Blu-ray and to support IPTV streaming. All these and h.265 can be supported with software using a Xtensa IVP(s) (XB1 apparently has two IVPs).
Xtensa IVP and Hifi can provide all the LOW POWER features needed by a STB and Blu-ray player including acting as a second smaller GPU. They can do AR and VR as well as gesture and voice recognition.
AMD bought a Licence to use Xtensa DPUs in 2004 and Sony in 2007 for their blu-ray players.
From Tensilica Xtensa literature:
"Tensilica DPUs can provide the 2D and 3D graphics support required to drive the TV menu system and play games." = second smaller GPU that both Microsoft and Sony had patents for and was mentioned as needed in the leaked Xbox 720 powerpoint and by Sony in letters to Energy Star and EU on Game Console power modes.
Clearly DPUs can also support software video codecs, Playready and WMDRM10 (DTCP-IP) as well as HDCP 2.X.
Sony considers the PS4 as Key to owning the living room and one of it's features is as a Media HUB for the ATSC 2.0 media hub model and DLNA CVP2 ecosystem. It will:
Remote play Blu-ray through the home network
Play Blu ray and 4K or transcoded 4K to a HDMI connected TV
Accept a h.265 stream over the internet and trans-code to h.264 to serve media to other platforms in the home.
Act as a STB for media streamed from a Cable TV DVR DLNA Server or DLNA served from a OTA DLNA tuner (ATSC 2.0)
Act as a DVR for media streamed from a Cable TV DVR or a OTA Tuner and serve to other platforms in the home
Skype STB or something similar with a common standard accepted by the industry.
Must do the above with less than 21 watts and in doing so must also support:
1) Network standby power mode Key phrase detection to turn on the PS4.
2) All voice recognition and gesture recognition
3) audio codecs
4) Audio chat
5) Voice synthesis
6) Decode Multiple Video codecs like h.265, h.264, MOV and more which requires a software Codec engine (Xtensa IVP)
7) Act as a second smaller low power GPU
A ARM southbridge containing DPUs can do the above and in addition can support AR and VR as well as Move and gesture control in game without impacting game GPU or memory.
Yeah, at that time it was just about Sound. Xtensa IVP was available in 2012 to partners and papers published on it early 2013.I knew what the DPU was but I was confused by TrueAudio's codename 'ACP' http://forum.beyond3d.com/showthread.php?p=1816972#post1816972
The leaks all say that there are multiple additions to the core CPU/GPU chip, and they are not on the same die.
http://semiaccurate.com/2012/03/02/sony-playstation-4-will-be-an-x86-cpu-with-an-amd-gpu/One of the things that we had heard about the PS4 chip, or should we say PS4 SoC, is that Sony is really keen on the idea of TSVs. The other bit is that they are going to have lots of extras, we have heard about sensors, but that could just be part of the other odd bit, FPGAs. Yeah, there is a lot of weird talk coming out of Sony engineers, and programmable logic, aka an FPGA, is just one of the things. Additional media processing blocks, DSPs, and similar blocks are all part of the concept.
Yup.... forked on Xtensa DPUs used for Codecs, low power Media STB features, VR and in the XB1 as a Future full HSA design with accelerators (DPU) given equal access to system resources and 32 MB on-chip cache helps level the playing field with the PS4. DX12 supports tiling which allows the 32K SRAM in the XB1 APU to process tiles in cache more often rather than constantly fetching and writing to main memory. Gee it's as if Microsoft knew what was coming...onQ123 said:Also something that I noticed awhile ago is that the Xbox One main chip is referred to as a SoC but PS4 main chip is referred to as a APU. So I'm guessing that the accelerators are off chip for the PS4 which could be what Charlie Demerjian was talking about.
Err, if I log in to my JP account and download Torne, will that work as a DLNA client, like for PMS, etc.?
Torne apparently has it's own limitations and only works with Nasne but near future that should change to the following:Doesn't seem to - first time use appears to look for a Nasne box on your LAN and won't progress if it can't find one.
I was hoping you could connect with a Nasne remotely for watching TV/recordings outside of the house (so I could put a Nasne box in my Japanese in-laws house).
Don't suppose anyone has one or knows if it can do that? I could maybe handle one-time setup locally.
The primary role involves securing a well-known DRM solution to be used on PLAYSTATION®3, PlayStation®4 and PSVita™ for multimedia applications. You will be part of a small team composed of other software engineers based in London. You will work with this team to enhance the implementation and support integration. This is a contract role with the possibility to extend its duration.
Responsibilities
• Porting and securing of software components on multiple platforms such as PLAYSTATION®3, PlayStation®4 and PSVita™.
• Keeping implementation on target to meet a tight schedule
• Supporting the integration of software components with client applications being designed and implemented on parallel schedules
Better description of services here.PlayStation Vue is scheduled to start private beta testing for their Cloud-based-tv-service on PS4 and PS3 starting this month in NYC.
http://www.theverge.com/2014/11/13/7213175/sonys-playstation-vue-cloud-based-tv-service
Don't worry, it will all be over soon. The endgame for Sony and Microsoft since 1985 is what's now occurring...you can see this in recent Sony patents. Older 2008 patents filed but not published are now published and in November, 2014 patents are being published in 2014.this thread is like a nightmare i can't wake up from
Yeah, that long a view (since 1985) and planning is something we can't easily relate to.I bet Sony and MS replace cable boxes with their consoles by 2085. That's right around the corner.
"What we want to see in the next year or two is a bigger mass market play, shall we say. So in order to broaden and perhaps fill the void that's being left latent by, say, the Wii - which is a shadow of its former self,"
"We need to have the kind of product that will engage that more casual consumer. I think that's a big opportunity for us, and that's not yet clear on the horizon, but something we should and I'm sure will be focused on as we look forward into year two, three and four."
This is a feature missing on the PS4 and works in every screen on the PS3 be it app or game. It's one of those always loaded always running routines like DLNA discovery which is always UPnP running on CE platforms. I would guess that DLNA UPnP routines are part of a near future upgrade as it makes sense that Friend PSN login would be lumped together with other always running background routines.http://www.worldsfactory.net/2014/12/11/ps4-friend-login-notification-coming-soon said:Sony posted a brand new video on their PlayStation YouTube channel titled Play & chat together in a party. Its clearly made as some kind of guide for new users, but they might have inadvertently teased a new feature.
Interestingly enough, during the video we can see that the user gets a notification about a friend logging in while playing Destiny.
Average dude who just wants to watch the game is going to be using a regular old cable/satellite box for many, many years to come. Sports fans want everything live and everything reliable.
So we are just argueing acceptance and a roadmap/timetable.http://www.accton.com/Newspage.asp?sno=82 said:At the recent May 2012 NCTA Cable Show in Boston, Glenn Britt, Time Warner Cable CEO told attendees at the opening session that traditional digital cable set-tops will become extinct and eventually replaced by smart TVs and other IP-connected devices such as gaming consoles.
With a media gateway, Cable Operators can deliver a mix of everything from home automation, home security, and multi-screen video (wireless distribution of video to PCs, tablets, and mobile phones in the home) in addition to online gaming and video conferencing services.
I would expect Sony wants Low power IPTV support for Playstation Vue and it's supposed to go on-line 1Q2015.http://www.gamepur.com/news/17382-ps4s-friend-online-notification-feature-coming-early-2015-initial-plan-was.html said:Tidux tweeted:
"#PlayStation where aiming to get FN online before Christmas, now it looks to be early 2015. #PS4 #whoisonline"
Furthermore, Tidux hinted that DLNA support for PlayStation 4 will also arrive with the upcoming new firmware.
"Who is exited for #DLNA support on #PS4 #PlayStation4"
Tidux has a pretty good track record of leaking information about PlayStation 4 firmware way before its official announcement, so we can't ignore details shared by him above.
http://dotweekly.com/domain-movers-xtv-com-domore-com/ said:xPad? It appears that Microsoft is making a play on the term in some way. Maybe for a tablet? A TV tablet? MarkMonitor used its DNStination Inc. and acquired the domain name xPad.org around September 2010 for an unknown buyer until yesterday when whois changed to Microsoft. At this point, it does not appear Microsoft owns the Xpad.com domain.
Microsoft also revealed they own xTV.com which was acquired with the help of Marksmen way back on March 17, 2010. They have also secured and revealed they own xTV.org.
http://www.businesswire.com/news/home/20150203005139/en/DLNA-Members-Certify-Products-Interoperability-Guidelines-Include#.VNXuT-bF88o said:The Digital Living Network Alliance (DLNA®) today announced it has certified the first wave of products from its members that support advanced fast-forward, re-wind and frame-by-frame playback capabilities which are now a mandatory feature of DLNA Guidelines that enable networked devices to share pictures, music and videos.
The latest companies achieving DLNA Certification for their products with now-mandatory trick mode features include CyberLink, Fujitsu, Funai, Kyocera, LG, Panasonic, Pioneer, Samsung, Sony, Sony Mobile, and TP Vision. The Certified Products include TVs, mobile devices, DVD Blu-Ray players, tablets, AV systems, personal computers and middleware components.