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Game Consoles to replace Cable boxes and the connected home starts in 2014

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Err, if I log in to my JP account and download Torne, will that work as a DLNA client, like for PMS, etc.?
Don't know... Nasne is a DLNA server and Torne may use UPnP to find it but it needs a DTCP-IP connection between the two platforms and to do that you have to have pre-configured Keys or some way they recognize each other. With DLNA CVP2 certified platforms there is a server maintained by DTLA for every DLNA platform and each has a certificate (hidden keys). Torne probably only works with Nanse because of the above.
 
Interesting Jeff Where do I plug my cable feed into PS4
Till 2017+ and the move to all IPTV by Cable companies, which is called Three Network convergence by many where Phone, Internet and Cable TV are served as Internet Protocol by a cable modem, you need a gateway box which has the TV tuners and converts to a IPTV stream served by a DLNA server.

Comcast is shipping X1 boxes which are TV Tuner whole home DVRs that can serve RF channels converted to IPTV channels to DLNA CVP2 clients after they are certified this October. This was mandated to occur by the FCC June 2014 but in April 2014 was extended to June 2015 because of a TiVo suit. Sony's Nasne and Silicon Dust's HD Homerun Prime are TV tuner/DLNA servers for OTA and Cable TV.

Some are getting X3 cable modems with a triple play package and the X3 has future support for DLNA and Samba to become a all IPTV DLNA cable modem when Comcast is ready.

So no TV tuner or HDMI pass-through is needed after 2017+ and after June 2015 any Cable TV DVR or Cable box that serves VOD must output DLNA served IPTV with DTCP-IP link protection over the home network.

The suit by TiVo moving the mandated by the FCC date to June 2015 puts off when cable companies are forced to comply but I expect cable companies will phase this in before June 2015 because it's an exciting feature that reduces cable cutting and will eventually lower maintenance costs and increase profits.

I believe marketing for DLNA CVP2 platforms, their production and certification had already been scheduled for Holiday 2014.....if that is the case then Sony and Microsoft will probably want to support this or announce support for it this holiday selling season.

Most of the modern phones and tablets can be firmware updated to Android L and a 2014 Google TV that plays games is coming.
 

FeiRR

Banned
Till 2017+ and the move to all IPTV by Cable companies which is called Three Network convergence by many where Phone, Internet and Cable TV are served as Internet Protocol by a cable modem, you need a gateway box which has the TV tuners and converts to a IPTV stream served by a DLNA server.

I see that the USA is a different reality indeed. In Europe we've had those kind of devices for something like 5 years now.
 
Torne Software on the PS4 using a Nasne DLNA server. Free in Japan....

Nanse is a OTA and Cable TV 3 tuner DVR and DLNA server/network drive. It uses the same chipset that several of the Cable TV DLNA CVP2 gateway boxes will use and could be certified for use in the US. Price with a 500GB drive $200.

Torne software was available on the PS3 for use with Nasne. Torne contains a suite of features including EPG (Electronic Program Guide), search, schedule recording, FF-REW-Scene Select and more. If you are familiar with the PS3 DLNA player then you understand that those features are passed through to Torne on the PS3 and ON THE PS4.

Torne on the PS4 in Japan shows that the functionality to support DLNA has already been written for the PS4 including a suite of new features akin to Google TV. Torne for PS3 and PS4 is not currently available in the US but after PS4 DLNA CVP2 certification there is no reason other than economics for it not being available with Nasne in the US.

Torne on the PS4 is a native application while DLNA CVP2 is a HTML5/Java application that calls native programs (WebGL, WebRTC, DLNA, Java, Playready, WMDRM10...) that should always be resident in memory. Torne could be written as a HTML5 app when the PS4 OS is updated.

Multiple apps (iOS, Android) and the PS4 version of Torne were released June 2014. Prior to June 2014 the same functionality was only available on Sony products. http://www.jp.playstation.com/nasne/


I figured that MP3 and DLNA support was already in the OS based in the updates in sharefactory and playroom apps.

Does this mean they just need to code a standalone player? Whats the hold up?
 

playXray

Member
I think set-top boxes and smart TVs beat them to it.

This. Exactly the same thing happened with mp3 players, mobile phones and compact cameras - everything converged into one, leaving hardcore users with dedicated options such as DSLR cameras, while everyone else just has the one device. I can see the same thing happening with smart TVs - though substitute games consoles for DSLR cameras.
 

Sanctuary

Member
I see that the USA is a different reality indeed. In Europe we've had those kind of devices for something like 5 years now.

You should look at the average internet speeds over here for the cost and compare them to those found in Europe, or Asian countries like South Korea and Japan.
 
I see that the USA is a different reality indeed. In Europe we've had those kind of devices for something like 5 years now.
DLNA CVP2 platforms are being tested by Labs in the UK, Belgium, China, Taiwan, USA with more to come. Italy or Spain is going to adopt the same in 2016 when DLNA CVP2 platforms support HEVC.

It's world wide.....Yes, the US has some of the most restrictive DRM Laws but Content owners, CE manufacturers and Cable Companies have agreed on something that satisfies all of them and that's DLNA CVP2 certified platforms.
 
I figured that MP3 and DLNA support was already in the OS based in the updates in sharefactory and playroom apps.

Does this mean they just need to code a standalone player? Whats the hold up?
They have a roadmap and while routines have been written covering just about everything that is coming there are the following issues:
1) DLNA CVP2 is a HTML5 app that requires the latest version of HTML5 PLUS W3C extensions like DLNA, WebTV, WebRTC, Java and more.
2) Certification that they comply with the standards
3) Insuring the platform is secure
4) DLNA CVP2 requires power mode support As a DLNA server and Client Power modes are very complicated.
5) DLNA CVP2 certification requires the client to support DLNA 1.5 and the three box model. This means the PS4 has to accept a request to DLNA serve or DLNA play from a Second Screen DLNA Tablet or phone that controls which files are played with pass through of volume control to the TV via CEC.
5) The PS4 has to be AOAC with network Standby and to accept DLNA requests as well as Skype/Chat calls. A incoming call or DLNA request puts the PS4 in a higher power state and the PS4, depending on mode may turn on the TV and optionally if supported in Audio mode only with screen off (supported in 2013 or later TVs..a button on the remote can toggle the screen off-on) or fully on and in both cases switch input to the PS4. Choice for Voice only or Video and Voice Chat will be supported. Voice activation to turn on the PS4 and with incoming Chat call Voice announcing caller and options like answer video or voice only.

All the above are supported in the PS4, XB1 hardware. CEC commands were recently expanded, The FCC mandate requires remote control pass through over WiFi or Internet... The PS4 ARM second custom chip as Southbridge with it's own 256MB of RAM is to support the lower power mode functionality. The ARM IP in the XB1 APU is also there to support the same.
 
They have a roadmap and while routines have been written covering just about everything that is coming there are the following issues:
1) DLNA CVP2 is a HTML5 app that requires the latest version of HTML5 PLUS W3C extensions like DLNA, WebTV, WebRTC, Java and more.
2) Certification that they comply with the standards
3) Insuring the platform is secure
4) DLNA CVP2 requires power mode support As a DLNA server and Client Power modes are very complicated.
5) DLNA CVP2 certification requires the client to support DLNA 1.5 and the three box model. This means the PS4 has to accept a request to DLNA serve or DLNA play from a Second Screen DLNA Tablet or phone that controls which files are played with pass through of volume control to the TV via CEC.
5) The PS4 has to be AOAC with network Standby and to accept DLNA requests as well as Skype/Chat calls. A incoming call or DLNA request puts the PS4 in a higher power state and the PS4, depending on mode may turn on the TV and optionally if supported in Audio mode only with screen off (supported in 2013 or later TVs..a button on the remote can toggle the screen off-on) or fully on and in both cases switch input to the PS4. Choice for Voice only or Video and Voice Chat will be supported. Voice activation to turn on the PS4 and with incoming Chat call Voice announcing caller and options like answer video or voice only.

All the above are supported in the PS4, XB1 hardware. CEC commands were recently expanded, The FCC mandate requires remote control pass through over WiFi or Internet... The PS4 ARM second custom chip as Southbridge with it's own 256MB of RAM is to support the lower power mode functionality. The ARM IP in the XB1 APU is also there to support the same.


What I'm getting from that is that suspend/resume and DLNA are interlinked?

And why would Skype be needed to be supported? Doesn't that put Sony at the mercy of Microsoft somewhat?
 
What I'm getting from that is that suspend/resume and DLNA are interlinked?

And why would Skype need to be supported? Doesn't that put Sony at the mercy of Microsoft somewhat?
Suspend/resume use power modes and everything is supported by multiple power modes. The mystery chip connected to the bucky regulators is the power mode controller. Memory, APU and secondary chips have power gating and multiple voltage states to allow multiple power modes with the lower few used by the second custom chip as southbridge.

Skype or a Chat program from someone else, doesn't matter as with WebRTC and the FCC pushing for a Phone IP standard they will use the same routines in eGlib and same standards to connect/ring/voice and video codecs. If you go back to the OP: and click on the first LINK : This is a long vision for the Connected Home | World from 1995 by leaders in the industry (Microsoft and Sony mentioned) and understand the PS3 was designed to support this vision and it included a Video Chat program. Remember the following quote is from 1999.

Home Media Servers

The set-top box and its brother-in-arms the PDR can be seen as paving the way for a central hub, portal or gateway for all communications in the home environment:

“Technology is erasing the boundaries of televisions, telephones and computers. The cable box on your TV will not only let you order all the PPV movies you want, but it will be a virtual communications centre.” (C. Michael Armstrong, chairman of AT&T, at the 1999 Internet World Conference, quoted from Swann, 2000, p. 103)

“You’ll see set-tops with hard drives for storing operating software, entertainment, and games. It will be the wireless link for telephone handsets and devices for home shopping and transmission of video to a second TV set. If a person doesn’t have a PC, the most powerful device now in the home is the set-top.” (Gary Osborne, head of corporate development at Pace (makes Cable TV STBs), quoted from Dunn, 2001).
Microsoft purchased Skype because of this and Sony and Microsoft are co-operating to bring this to us. microsoft-sony.com Three network convergence = televisions, telephones and computers with the PS4 and XB1 as Home Media Servers.

Edit: There is a chicken and egg component to acceptance by everyone and a timetable that appears to indicate a significant number of STBs supporting this at around 2017 when Cable TV will start the move to all IPTV which presupposes DLNA CVP2 Client STBs connected to every TV. In the short term everyone is making the DLNA CVP2 STB attractive by offering IPTV apps, gaming, Video Chat and DLNA sharing media as well as DLNA Home Theater receivers controllable from Tablets and Phones. The hardware that can support game Share 2.0 can support Skype and a game recording loop can support TV loop recording for FF-REW supported now by Cable TV DVR boxes....
 
Already happened for me. I have foxtel play which I use via my PS4.

Fuck cable boxes.
$25^ FOR ONE, $35 FOR TWO, $45 FOR THREE, $50 FOR FOUR (PER MONTH)

That can get a little expensive and is a transition - likely Playready VOD service . VOD requires a server and separate IPTV stream for each TV . Cable TV going all IPTV will have 80 or so channels multi-streamed or called Uni-streamed depending on the author of the article. A VOD server at the head end is not needed as the streams all exist real time and are DLNA served transitionally by the in home TV tuner/DVR/DLNA server and then starting 2017 all IPTV by the Cable modem. Premium channels will be served VOD by regional servers at Cable TV head ends.
 
I'm gonna go out on a limb here and say this will never gain huge adoption or traction
You do know that AT&T's U-verse in 2010 was the same model that DLNA CVP2 will have and that the Xbox 360 was designated as a Client for a AT&T DVR.

http://www.highspeedexperts.com/xbox-360-att-redux/

There are three main components to AT&T’s U-verse: digital cable, VoIP, and broadband Internet access. When properly installed and working normally, AT&T’s U-verse is far more than the sum of these parts, but each part does need to be explored individually.

In addition to the whole home DVR model, in DLNA CVP2 platforms we have more freedom of use with Content:

NOW: Every CE platform requires a Conditional Access cable card that increases the cost and limits functionality. You are not allowed to record even if a hard disk is in the platform without proving you are a secure platform on a case by case basis to multiple agencies. Even then you are legally liable for any breach of security.

IPTV streaming requires Playready or some other DRM with platforms having to prove, on a case by case basis to multiple agencies that they are secure. This limits most companies, for example Sony, to only streaming inside a walled ecosystem from platforms they build to other platforms they build and for Sony, Netflix and others, building their own players as APPs that have to be certified on every platform. Inside a walled ecosystem you can stream between platforms if this is allowed and provided by the platform owner who generally limits this ability to content they provide.

Future with DLNA CVP2: Since all platforms are certified there is no walled ecosystem needed. CA hardware not needed in the short term with DLNA CVP2 DVRs and with all IPTV in the future. Media you "own" may be copied between platforms you own, recorded and played on any platform in any room at any time. Platform owners can prove in court they passed certification which limits their liability.

Netflix and others can use HTML5 <video> with media extensions rather than having to provide an APP for every platform they stream to. Current problems with DLNA compatibility between platforms lessens.

The DLNA CVP2 platforms give us the above and also provides a platform that complies with standards that will be used to build the next generation of TV and Smart Home services. We move from walled ecosystems to competition using features and services to differentiate.

Some companies like TiVo don't want this as every certified platform can record with Cable cards not needed...they have twice now sued the FCC and gotten extensions to the FCC mandate. TiVo has what amounts to a monopoly because they jumped through all the hoops, legal, regulatory and with individual cable companies and no-one else wants to or is willing to wait for DLNA CVP2 certification.

Timing for PS Now and it's eventually being offered on other platforms outside Sony platforms is dependent on DLNA CVP2 certification because PS Now will be used as a hook to get on other companies platforms and PS Now's UI will offer Sony services that require DRM.

If you have a modern Android phone or Tablet, it can be updated to Android L and will likely be DLNA CVP2 certified. 2015 Sony Smart TVs will use Android L. Google TV platforms with Android L will be offered in Europe at the end of 2014 and they will play games.
 
http://www.handytips.info/1567/microsoft-we-want-skype-on-ps4/ And Skype/chat is part of the connected home vision shared by both Microsoft and Sony.

It's also part of the Three network convergence (TV as IPTV, Phone as VOIP and Internet as IP) now through 2017+ being pushed by most governments. The FCC is pushing for a IP standard for the Phone.

1/2014 FCC To Consider Move Toward Ditching Existing Landline Networks

Needed and already in both consoles:

AOAC Network standby
Mic Array and Camera
eGlib for ICE or equivalent Already in PS4
WebRTC (part of the HTML5 extensions for DLNA CVP2)
Key Phrase voice activation for low power activation Sony has a patent for this and the DSPs in the PS4 support this.
Voice recognition
Voice generation for announcements
HDMI CEC
 
Read the Xbox powerpoint again with an understanding of what the DLNA CVP2 ecosystem supports......you should have an epiphany, I did in 2012 shortly after I found what Fudzilla was dribbling to us. Remember also that Microsoft's Playready and WMDRM10 are being used for the DLNA CVP2 DRM and Sony moved to Playready in 2011. Microsoft and Sony have been planning for the features enabled by the CVP2 ecosystem......

Today you are severely limited in what you can do with OTA and Cable media. After the XB1 and PS4 are Certified in the US that changes for them and any certified platform. Providing network tuners for Xbox 361 and XB1 (by older name) is mentioned in the 2010 Leaked Xbox 720 powerpoint.

Notice: DVR, Full XTV support, Media Hub, Online Content, Blu-Ray, Multiple Power modes and two picture below, Native XTV and Video STB..count the XTV and STB references or Microsoft projecting Sony would have a Google TV like OS = XTV and Video STB with search engines.

Value Proposition for TV Operator
Next generation TV = ATSC 2.0 media Hub model or DLNA CVP2 with three network convergence (VOIP, IPTV, IP) = (Skype, OTT, VOD and multi-stream IPTV cable channels, Browser)
The only box you will need for premium entertainment in your living room = No cable Box
Control your TV experience via gesture, Voice and Touch
Enjoy the Complete Xbox experience any time anywhere any screen Any time anywhere any screen requires the ANY screens to be certified and support DLNA CVP2 features. Share 2.0 from Sony is an example of the game side of what this cite is about and anywhere anytime any screen could be pulled from the DLNA CVP2 literature for media.

Slide5.jpg



We move from multiple closed ecosystem walled gardens to one CVP2 ecosystem where competition drives innovation and features.

There was much discussion on Microsoft designing the XB1 chip to be used in Cable Company TV boxes...They didn't connect the dots...as a DLNA CVP2 platform it is a cable TV STB and most Cable companies are getting out of supplying Client STBs. It may be that some Cable Companies may have a premium Client STB offering that plays games but I expect that will be after the next refresh or one that lowers the TDP power and price of the chip. It might explain Microsoft's design and lack of power compared to the PS4.
 
Since the PS4 OS/UI is built using HTML5 GTK webkit2 APIs and stable updates to Gnome/GTKwebkit occur every 6 months with the latest usually late September to October, we can expect lots of firmware updates around October. Since DLNA CVP2 certification starts in September for I assume the same reason and it's projected that DLNA CVP2 platforms will start selling late this holiday season it's possible we will see DLNA in the PS4 late this year. There are 15 platforms undergoing certification at this time. Sony and Microsoft will not release DLNA on their game consoles till certified and this time it's DLNA 2.0 not 1.0 as in the PS3. DLNA 2.0 with 3 box model, EPG, Content Sync, RUI, WPS, Media Formats, Scheduled recording, DRM, Metadata.

Vita hasn't gotten DLNA for the same reason yet even though at release (2011) there were slides with DLNA mentioned. Vita as Playstation TV is unthinkable without DLNA.

The XB1 announced in September, is getting DLNA in October but Microsoft is stressing TV/media features in the XB1 while Sony is stressing Game features in the PS4. There is also that Microsoft's WMDRM10 and Playready are part of the CVP2 certification so they have a head start.

For sure Share 2.0 features before the holiday season and Nov 15 is about the latest we should see that. Nov 18 for GTAV for the PS4 I think is so it's out after Share 2.0.
 
By Share 2.0 you mean DLNA 2.0? Or some PS-Share update?
Share 2.0 and DLNA 2.0 are not the same thing although they might come in the same update. DLNA 2.0 is mentioned in this Microsoft PPX and it's part of DLNA CVP2 which is implemented as a HTML5 app.

Sony uses GTK Webkit APIs and their own front end for the browser. HTML 5.0 to support DLNA CVP2 requires APIs to DLNA, UPnP, Java, HD Homerun Tuners, audio codecs, Video codecs, Playready, metadata, Gesture control Middleware, Voice control Middleware, GamePad APIs, WebRTC native libraries which are also used by HTML5 <video> and audio and each of these supports Webkit using GTK APIs which are supported with native libraries.

Add to this that video and audio codecs and DRM (DTCP-IP WMDRM & Playready middleware APIs to HTML5 <video> media extensions) are in the second custom chip as ARM hardware and voice recognition is through DSPs in the ARM SoC. The PS4 camera is connected to the PS4 second chip and the DSP in the second custom chip supports AOAC key voice phrase detection.

DLNA in the PS3 is always loaded as part of the OS except when running games. The PS4 always has HTML5 loaded for the UI and DLNA should also be part of the core OS always in memory. If it's to support the DLNA 2.0 and 1.5's three box model required by DLNA CVP2 then it has to be integrated into the OS at a low level which supports rumors of suspend/resume and DLNA coming with Firmware 2.0.

RVU which has already been implemented on the PS3 is a subset of DLNA CVP2 which supports Satellite TV whole home DVRs not the planned entire DLNA CVP2 ecosystem. Fewer features, fewer rules and no requirement to support DLNA 2.0.
 
Hardware being used to support Media Hub features in both the XB1 and PS4

Found by onQ123 but he didn't realize what he found. I didn't either till I investigated Kavari supporting h.265 with a Xtensa processor (In Wiki pages). Panajev2001a apparently got it and also that it's likely in the ARM secondary chip as Southbridge " Those slides are very interesting and kind of confirm that the secondary ARM processor and the DPU we see mentioned are quite the same thing basically.".

http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console said:
PS4 Additional hardware: GPU-like Compute module, some resources reserved by the OS
"However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose." For the PS4 we know Tensilica DSPs are in the PS4 likely in the ARM Southbridge and maybe Xtensa IVPs.

Durango additional graphics hardware - "rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related."
The above quote seems to imply that Xtensa IVP DPUs are in the XB1 and PS4 for Video.

Xtensa audio DPU HiFi DSPs are in the PS4 and XB1 to support Game audio, speech recognition, voice synthesis, audio codecs, blu-ray and more. This has been acknowledged.

AMD's Kaveri uses a Xtensa IVP DPU for the UVD 4 software decoder codec (supports h.265) and a Xtensa HiFi DSP DPU for TrueAudio.

Xtensa IVP flyer with use cases and block diagrams.

In Kaveri and the XB1 they are on an AXI ARM buss inside the APU and in the PS4 they are in the Southbridge on a AXI ARM bus (Not acknowledged or proven yet).

What features do they offer? A Software codec engine as IVP DPU can support multiple video codecs and as HiFi multiple audio codecs. Microsoft has released the codecs and file types the XB1 DLNA will support and they encompass just about every major and near future standard including Apples MOV. A media hub should support everything and trans-code to a common standard coming with DLNA 2.0 = DLNA CVP2 and HTML5 <video>. Not mentioned is h.265 which the XB1 and PS4 will support for both 4K Blu-ray and to support IPTV streaming. All these and h.265 can be supported with software using a Xtensa IVP(s) (XB1 apparently has two IVPs).

Xtensa IVP and Hifi can provide all the LOW POWER features needed by a STB and Blu-ray player including acting as a second smaller GPU. They can do AR and VR as well as gesture and voice recognition.

diagram-dataplane-xtensa.png


diagram-dataplane-n-sm.jpg


AMD bought a Licence to use Xtensa DPUs in 2004 and Sony in 2007 for their blu-ray players.

From Tensilica Xtensa literature:

"Tensilica DPUs can provide the 2D and 3D graphics support required to drive the TV menu system and play games." = second smaller GPU that both Microsoft and Sony had patents for and was mentioned as needed in the leaked Xbox 720 powerpoint and by Sony in letters to Energy Star and EU on Game Console power modes.

Clearly DPUs can also support software video codecs, Playready and WMDRM10 (DTCP-IP) as well as HDCP 2.X.

Blu-ray Disc Players and Set-Top Boxes

Blu-ray Disc™ players and recorders require extensive digital signal processing—and Cadence® Tensilica® dataplane processors are right in there, doing the heavy DSP processing. Just look at the things that need to be engineered in a Blu-ray Disc player:

Audio Processing
Video/Graphics Processing
Security/DRM
Wireless
Applications Processing

Sony considers the PS4 as Key to owning the living room and one of it's features is as a Media HUB for the ATSC 2.0 media hub model and DLNA CVP2 ecosystem. It will:

Remote play Blu-ray through the home network
Play Blu ray and 4K or transcoded 4K to a HDMI connected TV
Accept a h.265 stream over the internet and trans-code to h.264 to serve media to other platforms in the home.
Act as a STB for media streamed from a Cable TV DVR DLNA Server or DLNA served from a OTA DLNA tuner (ATSC 2.0)
Act as a DVR for media streamed from a Cable TV DVR or a OTA Tuner and serve to other platforms in the home
Skype STB or something similar with a common standard accepted by the industry.
Must do the above with less than 21 watts and in doing so must also support:
1) Network standby power mode Key phrase detection to turn on the PS4.
2) All voice recognition and gesture recognition
3) audio codecs
4) Audio chat
5) Voice synthesis
6) Decode Multiple Video codecs like h.265, h.264, MOV and more which requires a software Codec engine (Xtensa IVP)
7) Act as a second smaller low power GPU

A ARM southbridge containing DPUs can do the above and in addition can support AR and VR as well as Move and gesture control in game without impacting game GPU or memory.
 
Sony patents October 16th

AUTOMATIC DISCOVERY AND MIRRORING OF SERVER-CLIENT REMOTE USER INTERFACE (RUI) SESSION ON A COMPANION DEVICE AND SYNCHRONOUSLY CONTROLLING BOTH SESSIONS USING RUI ON COMPANION DEVICE

Second screen support for DLNA CVP2. What's new is the diagram has support for Cable, ATSC 2.0 (OTA) and Satellite.

MOBILE PHONE GAME INTERFACE
Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described.

Second screen support for a virtual world game

Both of the above make Sony Tablets and Phones more valuable being used with the PS4 and Sony 2015 Smart TVs (Android L with TV support)
 

Tailzo

Member
So I'll be able to control the ps4 with the iphone, well more than before (today: Youtube, SEN store).

That's mainly what interests me.
 

onQ123

Member
Hardware being used to support Media Hub features in both the XB1 and PS4

Found by onQ123 but he didn't realize what he found. I didn't either till I investigated Kavari supporting h.265 with a Xtensa processor (In Wiki pages). Panajev2001a apparently got it and also that it's likely in the ARM secondary chip as Southbridge " Those slides are very interesting and kind of confirm that the secondary ARM processor and the DPU we see mentioned are quite the same thing basically.".

The above quote seems to imply that Xtensa IVP DPUs are in the XB1 and PS4 for Video.

Xtensa audio DPU HiFi DSPs are in the PS4 and XB1 to support Game audio, speech recognition, voice synthesis, audio codecs, blu-ray and more. This has been acknowledged.

AMD's Kaveri uses a Xtensa IVP DPU for the UVD 4 software decoder codec (supports h.265) and a Xtensa HiFi DSP DPU for TrueAudio.

Xtensa IVP flyer with use cases and block diagrams.

In Kaveri and the XB1 they are on an AXI ARM buss inside the APU and in the PS4 they are in the Southbridge on a AXI ARM bus (Not acknowledged or proven yet).

What features do they offer? A Software codec engine as IVP DPU can support multiple video codecs and as HiFi multiple audio codecs. Microsoft has released the codecs and file types the XB1 DLNA will support and they encompass just about every major and near future standard including Apples MOV. A media hub should support everything and trans-code to a common standard coming with DLNA 2.0 = DLNA CVP2 and HTML5 <video>. Not mentioned is h.265 which the XB1 and PS4 will support for both 4K Blu-ray and to support IPTV streaming. All these and h.265 can be supported with software using a Xtensa IVP(s) (XB1 apparently has two IVPs).

Xtensa IVP and Hifi can provide all the LOW POWER features needed by a STB and Blu-ray player including acting as a second smaller GPU. They can do AR and VR as well as gesture and voice recognition.

diagram-dataplane-xtensa.png


diagram-dataplane-n-sm.jpg


AMD bought a Licence to use Xtensa DPUs in 2004 and Sony in 2007 for their blu-ray players.

From Tensilica Xtensa literature:

"Tensilica DPUs can provide the 2D and 3D graphics support required to drive the TV menu system and play games." = second smaller GPU that both Microsoft and Sony had patents for and was mentioned as needed in the leaked Xbox 720 powerpoint and by Sony in letters to Energy Star and EU on Game Console power modes.

Clearly DPUs can also support software video codecs, Playready and WMDRM10 (DTCP-IP) as well as HDCP 2.X.



Sony considers the PS4 as Key to owning the living room and one of it's features is as a Media HUB for the ATSC 2.0 media hub model and DLNA CVP2 ecosystem. It will:

Remote play Blu-ray through the home network
Play Blu ray and 4K or transcoded 4K to a HDMI connected TV
Accept a h.265 stream over the internet and trans-code to h.264 to serve media to other platforms in the home.
Act as a STB for media streamed from a Cable TV DVR DLNA Server or DLNA served from a OTA DLNA tuner (ATSC 2.0)
Act as a DVR for media streamed from a Cable TV DVR or a OTA Tuner and serve to other platforms in the home
Skype STB or something similar with a common standard accepted by the industry.
Must do the above with less than 21 watts and in doing so must also support:
1) Network standby power mode Key phrase detection to turn on the PS4.
2) All voice recognition and gesture recognition
3) audio codecs
4) Audio chat
5) Voice synthesis
6) Decode Multiple Video codecs like h.265, h.264, MOV and more which requires a software Codec engine (Xtensa IVP)
7) Act as a second smaller low power GPU

A ARM southbridge containing DPUs can do the above and in addition can support AR and VR as well as Move and gesture control in game without impacting game GPU or memory.

I knew what the DPU was but I was confused by TrueAudio's codename 'ACP' http://forum.beyond3d.com/showthread.php?p=1816972#post1816972
 
I knew what the DPU was but I was confused by TrueAudio's codename 'ACP' http://forum.beyond3d.com/showthread.php?p=1816972#post1816972
Yeah, at that time it was just about Sound. Xtensa IVP was available in 2012 to partners and papers published on it early 2013.

It's the only thing that makes sense for h.265 and the AR and VR functionality that both Sony and Microsoft are going to support.

Noticed Grall slammed you on BY3D, he didn't get it at all or take any time to figure out what a DPU was in contrast to Panajev2001a.
 

onQ123

Member
Also something that I noticed awhile ago is that the Xbox One main chip is referred to as a SoC but PS4 main chip is referred to as a APU. So I'm guessing that the accelerators are off chip for the PS4 which could be what Charlie Demerjian was talking about.


The leaks all say that there are multiple additions to the core CPU/GPU chip, and they are not on the same die.

One of the things that we had heard about the PS4 chip, or should we say PS4 SoC, is that Sony is really keen on the idea of TSVs. The other bit is that they are going to have lots of extras, we have heard about sensors, but that could just be part of the other odd bit, FPGAs. Yeah, there is a lot of weird talk coming out of Sony engineers, and programmable logic, aka an FPGA, is just one of the things. Additional media processing blocks, DSPs, and similar blocks are all part of the concept.
http://semiaccurate.com/2012/03/02/sony-playstation-4-will-be-an-x86-cpu-with-an-amd-gpu/
 
onQ123 said:
Also something that I noticed awhile ago is that the Xbox One main chip is referred to as a SoC but PS4 main chip is referred to as a APU. So I'm guessing that the accelerators are off chip for the PS4 which could be what Charlie Demerjian was talking about.
Yup.... forked on Xtensa DPUs used for Codecs, low power Media STB features, VR and in the XB1 as a Future full HSA design with accelerators (DPU) given equal access to system resources and 32 MB on-chip cache helps level the playing field with the PS4. DX12 supports tiling which allows the 32K SRAM in the XB1 APU to process tiles in cache more often rather than constantly fetching and writing to main memory. Gee it's as if Microsoft knew what was coming...

Recommended reading:

http://www.dtcp.com/documents/dtcp/dtcp-overview.pdf

http://adbglobal.com/wp-content/uploads/2014/10/Pay-TV-Multiscreen-UEX.pdf

http://www.itproportal.com/2014/10/...the-key-to-the-internet-of-things-succeeding/
 

mrklaw

MrArseFace
Err, if I log in to my JP account and download Torne, will that work as a DLNA client, like for PMS, etc.?

Doesn't seem to - first time use appears to look for a Nasne box on your LAN and won't progress if it can't find one.

I was hoping you could connect with a Nasne remotely for watching TV/recordings outside of the house (so I could put a Nasne box in my Japanese in-laws house).

Don't suppose anyone has one or knows if it can do that? I could maybe handle one-time setup locally.
 
Doesn't seem to - first time use appears to look for a Nasne box on your LAN and won't progress if it can't find one.

I was hoping you could connect with a Nasne remotely for watching TV/recordings outside of the house (so I could put a Nasne box in my Japanese in-laws house).

Don't suppose anyone has one or knows if it can do that? I could maybe handle one-time setup locally.
Torne apparently has it's own limitations and only works with Nasne but near future that should change to the following:

DTCP-IP only allows connectivity in home with these requirements:

1) a 3 hop max (through switches etc)
2) a roundtrip ping time chosen so it's limited to one home.
3) WiFi must be encrypted with WPA

Playready is limited by Domain which can be the following chosen by the Content owner:

1) number of platforms able to share content chosen by the content owner
2) IP Address like every platform in a home up to the limit chosen by the content owner
3) Owners name again with the above # limitation but inside and outside the home

Playready can sideload, I.E. can download media using Playready to a PC, XB1 or PS4 and then stream using Playready to other platforms inside and outside the home. Planned uses include h.265 used to download to a XB1 or PS4 and then transcoded and streamed as h.264 to platforms inside and outside the home using Playready or if the content holder allows, using DTCP-IP in the home.

Torne using Nanse is still limited to the above and Key for you would be Playready sideload if it's supported. I don't know what Sony is going to support but the hardware should support it.
 
Job posting 10/31/2014 Principal Engineer specializing in PlayReady

The primary role involves securing a well-known DRM solution to be used on PLAYSTATION®3, PlayStation®4 and PSVita&#8482; for multimedia applications. You will be part of a small team composed of other software engineers based in London. You will work with this team to enhance the implementation and support integration. This is a contract role with the possibility to extend its duration.

Responsibilities
&#8226; Porting and securing of software components on multiple platforms such as PLAYSTATION®3, PlayStation®4 and PSVita&#8482;.
&#8226; Keeping implementation on target to meet a tight schedule
&#8226; Supporting the integration of software components with client applications being designed and implemented on parallel schedules

"enhance the implementation and support integration."

DRM in HTML5 <video>ME and modern IPTV apps have three parts: 1) at the lowest level embedded routines only the platform holder knows which include the codec, hidden keys and Metadata routines the player must run under. 2) Middle ware that exposes APIs to Javascript for the Media Extensions and to the 3) Playready DRM in IPTV apps. The DRM Middleware and Playready routines are routinely changed to keep them secure but the embedded routines usually stay the same and every effort is used to keep them secure by the platform owner.

So PS4 Middleware and embedded routines are likely done (had to wait till the Xtensa DPU routines were in place with I think Firmware 2.0) but the full DRM scheme is not finished . In any case DLNA CVP2 certification comes after Playready and WMDRM10 DRM are in place. Since Vita got DLNA support it likely is further along and has Playready Middleware and embedded routines finished.

The PS4 and XB1 as media hubs will be special cases as they can Playready sideload and stream inside the home using DTCP-IP and likely stream outside the home using Playready. This will use the Encoder that Share 2.0 exposes for games.

A significant OS change is coming for Playstation platforms PS3, PS4 and Vita with all current IPTV apps not using the Playstation software stacks for DRM except possibly Sony apps.

In the PS4 it means all IPTV apps were/are X-86 and didn't use the DPU codecs and Trustzone processor. DLNA should be a low power app and not use the X-86 CPUs or AMD GPU, same for the blu-ray player and IPTV apps as well as DLNA CVP2 which additionally should use a second low power GPU for the UI which Xtensa DPUs can support. This is the reason for the PS4's unexpectedly high power use, same for the XB1. They are both at nearly the same state for Players, codecs and DRM.

In the PS3 it means all the DTCP-IP DRM routines tied to the DLNA player and DRM for the IPTV player are being changed. To reduce the OS size and insure DRM the DLNA player, HTML5 player and blu-ray-DVD player should be the same using the same Metadata rules and DRM. It's not clear when or if this has already been done. Edit: According to DRM today; the PS3 is still using Marlin which means a significant firmware update to the PS3 is coming or DRM today is out of date.

If DRMtoday is accurate the coming firmware update should have DLNA and HTML5 updates to support DLNA CVP2. For DLNA it means the three box model with the PS3 able to be controlled by a second screen DLNA controller. The PS3 XMB may be updated to a openGL desktop like the PS4 (my prediction since late 2011) or the DLNA CVP2 app and browser only will support OpenGL.
 
PlayStation Vue is scheduled to start private beta testing on PS4 and PS3 starting this month in NYC.

http://www.theverge.com/2014/11/13/7213175/sonys-playstation-vue-cloud-based-tv-service

Edit:
Other companies have tried to offer alternatives to old-style cable subscriptions, but without access to the range of channels, movies, and live sporting events as cable providers, they haven't seen huge success. Sony, too, may find it tough to navigate the stipulations set out by TV content providers — Bloomberg notes that some channels aren't available on the mobile service thanks to the peculiarities of the deals Sony could sign, and shows can't be kept for longer than 28 days.

But Sony's service appears smartly designed, aping cable TV but improving on it by letting people watch everything shown over the last three days at any time, without recording it beforehand. With experience in the sector and a profitable PlayStation division behind it, Sony might be able to give the new Vue the kind of kickstart it needs to get people cutting their cords.
 
PlayStation Vue is scheduled to start private beta testing for their Cloud-based-tv-service on PS4 and PS3 starting this month in NYC.

http://www.theverge.com/2014/11/13/7213175/sonys-playstation-vue-cloud-based-tv-service
Better description of services here.

In my opinion it's too early for anyone else to do this and Sony can do it only because they have millions of PS3 and PS4 game consoles as STB-customers/viewers. There are several favorable conditions:

1) Obama has told the FCC chairman that he wants stricter Net Neutrality Rules
2) Verizon has signed to sell Sony Phones and Verizon is sitting on unused RF bandwidth


3) The FCC will soon auction off more OTA TV frequencies to Cell Phone carriers
4) HEVC (h.265) is coming to Phones fast
5) HEVC can be supported by the PS3 and will be supported in the PS4.
6) Android L in TVs and Phones supports TV

But cable can multicast 60 or so channels cheaper than Sony can provide their network to consumers and OTA is free. I guess the hook is the catchup TV (three days worth) and viewing on phones and tablets.

As I've stated before by 2017+ EVERYONE will need a DLNA CVP2 STB to view TV as the three network convergance will be complete (VOIP, IPTV and IP) and all will be delivered by a cable modem. OTA will have transitioned to the Media Hub model which uses the same hardware and software stack.

VOIP is why Microsoft purchased Skype.

In any case good find and I think it means a dedicated app with it's own DRM or a PS3 firmware update is coming soon to use Playready.


I THINK Sony is set to implement four business models for IPTV, they do have GetTV in those same markets and it's a OTA Network. All models take advantage of h.265.

1) DLNA CVP2 support for Cable TV channels with Sony offering VOD movies and TV programs in addition to those offered by Cable TV. (temporarily using DVRs to convert RF to IPTV in the home) This is the transition scheme till consumers have STBs and cable develops it's infrastructure to handle all IPTV traffic (about 2017+).
2) Playstation Vue for the cable cutters in major cities with faster Internet and trunk lines that can carry the traffic.
3) OTA Media Hub ATSC 2.0 support for those not on cable and using a slower Internet service like DSL. NRT or Sideloading movies downloaded at DSL speeds for later viewing. This goes along with GetTV OTA.
4) Already implemented is PS3 DLNA RVU for Satellite with DSL or Cable Internet. (WiiU, Xbox 360 and PS3 have already done this)

This is the transition scheme till consumers have STBs and cable develops it's infrastructure to handle all IPTV traffic (about 2017+). Everyone will need a STB (game console) or Smart TV by 2017+ even OTA for ATSC 2.0 and it's predicted that there will be 240 million new internet connected VIDEO platforms by that date. This generation should never see a dropoff in sales for the game console, it should increase by about 2016.

The choice to use 8 GB in both consoles pairs up with 4 2 Meg first generation HBM modules that will drastically reduce power used in the PS4 and XB1. A 20nm XB1 SoC and PS4 APU with stacked memory should be cheaper to produce. This will happen Christmas 2015 or mid 2016 just in time to reduce the price when cable companies start encouraging their customers to purchase Vidipath STBs or Smart TVs.
 
http://www.latestpatents.com/category/sony/

The patents in November really point to Vue features (XTV and more).

Playstation Vue, "Sony Computer Entertainment America plans a commercial launch during the first quarter of 2015." Rumor from a self professed Sony Employee has DLNA in the PS4 during the same period. DLNA is necessary to support DLNA CVP2 = Vidipath = HTML5 APP

I suspect/guess/predict the following for the same time period:

1) h.265 codec available for IPTV use in PS4 and PS3
2) DLNA 2.0 in PS4 (three box model)
3) Playready support in PS3 and DLNA updated to DLNA 2.0 and 3 box model (PS3 DLNA control-able from tablet or phone)
4) PS3 XMB upgraded to ?OpenGL?PS4 like Desktop browser => security issue? (Currently using a game engine to support OpenGL calls)
5) HTML5 apps released for all Playstation game Consoles including Vita.
6) At CES Sony shows TVs with Android L and Connected Blu-ray players that support DLNA CVP2 (Streaming blu-ray over the home network). All support h.265 and can use handhelds as second screen and controllers (Voice and Gesture).
7) At CES Sony announces some of their plans supported by their hardware.

8) New camera (patent published) with higher resolution and depth via IR intensity for all Sony platforms including the PS3
9) Some new chat program released for all platforms along with contact/log-history and more.

XTV apps like what onQ123 posted on Neogaf will appear in Playstation Vue. If Playstation Vue is to support this then all platforms need a camera and mic. See how 8 & 9 tie into this..... OpenKcam is to be released 1Q15 and OpenVX has already been released. Android will be first to support OpenKcam.

The PS3 if it's to support DLNA CVP2 with gesture and voice control will need everything loaded and the XMB if it's to also have voice and gesture control points to the PS3 having a HTML5 or WebGL desktop browser with everything loaded in memory. See how that supports 3, 4 & 5 above as well as 8 & 9.....Notice how the XMB is already designed to EASILY use gesture control.
 
this thread is like a nightmare i can't wake up from
Don't worry, it will all be over soon. The endgame for Sony and Microsoft since 1985 is what's now occurring...you can see this in recent Sony patents. Older 2008 patents filed but not published are now published and in November, 2014 patents are being published in 2014.

Sony files patents but doesn't publish until they plan to use them or to warn some other company that they have a patent on that technique, process or idea.

Windows 10 requires embedded DRM hardware for Playready and includes IPTV routines similar to Android L. Linux (Gnome Mobile) benefits from Cable Labs and Comcast using it as the RDK for DLNA CVP2 and Sony chose GTK Webkit2 APIs (Gnome Mobile) for Playstation consoles and Gnome's Mono for PS Mobile.
 
I bet Sony and MS replace cable boxes with their consoles by 2085. That's right around the corner.
Yeah, that long a view (since 1985) and planning is something we can't easily relate to.

A few months ago AMD announced that they will increase the energy efficiency of their APUs by 25X by 2020. This with HBM Stacked Memory, PIM (Processing In Memory where a 10 watt TDP APU is 3D attached to stacked DRAM), HSA, Clock and power gating and more. This makes possible a 4K PS5 at living room power levels and or complying with EU power boards.
 
Sony: Wii "a shadow of its former self"

"What we want to see in the next year or two is a bigger mass market play, shall we say. So in order to broaden and perhaps fill the void that's being left latent by, say, the Wii - which is a shadow of its former self,"

"We need to have the kind of product that will engage that more casual consumer. I think that's a big opportunity for us, and that's not yet clear on the horizon, but something we should and I'm sure will be focused on as we look forward into year two, three and four."

Yup....Game consoles will be the DLNA CVP2 STB of choice for many Casual gamers who are also targets for Playstation Vue and by 2017+ everyone will need either a Smart TV or STB to view TV even OTA for ATSC 2.0. Casual games will be a bigger market.

240 million new connected video platforms by 2017 in the US and it's a world wide convergence for VOIP, IPTV and IP served from cable modems by 2017+. This is why Shanghai China is the first China market opened up to game consoles and big for Sony and Microsoft. Sony is preparing for this with several new factories in several locations world wide to make Sony game consoles. It's my opinion that this includes a new PS3 true refresh to 22nm with new support hardware like the PS4 Southbridge.
 
&#8220;Set top boxes disappear, right?&#8221; Summary of latest plans by cable companies:

Comcast X5 (Headless DVR meant for the closet) is dead. X1 or X1 firmware upgraded and called X2 will be the short term solution. Comcast is upgrading customer cable modems with DOCSIS 3.0 that include future DLNA and Samba support. Within 3 years they will move to all IPTV where it's speculated 25% of cable TV content will be multi-streamed IPTV and the rest served as VOD IPTV. DVR will be in the cloud.

Plans by other companies are also posted and seem similar to Playstation Vue.
 
http://www.worldsfactory.net/2014/12/11/ps4-friend-login-notification-coming-soon said:
Sony posted a brand new video on their PlayStation YouTube channel titled “Play & chat together in a party”. It’s clearly made as some kind of guide for new users, but they might have inadvertently teased a new feature.

Interestingly enough, during the video we can see that the user gets a notification about a friend logging in while playing Destiny.
This is a feature missing on the PS4 and works in every screen on the PS3 be it app or game. It's one of those always loaded always running routines like DLNA discovery which is always UPnP running on CE platforms. I would guess that DLNA UPnP routines are part of a near future upgrade as it makes sense that Friend PSN login would be lumped together with other always running background routines.
 
Average dude who just wants to watch the game is going to be using a regular old cable/satellite box for many, many years to come. Sports fans want everything live and everything reliable.
 
Average dude who just wants to watch the game is going to be using a regular old cable/satellite box for many, many years to come. Sports fans want everything live and everything reliable.
http://www.accton.com/Newspage.asp?sno=82 said:
At the recent May 2012 NCTA Cable Show in Boston, Glenn Britt, Time Warner Cable CEO told attendees at the opening session that traditional digital cable set-tops will become extinct and eventually replaced by smart TVs and other IP-connected devices such as gaming consoles.

With a media gateway, Cable Operators can deliver a mix of everything from home automation, home security, and multi-screen video (wireless distribution of video to PCs, tablets, and mobile phones in the home) in addition to online gaming and video conferencing services.
So we are just argueing acceptance and a roadmap/timetable.

I've said this before....Cable TV companies, all of them, want to move to all IPTV by around 2017. Comcast is already replacing DOCSIS 2.0 cable modems with DOCSIS 3.0 that have DLNA and Samba support built in. Verizon Fios is already able to support all IPTV but for the Vidipath STBs in peoples homes.

ATSC 2.0 requires either a Vidipath Smart TV or DLNA Tuner and Vidipath STB.
Playstation Vue requires IPTV STBs in peoples homes and it starts 1Q2015.

There are 10 game consoles and 15 total Vidipath STBs that will be certified and on sale by 1Q2015.

Why do they want to move to all IPTV? Because it's a more efficient use of valuable bandwidth and 4K-8K TVs (2017-2020) can not use a single RF channel...they are incompatible with OTA and Cable TV channels as we now know them.

And it's not just TV, Phones are going to go all VOIP at nearly the same rate.
 
Got off point, the implication in Sony not previously and now implementing Friend notification is that they were concentrating on Game routines using the X-86 APU and now they are concentrating on the Southbridge/ARM OS routines which is where DLNA support and Low power IPTV will come from.

Edit: There are now three News "Rumor" posts on this with one quoting Tidux.

http://www.gamepur.com/news/17382-ps4s-friend-online-notification-feature-coming-early-2015-initial-plan-was.html said:
Tidux tweeted:

"#PlayStation where aiming to get FN online before Christmas, now it looks to be early 2015. #PS4 #whoisonline"

Furthermore, Tidux hinted that DLNA support for PlayStation 4 will also arrive with the upcoming new firmware.

"Who is exited for #DLNA support on #PS4 #PlayStation4"

Tidux has a pretty good track record of leaking information about PlayStation 4 firmware way before its official announcement, so we can't ignore details shared by him above.
I would expect Sony wants Low power IPTV support for Playstation Vue and it's supposed to go on-line 1Q2015.
 
Sony uses GTKwebkit2 APIs for HTML5. The native libraries must support the GTKwebkit with the same APIs also so while we don't know the IPTV player, it must follow Gstreamer APIs. The following is a October 2014 Gstreamer Conference discussing many new features that should be part of the PS3 and PS4. Gstreamer was chosen by Cable Labs and Comcast as the Linux IPTV player and Rygel which uses Gstreamer as the DLNA Server. Samsung uses Gstreamer in Tizen but the Browser was changed to Androids BINK.

2014 Gstreamer Conference.

Cross platform WebRTC with gstreamer.APIs may change as of Oct 2014 (9 minute mark) and this would be used with ooVoo the Video Chat program named as coming to the PS4 late Q2 2015. It's very likely that ooVoo can't come to the PS4 till the WebRTC API is standardized. ICE is needed and that is in eGLIB which is part of the PS4 Open Source Software.

https://developer.oovoo.com/docs.aspx "Use the ooVoo SDK to power the visual connection layer in shared gaming, video and shopping apps and to facilitate video broadcasting, e-learning and customer service in professional apps

Vidoe in:

Shared Gaming
Shopping apps
E-Learning


For Sony; "Your users are your users
ooVoo doesn&#8217;t require your users to have an ooVoo id, a Facebook, Google+ or any other social media account. You can manage your users the way you want and we remain network agnostic. ooVoo is the only SDK that lets you decide how to manage your users."
 
http://dotweekly.com/domain-movers-xtv-com-domore-com/ said:
xPad? It appears that Microsoft is making a play on the term in some way. Maybe for a tablet? A TV tablet? MarkMonitor used its DNStination Inc. and acquired the domain name xPad.org around September 2010 for an unknown buyer until yesterday when whois changed to Microsoft. At this point, it does not appear Microsoft owns the Xpad.com domain.
Microsoft also revealed they own xTV.com which was acquired with the help of Marksmen way back on March 17, 2010. They have also secured and revealed they own xTV.org.

See the post # 120 above referencing the 2010 leaked Xbox 720 powerpoint.

2010 -----is when the FCC DLNA CVP2 mandate was published
2010 -----is when the leaked Xbox 720 powerpoint was written
2010------is when Microsoft applied for the xTv.com domain
2010------is when Microsoft applied for the xPad.org domain
 
First wave of Vidipath platforms are now certified and will appear later this quarter Q1/2015. They do not include Microsoft's or Sony's Game consoles. Given the timing for this batch I don't expect the XB1 or PS4 to be certified till Q2/2015. This would be a firmware update to the PS4 and XB1.

http://www.businesswire.com/news/home/20150203005139/en/DLNA-Members-Certify-Products-Interoperability-Guidelines-Include#.VNXuT-bF88o said:
The Digital Living Network Alliance (DLNA®) today announced it has certified the first wave of products from its members that support advanced fast-forward, re-wind and frame-by-frame playback capabilities which are now a mandatory feature of DLNA Guidelines that enable networked devices to share pictures, music and videos.

The latest companies achieving DLNA Certification for their products with now-mandatory trick mode features include CyberLink, Fujitsu, Funai, Kyocera, LG, Panasonic, Pioneer, Samsung, Sony, Sony Mobile, and TP Vision. The Certified Products include TVs, mobile devices, DVD Blu-Ray players, tablets, AV systems, personal computers and middleware components.
 
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