Opus Angelorum said:
I'll post longer thoughts later but I'm not as impressed as some people seem to be, not much at all actually considering the heritage.
I've played the demo half a dozen times now, and feel that I can comment with enough authority.
Pros
- Atmosphere/Music, a great sense of foreboding helped particularly by the score
- Lighting, in the cave section only (see
Cons)
- Skybox, absolutely beautiful
- Scale, this is how it should be done...
Insomniac
- Gore, not quite clear enough due to the level/speed of violence but brutal nonetheless
Cons
- Lighting, very flat looking in the more open areas which is not helped by some poor textures
- Fighting, overall combat mechanism feels outdated despite the new additions
- Animation, just doesn't quite look right and the collision detection seems off
- Visuals, the art style is good but the assets are not as detailed/aunthentic as expected
- Framerate, I understand it's a demo however the lack of consistency
really hurts the clarity and smoothness of the image
- Controls, general combat is sound however the Icarus Wing controls feel very sloppy/awkard
- Level Design, this is a feature of the franchise that I've always had an issue with. It all feels very
wash, rinse and repeat (other games suffer the same affliction)
The game is solid. However considering the developers and the history behind the franchise, I expected much more. I think it's more a compliment to other developers that the God of War series appears (going by the demo) to have lost it's shine.