I'm saying you should not read too much into that particular article. It's a confusing mishmash with some factually incorrect statements.
I shouldn't be, but I'm surprised there are complaints about players being rewarded for being team players. Especially considering the mountains of complaints about the assist system in Reach not giving players proper credit for helping kill enemies.
The complaints were about the opposite of that, really. Reading the (hopefully erroneous) article, the author explained that you could get a medal for being saved by a teammate while essentially contributing nothing to the game. How is being a liability to your team equate to being a team player? I just don't get the reasoning behind what the article suggests, but hopefully the distraction medal just wasn't properly explained.
Monsterfracas' survey certainly shows that there is a relationship between kill/death ratio and win % in determining your BPR. I'm currently at 96, but there are those at 100 with lower kill/death ratios and higher win percentages, and vice versa.
Ok, since Tarantino's been thrown around here--can someone explain to me what the big deal with Pulp Fiction is? I really didn't enjoy it. Sure, Sam Jackson is his usual... exuberant self, but that does not a movie make.
"Reservoir Dogs" is the only Tarantino film I've particularly liked, although once again Tarantino can't act and it's either distracting (Dogs) or outright creepy (did not need to know he had a foot fetish, thanks "From Dusk till Dawn.")