Three final points from me:
1) This game has a place in the market as there's some gamers that demand it.
2) Like Kamiya, I don't like rip-offs (or heavily inspired from, as Sony fanboys would prefer) and I don't need to play them. Basically they're a waste of time, I prefer to play the original or more creative games that really deserve my time and attention.
3) On morals, personnaly if I was Superbots I wouldn't feel very proud working on this game. It's a cash-in, there's no creative force behind it. It's not your baby. It's like selling your soul to the law of the market. But that's the reality for a lot of game developers. Not everyone can work on groundbreaking games anyway.
That's why they are considered "icons". They are placed and recycled everywhere they can be. Can someone list the new IP's Nintendo introduced each gen?
I wouldn't say the fundamentals are that different. Basically, you beat the crap out of each other on a 2D plane. I don't think there's enough differences to deserve my time, I don't see any new gameplay mechanic, you won't do anything new, it's just the rules that are a bit different. Plus I don't like this genre anyway3. Have you played the beta? According to people who played both the beta and Smash, the two games are very different. The system, the fundamentals are all different.
3) On morals, personally if I was Superbots I wouldn't feel very proud working on this game. It's a cash-in, there's no creative force behind it. It's not your baby. It's like selling your soul to the law of the market. But that's the reality for a lot of game developers. Not everyone can work on groundbreaking games anyway.
4) Sony wishes its IPs had enough traction to have a mascot like Nintendo's.
NES/Arcade:
SMB
Zelda
Metroid
Kid Icarus
Kirby
Punch-Out
Donkey Kong
Mother/Earthbound
Yoshi
___Wars
Fire Emblem
Snes:
F-Zero
Starfox
Pilotwings
Mario Kart
Gameboy:
Wario
Pokemon
Mole Mania
Picross
N64:
Paper Mario
Doshin The Giant
Sin and Punishment
Custom Robo
Wave Race
1080
Animal Crossing
Smash Bros.
Game Cube:
Pikmin
Eternal Darkness
Chibi Robo
Odama
GBA:
Golden Sun
Drill Dozer
Starfy
WarioWare
Rhythm Heaven
Wii:
Wii____
Endless Ocean
Xenoblade
Disaster
Art Style ___
DS:
Nintendogs
Brain Training
Fossil Fighters
Tomadachi Collection
I think I'm missing smaller or some Japan only releases.
I wouldn't say the fundamentals are that different. Basically, you beat the crap out of each other on a 2D plane. I don't think there's enough differences to deserve my time, I don't see any new gameplay mechanic, you won't do anything new, it's just the rules that are a bit different. Plus I don't like this genre anyway
New IPs pretty much stagnated for the last 2 gen.
NES/Arcade:
SMB
Zelda
Metroid
Kid Icarus
Kirby
Punch-Out
Donkey Kong
Mother/Earthbound
Yoshi
___Wars
Fire Emblem
Snes:
F-Zero
Starfox
Pilotwings
Mario Kart
Gameboy:
Wario
Pokemon
Mole Mania
Picross
N64:
Paper Mario
Doshin The Giant
Sin and Punishment
Custom Robo
Wave Race
1080
Animal Crossing
Smash Bros.
Game Cube:
Pikmin
Eternal Darkness
Chibi Robo
Odama
GBA:
Golden Sun
Drill Dozer
Starfy
WarioWare
Rhythm Heaven
Wii:
Wii____
Endless Ocean
Xenoblade
Disaster
Art Style ___
DS:
Nintendogs
Brain Training
Fossil Fighters
Tomadachi Collection
I think I'm missing smaller or some Japan only releases.
No, he/she is just missing tons of games.New IPs pretty much stagnated for the last 2 gen.
I wouldn't say the fundamentals are that different. Basically, you beat the crap out of each other on a 2D plane. I don't think there's enough differences to deserve my time, I don't see any new gameplay mechanic, you won't do anything new, it's just the rules that are a bit different. Plus I don't like this genre anyway
I ummm.....wow.
Now, which among those are considered "icons"? Aren't they all from the pre-N64 gens? How many gens have those appeared in?
The problem I have with ASBR is not the fact it's taking heavy inspiration from Smash Brothers, it's the fact it looks like a very bad game. The scoring and the battles from videos look incredibly boring and the characters (although not many have been announced) haven't really been varied that much.
I think this is called moving the goal posts but, Wii__, Nintendogs, Animal Crossing, Pokemon and Pikmin are iconic. They've appeared in 3 to 1 generations depending on the title.
Wario Ware and the Big Brain stuff are close to iconic.
Read back, he wasn't serious.
Pikmin isn't iconic.I think this is called moving the goal posts but, Wii__, Nintendogs, Animal Crossing, Pokemon and Pikmin are iconic. They've appeared in 3 to 1 generations depending on the title.
Wario Ware and the Big Brain stuff are close to iconic.
Aside from sony fanboys who really knows about the fat girl from fat princess.
The problem I have with ASBR is not the fact it's taking heavy inspiration from Smash Brothers, it's the fact it looks like a very bad game. The scoring and the battles from videos look incredibly boring and the characters (although not many have been announced) haven't really been varied that much.
How is that stagnation? They released over 20 new IPs from the GC/GBA days to now.
Aside from sony fanboys who really knows about the fat girl from fat princess.
Pokemon yes, which was from the GB era (pre-N64). The rest no way IMO. Some are on their way but not yet. I don't thinkt he mainstream would recognize Pikmin and Animal Crossing. Nintendogs maybe, but for me it's on the "not yet" category.
my point is that no one will care about this because these sony characters don't have the same appeal as nintendo characters.Not many people. So? We never claimed that it has nothing but super popular icons. What's your point?
my point is that no one will care about this because these sony characters don't have the same appeal as nintendo characters.
Aside from sony fanboys...
... who really knows about the fat girl from fat princess.
IIRC, Pokemon launched around the same time as N64 in Japan and long after the N64 everywhere else.
You just described every single 2D fighter, beat em up and even some 2D action games and RPGs. It's hard to take someone seriously when they oversimplify something to such a ridiculous degree.
Ok I should have said:
"Basically, you beat the crap out of each other on a 2D plane against 4 other players with platforming elements and random item drops".
My point is, this game is not unique enough to me, just like NSMB2 is not unique enough.
Just watched a vid of this... wow it's pretty shameless, even the hit effects are almost identical.
my point is that no one will care about this because these sony characters don't have the same appeal as nintendo characters.
Ok I should have said:
"Basically, you beat the crap out of each other on a 2D plane against 4 other players with platforming elements and random item drops".
My point is, this game is not unique enough to me, just like NSMB2 is not unique enough.
Yeah because Fat Princess is the highest profile Sony charactermy point is that no one will care about this because these sony characters don't have the same appeal as nintendo characters.
Ok I should have said:
"Basically, you beat the crap out of each other on a 2D plane against 4 other players with platforming elements and random item drops".
My point is, this game is not unique enough to me, just like NSMB2 is not unique enough.
Interesting...since you value uniqueness so much in each and every game you play surely you would've played some sequels,yes?Though all stars is a sony cash in on the formula made popular by smash,i don't think anyone should doubt that,basically superbot was created by sony just to ape the wildly successful smash formula,all stars could've been unique but it just had to have that family friendly nature etc. for sony
And maybe satisfy the fans that want a Sony crossover fighting game?
Interesting...since you value uniqueness so much in each and every game you play surely you would've played some sequels,yes?