Harry Gregson-Williams would make sense since the sound director come from kojima production.
Nope. Again, we're not trying to hype up a big reveal, just waiting out a contract date.
Harry Gregson-Williams would make sense since the sound director come from kojima production.
I did not realize this until I watched the final cut. And it's only there because my can of Special Brew is missing.
I did not realize this until I watched the final cut. And it's only there because my can of Special Brew is missing.
It looks smoother than anything else in any other game too.Holy jesus the limited footage of the facial animation looks worlds better than anything in Halo.
It looks smoother than anything else in any other game.
Yes.
I really feel like we know nothing about it, so it's hard to make a fair evaluative statement about it."game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
"game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
Yes.
"game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
"game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
"game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
Its actually no, I was wrong. I forgot about La Noire But still, those facial animations look sick....maybe?
Meh, bit too early to be concerned at this point tbh. We have no idea how it will be implemented and to what end.
"game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
Nope. Again, we're not trying to hype up a big reveal, just waiting out a contract date.
Its actually no, I was wrong. I forgot about La Noire But still, those facial animations look sick.
Yea I know, but thats what AAA games should do. Everything on top level. Bad facial animations and human faces like in previous Halos broke immersion so this is great news.It looks damn good for a game where it's not one of the top priorities.
Yea I know, but thats what AAA games should do. Everything on top level. Bad facial animations and human faces like in previous Halos broke immersion so this is great news.
So dissapointed/worried. I loved the old gameplay, this is the death to large quake style gameplay for AAA
Except we do, it says it in the interview... Is he lying to lure the CoD fanbase?
Yes.
...maybe?
So, leggier Spartans and a an emphasis on their superhuman abilities, could we always jump this high?
"game-changing unlocks in return for level progression" is a plague that has befallen multiplayer shooters, with the only thing worse being "game-changing unlocks in return for actual money". The Halo franchise previously had a purity I likened to games like Quake 3. This news makes me extremely skeptical of Halo 4's multiplayer. I hate every shooter that stratifies abilities behind time investments.
When it comes to shooters, what franchises are left where the thing that separates new players from veterans is skill (and maybe aesthetic differences)? Gears, I guess...
Why did the hog get a downgrade in tech? It has an axle now...
Custom game with 50% gravity? It is what I love to play on.So, leggier Spartans and a an emphasis on their superhuman abilities, could we always jump this high?
Nope. Again, we're not trying to hype up a big reveal, just waiting out a contract date.
Bungie was already moving in this direction anyway with Halo Reach's Armory unlocks/credit system, and the classes/loadouts and stuff.
This is confusing. The franchise closest to Quake this gen is COD but you're implying it's Halo. (It's so not)
I think that there is the possibility that the multiplayer is split up: perk based Halo and classic Halo. I would love that.
Have you watched any other videos with her in it? She knows her shit!Is it bad bad that soon as a saw the woman producer I thought to myself" well this will suck"
I feel bad for thinking that but its probably true..
Is it bad bad that soon as a saw the woman producer I thought to myself" well this will suck"
I feel bad for thinking that but its probably true..