The stage demo renders the entire AR view using a special camera they've built, but the guy using the HoloLens headset sees only a small portion. Microsoft are being a little misleading in that regard, yes.
For example, given the reported approximate size of the render, in this situation the guy is mostly likely only seeing the house at the top, not the entire hill:
The FOV has been described as holding an iPad at arm's length.
Apparently the FOV has gotten worse in newer prototypes.
Kotaku described the E3 demo as holding a pack of cards (which are roughly the size of a credit card) at half an arm's length. I think we can agree that's a lot further than 2 inches.
I honestly expected it to be a lot worse than that. Not that I'll be buying one any time soon but I reckon I could live with that.
I honestly expected it to be a lot worse than that. Not that I'll be buying one any time soon but I reckon I could live with that.
You can play a fun game of "follow Tom Cruise"![]()
Professionals first, in my opinion. Engineers, architects, designers, ...
The actual (Giant Bomb) source: https://www.youtube.com/watch?feature=player_detailpage&v=Pjh1Uo_xaSQ#t=11565
Those impressions were at Build last month, with hardware they started to produce in large amounts for demos. I doubt the models they brought at E3 were different.
I wonder if the fact that the user is wearing glasses or not can impact the fov. At that short a distance, a small change of depth can translate to major angle differences.
That was the link Polygon/The Verge used because it's the part that's relevant. Jeff's impressions aren't the story. Just like Jeff saying "they can't ship it at that FOV" isn't the story.Why does it start AFTER his impressions on Hololens. I rewound back to 3:12 to here what the tail end of his "Crazy" comment was about and it was actually a very positive impression. Was it omitted on purpose?
Tech Buying Law: Never buy the first iteration of new tech, it will suck.
Demoing product law: Fake it to make a crowd say WOOOOOOOOOOO!!! and work out the kinks later.Tech Buying Law: Never buy the first iteration of new tech, it will suck.
I honestly expected it to be a lot worse than that. Not that I'll be buying one any time soon but I reckon I could live with that.
The FOV has been described as holding an iPad at arm's length.
So the demo was BS and this will never become something truly worth getting. Surely in time the field of view will be expansive and match VR etc..? If the tech used to create the holograms won't improve to that level anytime soon then yeah this thing is pretty pointless. It's like creating an 8K display but telling people it can only be manufactured no bigger than 20inches so pretty much fails to be of any use to anyone.
I wonder who is responsible for setting such expectations in the first placeI think it just proves the first iteration of the hardware won't meet everyone's expectations.
But it perhaps leaves room for future iterations.
How can anyone expect worse than that? Any smaller and it would be unusable.
Indeed. They made a first impression. And it was a lie.For those saying version 2 you guys do know that first impressions are everything right?
There's a reason why Oculus took so long on the CV1 since they wanted to get it past the threshold of being good. You only have one chance to make a first impression. People won't give a product a second look if it disappoints them the first time.
This is all on MS really for misrepresenting the hardware and software.
Better to underpromise and over deliver than vice versa.
For those saying version 2 you guys do know that first impressions are everything right?
There's a reason why Oculus took so long on the CV1 since they wanted to get it past the threshold of being good. You only have one chance to make a first impression. People won't give a product a second look if it disappoints them the first time.
This is all on MS really for misrepresenting the hardware and software.
Better to underpromise and over deliver than vice versa.
Here is a picture from build when Alex Kipman was doing an interview. You can see the viewable area on the lens. Kind of hard to say what its like sitting an inch from your eyes.
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Not necessarily true.
The first iPhone sucked, and that didn't seem to hurt consumer's impressions.
This is completely true. With any sort of product like AR or VR, they're always in danger of being labeled a gimmick. Hell there's many in GAF who are like this.
That's why it's important to get it good enough and right the first time. There are no second chances.
There's a reason why Kinect 2 wasn't given the time of day by anybody and MS doesn't talk about it anymore. It's because Kinect 1 underdelivered that they didn't give it's brother any thought.
How can anyone expect worse than that? Any smaller and it would be unusable.
The only thing misleading about that is he isn't able to see the entire screen from where he is standing. The core technology of the "holograms" is real. Thats what I'm excited about.
Disagree. Full-screen touchscreen phones with no hardware keyboard could easily have become a gimmick. And the first iteration was horrible. It was dreadfully slow, low-res, slow EDGE network, no 3rd party apps. Hell, half the home screen was blank.
Did that hurt future models? Hell no. Apple improved on the design, learned from their mistakes, and... well, now look.
First impressions are not everything to people with open minds.
DOA.
I'm not even surprised that a tech demo for a Microsoft product is grossly misleading about the limitations of the device anymore. A lot of their PR is based on misleading, see original Kinect reveal, and most recently TR "exclusivity" and now this.
Shame they feel the need to do this and not let the products stand on their own strengths. Then again I feel like, just like Kinect, Hololens is 5-10 years too early to be a consumer product and should only be at an alpha dev kit level as it is right now (same with how I think Kinect 1 should have been on release, and I say this as a person who has developed several pieces of software for Kinect).
3, 2, 1 cue the hate and downplaying from those who hope it will fail and have yet to or never will try it for themselves.
From the various impressions I have read about the Halo demo, its actually a pretty awesome experience. Yes the FOV could be bigger but I'm sure if they don't improve it there will be a good reason.
Remember this tech is aimed at a much broader audience than just gamers.
By doing point-of-view HoloLens angles only (none of this wide room view shit) and crop the AR to only what you actually see.How should they demo HoloLens for people that don't have HoloLens?
I don't understand how the source is Polygon when this happened on the Giant Bomb stream two days ago.