EGM #20 March 1991 - Neo Geo - letters to the editor - 2 reviews - 6 previews.
Magician Lord with an "Average" difficulty. Shiiiiiit
Magician Lord's difficulty made Ghouls 'n Ghosts seem "Easy" and Super Ghouls 'n Ghosts 'Average'.
yeah, ive that and another one around my place, bought for the same price! partly cause i was naively still wanting an AES back then, partly because man those huge carts are so cool
I'm so jealous of people who can find AES deals. I have an AES and still only 1 cart for it. They just never show up in my area, and if they do people want BANK for even common shit.
This cab looks like a prop from the foot clan HQ scene in the 1990 Ninja Turtles flick
Hands down, AES has the coolest looking carts/game packaging of any console in existence.yeah, ive that and another one around my place, bought for the same price! partly cause i was naively still wanting an AES back then, partly because man those huge carts are so cool
Ewwww.
Bat tops.
Is Alpha Mission 2/ASO II LAST GUARDIAN the NG game that's the least talked about relative to its quality level
seriously I love that game
#TeamBatTops
Time out, Kraut Buster MVS cart is going to cost 500 bucks US? Thats...wow.
Is there any reason to own Real Bout Special if you already own Real Bout 2?
Real Bout Special > Real Bout 2 in my book. Both are amazing but special is a liiitle bit better.
I thought RB2 was just RBS but with Li Xiangfei and Rick Strowd added.
Gameplay mechanics are a little different. Backgrounds in RBS are a bit better and there is a bit more animation in RBS. Having said all the above they are very close though. Both are great games but I like RBS more. Just personal preference.
Real Bout Special > Real Bout 2 in my book. Both are amazing but special is a liiitle bit better.
Wow, I was just browsing this thread and realized that my AES collection was worth a big of money it seems
Since the prices are increasing a lot these days, and I guess it won't change in the near future, any idea what I should check to have a good idea on the prices? My collection includes Blazing Star JP, Pulstar JP, MOTW JP, MS 3 and 5 JP, SVC Chaos JP, Last Blade 2 JP, etc...
Five bucks a piece.
I'll do you a solid and give you six.
Solid deal, you seem like a fine negotiator.
There's a very awesome video (in French) about the development of Metal Slug ( the same guys made on before about the development of In The Hunt and Gunfroce 2, which is also full of juicy bits since they managed to contact the original Nazca/Irem eployees). Beside one web page (http://gaminghell.co.uk/NazcaStaff.html ) , I don't think any details from it have leaked out on the Ebglish web, which is a shame because it's an insanely detailled look at the unknown first version of Metal Slug. The cliffs notes are:
-The entire game was played with the Metal Slug. There was no pedestrian gameplay and Marco and Tarma did not exist at this point.
-The tone was more somber and lacked any humour, being more in line with the team's work on In the Hunt.
-The backgrounds were redrawn. For example, the entire first stage, and not just the second half, was set inside a swamp.
-The game was much shorter: Stage 2 did not have an equivalent in the original version (Metal Slug Zero was supposed to have 6 levels like the final one, but the Kobe earthquake prevented one of the designer from coming over), and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the Neo Geo was also sold as an home system, the game should be of reasonable length.
-The original plot was that General Morden had spent years planning a coup and managed to conquer all of the worlds major cities in his opening salvo. The original player character, Phil John, was an engineer for the Regular Army who was working on the Metal Slug prototype, and took it with him to join the resistance. Player 2 was a gold Metal Slug piloted by one named Michiko Nakajima
-The bearded POWs originally were blue pallete swaps of the enemy soldiers. Furthermore, instead of giving items, rescued PO Ws would either climb to the top of the Metal Slug and fire their bazooka, or stay next to it and throw grenades.
-The prototype was completed and demo'ed at SNK's Osaka location 1995, The video ends with the two guys teasing they may have found a lead on a prototype cartridge, but that "it's a bit tenuous" and that "it won't be until a long time". (So who's game for hunting the legendary Metal Slug prototype)?
The video also reveals that rearranged themes from Metal Slug 1 were composed for X and are still present in the ROM, that an "X" version of Metal Slug 3 was planned, and that the antagonists of Metal Slug 4 would have been fish-people (as hinted in the ending of Metal Slug 3).
It also has screenshots and the original scrapped background art for this version of the game. I'll screencap them if there's any interest.
I'm strongly considering throwing my monies at the Neo Geo X Gold,
But.... Why???don't
But.... Why???
Oh man, crushing blow right there. So the USB arcade stick works on PC, any issues??I'll let these two videos do the talking. There was a firmware update (which wasn't distributed for free and could only be acquired by buying a game pack), but it didn't fix many of the issues with the system
If you just want to play Neo Geo games on a portable, a PSP or all those emulation boxes like the Dingoo (which the Neo Geo X is essentially a rebranded version of) are cheaper and just as good ways to do it. If you want to "support SNK", well, they broke their contract with the manufacturer because of how sub-par the system is and went to court, so they probably ain't getting your money. If you think the USB arcade stick looks neat, you can get it separately. The Neo Geo X by itself has nothing goign for it over other methods to play NG games.
Oh man, crushing blow right there. So the USB arcade stick works on PC, any issues??