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Hideki Kamiya on PlayStation All-Stars Battle Royale: "It's just a ripoff."

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Urvan

Banned
Seriously, I wish Battle Royale actually copied SSB MORE in regards to this. I LOVE the ring out to win gameplay and everything that comes with it (edge guarding, knock back, spikes, off stage fighting, etc.) My #1 issues with PASBR is the lack of ring outs. "Supers to win" won't give the same longevity IMO.

/Thread!
 
No it's wrong! you people live on by what we produce, you were born from a failed experiment that was made by Nintendo, you are like Frankenstein of gaming, you live on because Sony steal ideas from Nintendo and make it out like they never did, Super Smash bros is only the latest to the list, you did a Mario Clone, a Zelda Clone, Mario Kart clone (several),F-Zero clone,Fire Emblem Clone, you stole Final Fantasy, you stole every good franchise from Nintendo, Sony fans and developers are like Leeches on this industry, atleast be classy like Sega and Microsoft (that doesn't prove I like them either).

You won't be lasting long it seems.

I wonder how many 2D you would consider to be rip offs of Super Mario Bros. or the like. There's nothing wrong with other developers copying something, it is the way the industry has worked for years. As long as there's been improvements to the genre, style or whatever you want to call it I won't heistate to at least try it out and see if I enjoy it.

You should really relax man, at least don't judge a game till you played it first.
 

MisterHero

Super Member
I think this cuts right to why the debate -- if you're personally not invested in praising/deriding either Nintendo or Sony -- is laborious. Words like 'imitation', 'inspiration', 'ripoff', etc. get thrown around almost interchangeably by different users who seem to have different intentions when using them to the point where the discussion becomes entirely meaningless.

Is the game a ripoff in the literal sense? Is it just superficially similar while innovating? Does this even matter at all when subjectively evaluating its worth? I don't know. All I know is that when the debate just seems to boil down into establishing whether it's a ripoff or whether it's merely inspired by a certain game, we're clearly just meandering in semantics.
The initial comment came from a game creator. What any sort of gamers think isn't the issue.

Kamiya not only made the claim, but also gave a reason. Since the reason he gave had nothing to do with playing the game, maybe asking "Did he/you play the beta?" is missing the point too. There's at least 2 other threads for discussing PSASBR gameplay; that's not what this thread is addressing.

Maybe to him, even superficially aping others' hard work just to be successful goes against his game creator morals. Not only is he part of a group that got canned by Capcom and others for not being "successful enough", he's still making games that could be called fringe genres. Why? Because he likes making those kinds of games.

Of all the things the remarks could make him, a hypocrite doesn't exactly fit.
 

Ploid 3.0

Member

I like the fact that you can only kill with supers, it's balanced around that. You already have to fear losing points from the supers, holding your AP, keeping others from gaining AP, and a lot more. Being able to lose AP from being ringed out would lessen the meter management. Why build AP when can just ring someone out? Being knocked off the ledge in Sandover is enough to mess up your meter gain, all while your opponents are gaining meter and possibly kills.
 

.la1n

Member
I think 1v1 on PS All-Stars will be an interesting beast giving the pedigree behind the game. That's where I'm interested (as far as online vs 4 player) is concerned.
 

Urvan

Banned
You won't be lasting long it seems.

I wonder how many 2D you would consider to be rip offs of Super Mario Bros. or the like. There's nothing wrong with other developers copying something, it is the way the industry has worked for years. As long as there's been improvements to the genre, style or whatever you want to call it I won't heistate to at least try it out and see if I enjoy it.

You should really relax man, at least don't judge a game till you played it first.

You look like a smart guy, read all my posts you'll understand :)!
 

Penguin

Member
Sure that is why God of War 3 and Uncharted sold more than Skyward Sword. Clearly no one gives a shit and of course only games which sell have to have the privilege of debates being centered around them.

I thought they were all around the same ballpark of like 3.5-4 million (and God of War 3 also has a year and a half of sales on Skyward Sword.
 

Bulzeeb

Member
Seriously, I wish Battle Royale actually copied SSB MORE in regards to this. I LOVE the ring out to win gameplay and everything that comes with it (edge guarding, knock back, spikes, off stage fighting, etc.) My #1 issues with PASBR is the lack of ring outs. "Supers to win" won't give the same longevity IMO.

yeah, you can't do a match with final destination, no items, Sly only if the only way to win is using suppers :p
 

Urvan

Banned
yeah, you can't do a match with final destination, no items, Sly only if the only way to win is using suppers :p

It's like doing this will redeem the fact that it's a ripoff, the thing is they didn't rip it off the right way, if you took all these elements why not the ring outs to ? Supers or Ring outs it would've been the same reaction.
 

Ploid 3.0

Member
I think 1v1 on PS All-Stars will be an interesting beast giving the pedigree behind the game. That's where I'm interested (as far as online vs 4 player) is concerned.

Yeah when you get into fights against just one other person things are very different. You don't have to worry about being interrupted by another guy so you can go to town with the combos. You block more, try evading because the combos can buff up the other guy to the point that he gets his meter to where he wants it. It's like a mind game.

Sometimes in a 4player ffa two people are split to opposite sides of the room which is where my experience comes from. The camera is zoomed way out so I can't wait for the game to be released to have a up close 1v1.
 
That still doesn't change that the game wouldn't have had a First Person view if it wasn't already done and created before. It's a spin on the FPS genre, regardless if it was due to it's popularity or not still doesn't change that.

This game is currently getting a bad rep for taking it's spin on the Smash Bros Fighter genre. From what I recall, people tend to like Crash Team Racing and Sega All-Stars Racing which are spins on the Kart Racing genre Nintendo created. So as I've said before, I don't see anything wrong here other than Sony putting smash bros in their tags on a youtube video.

I could be off base, but there might be a bigger brouhaha made when the offense is committed by first party/manufacturers themselves? Sony made the call to create/publish/finance this game. They need to be able to bear the brunt of the criticisms/allegations/condemnations/comparisons launched at them/this game. They can also rightly accept any praise/compliments/kudos, that come their way. Sony is a multinational corporation (as are Nintendo and MS), whom is able to survive generations of hardware and electronics manufacture.

There are differences when a third party creates a game inspired by other source materials. One difference, is that an inspired* game, might even appear on the system of that which inspired initially.

This entire thread seems to be coming to a bigger head, because it might be symptomatic of Sony and their history of lifting inspiration from Nintendo (and others)....but this seems to be the first time*** a well respected, high profile developer is globally - being blunt and completely honest without an PR mouthpiece.

***(twitter has farther reach than Mikami and his PS2/chainsaw interview on JP radio)

^side note: I like each Ninty, Sony and MS, they each have cool things they bring to each medium.
 
You look like a smart guy, read all my posts you'll understand :)!

I've read a few and sorry kid, it was treading on gamefaqs fanboy wars material. If you can discuss this subject without resorting to picking up your e-weaponry to defend whichever company you think is the best then good, but it sure as hell doesn't seem that way.
 
The initial comment came from a game creator. What any sort of gamers think isn't the issue.

Well, it matters insofar as we're having a meta discussion about his comments. Whether you agree or disagree with his assessment of the game being a ripoff or not depends seemingly entirely on one of the following:

1.) Your ideals in regards to how strong a role originality plays in design.

2.) Your first-party allegiances.

As for the "hypocrite" remark, I'm assuming that much of your post was in reference to the poster I quoted and not me, because I've tried to not to really enter the "Kamiya is right!/Kamiya is a hack!" fray.
 

zroid

Banned
I've read a few and sorry kid, it was treading on gamefaqs fanboy wars material. If you can discuss this subject without resorting to picking up your e-weaponry to defend whichever company you think is the best then good, but it sure as hell doesn't seem that way.

you apparently missed the one where he admits he's trolling for our amusement
 
Do you honestly not see how All Stars is a Smash Bros rip-off? It's a 2.5D mascot brawler with similar stage design and combat. Just because the fighting mechanics are slightly different does not mean the game isn't a rip-off.

The term mascot brawler seemed to have just appeared this year. It never was a genre before. People normally use the term cross over for the description of this type of fighter, but that couldn't be used as an attack against PASBR and removes the idea that nintendo was "first" at something so mascot brawler is used alot recently.

SSB was a fighter that was made unique by having ring outs as the main means for winning and the roster was made up of Nintendo IP. Everything else is subject to genre (fighting) and the only thing that really has people in a bunch is the mascots and the party type play they are pushing (4 instead of 1-on-1).
 
I've read a few and sorry kid, it was treading on gamefaqs fanboy wars material. If you can discuss this subject without resorting to picking up your e-weaponry to defend whichever company you think is the best then good, but it sure as hell doesn't seem that way.
You sound more butt hurt than me about it bring a ripoff. chill out lol
 

TDLink

Member
The term mascot brawler seemed to have just appeared this year. It never was a genre before. People normally use the term cross over for the description of this type of fighter, but that couldn't be used as an attack against PASBR and removes the idea that nintendo was "first" at something so mascot brawler is used alot recently.

SSB was a fighter that was made unique by having ring outs as the main means for winning and the roster was made up of Nintendo IP. Everything else is subject to genre (fighting) and the only thing that really has people in a bunch is the mascots and the party type play they are pushing (4 instead of 1-on-1).

Jump Super Stars and its sequel Jump Ultimate Stars are the same subgenre as Smash Bros but very different both on a mechanics level and an appearance level. Sony could have tried harder to differentiate their game from Smash like that one did. They want the comparisons though because honestly they will help sales.
 
Seriously, I wish Battle Royale actually copied SSB MORE in regards to this. I LOVE the ring out to win gameplay and everything that comes with it (edge guarding, knock back, spikes, off stage fighting, etc.) My #1 issues with PASBR is the lack of ring outs. "Supers to win" won't give the same longevity IMO.

I honestly despise that model.

OH look, a dude just comes in when I 90% myself a player and rings him out. Nice.

SSB focus is to avoid damage. So people fleeing off the battle is a given, to remain with low percentage.

Here it's do or die. I like that. Sue me.

PS: Although maybe brawl would have not been so annoying if it had a proper smooth online. I remember when I simply dodged and dodged, and the lag input would allow the other player to time correctly the attacks. In singleplayer it works better I guess.
 

Penguin

Member
I honestly despise that model.

OH look, a dude just comes in when I 90% myself a player and rings him out. Nice.

SSB focus is to avoid damage. So people fleeing off the battle is a given, to remain with low percentage.

Here it's do or die. I like that. Sue me.

I've always seen this, but doesn't it just mean Smash offers more ways to play since you can play defensively or offensively?

As opposed to always needing to play offensively?
 

Urvan

Banned
I honestly despise that model.

OH look, a dude just comes in when I 90% myself a player and rings him out. Nice.

SSB focus is to avoid damage. So people fleeing off the battle is a given, to remain with low percentage.

Here it's do or die. I like that. Sue me.

Hey man chill out, you are entitled to your opinion after all :D
 
I've always seen this, but doesn't it just mean Smash offers more ways to play since you can play defensively or offensively?

As opposed to always needing to play offensively?

Yeah, I clarified that it works better on local mp. Online MP is when it becomes irritating, because of the netcode.

I'm looking at it in the full scope of things. And having a butter smooth online multiplayer will make it last more, community wise.

I kinda like that in this game you're retributed for what you do, and don't take the merit of other players in an opportunist way.


SSB was my most played game on my childhood, since we would gather and play every weekend for hours and hours. However, on melee and brawl, the chance of gathering was kinda removed, so they died fast on me. If brawl had a decent online MP, it would have lasted way more for me.
 
The term mascot brawler seemed to have just appeared this year. It never was a genre before. People normally use the term cross over for the description of this type of fighter, but that couldn't be used as an attack against PASBR and removes the idea that nintendo was "first" at something so mascot brawler is used alot recently.

You're probably right in the respect that it's a new classification but not an unwarranted one. I mean, we had games like DreamMix TV and Jump Super Stars which would absolutely fall into the category of, "mascot brawler".
 

Penguin

Member
Yeah, I clarified that it works better on local mp. Online MP is when it becomes irritating, because of the netcode.

I'm looking at it in the full scope of things. And having a butter smooth online multiplayer will make it last more, community wise.

I kinda like that in this game you're retributed for what you do, and don't take the merit of other players in an opportunist way.


SSB was my most played game on my childhood, since we would gather and play every weekend for hours and hours. However, on melee and brawl, the chance of gathering was kinda removed, so they died fast on me. If brawl had a decent online MP, it would have lasted way more for me.
Even then I feel you are simplifying a certain type of Smash play.

Like even if I got someone up to 90% doesn't mean someone can just walk over and do one move and take the kill. It's a possibility, but there are ways to defend against it both as the player dealing the damage and the player taking the damage.

And don't get me wrong, I know there is very much a strategy of snaking kills in Smash Bros, but don't think it's any diff than throwing a nade in a fire-fight in a shooter or something.
 

Sipowicz

Banned
it is a direct ripoff of smash brothers, just like little big karting and modnation are ripoffs of mario kart and and the move is a direct ripoff of the wii remote. they would not exist without their nintendo equivalent

one of sony's biggest failings this gen (and that's saying something given their level of failure this gen) has been their moronic attempts to ape nintendo, particularly because they've done such a fantastic job of carving out their own identity. they dont need to try an copy nintendo, they're good enough themselves

as for the sony defence force moniker, it is pretty childish but it couldn't be more apt. the worst, most idiotic, delusional and defensive posts i have ever seen on this forum have been in defense of sony and the ps3.

i have seen people on this forum paint the ps3 as a sucess because sony have (and i quote) "money coming in". i have seen people on this forum claim the ps3 will outsell the wii eventually and that "the ps2 won this gen"

such fuckwittery i hope never to see again
 
PSABR does not have 30+ characters. The final number is yet to be determined but all signs (including them saying only 20+) seem to point to it being in the low 20s. When it comes to these kinds of games character amounts do play a large role. If you want to play the franchise card Smash Bros has the following represented:

  • Mario
  • Zelda
  • F-Zero
  • Donkey Kong
  • Star-Fox
  • Pokemon
  • Fire Emblem
  • Kirby
  • Metroid
  • Ice-Climbers
  • Pikmin
  • Kid Icarus
  • Mother/Earthbound
  • Game and Watch
  • ROB
  • Metal Gear Solid
  • Sonic the Hedgehog

That's 17 different franchises, and not including Yoshi and Wario which both could be considered their own spin-offs of Mario. PSABR will definitely end up sporting a couple more franchises than just those in terms of its playable characters but it isn't enough to be significant. The fact that some of these represented franchises have multiple characters also is, I would think, a plus opposed to a minus. How are more characters a bad thing?

Thank you for being the first to respond to my post with a serious rebuttal, and not some trollish "lolz it's funny but I am unable to articulate why" kind of remark.

Firstly, I never said that PASBR would consist of a 30+ roster. I'm aware that it's confirmed to be 20+, and that a more specific number is rumoured to be around 24. I was merely pointing out that Sony could feasibly arrange a cast of 30+ characters all from seperate firsty-party IPs, if they so wished.

Regarding your list, I was talking strictly first-party, so Solid Snake and Sonic have no bearing here - if we were allowing third-party characters then a cast number could be potentially inifinite in number! Remove those two and you have 15, or 17 if you want to include Yoshi and Wario. I think that's a bit of a stretch personally, but whatever. Now, that list consists of the franchises represented in the third game Brawl, right? So you're comparing the third game in a franchise (Brawl) to the first game in a franchise (Battle Royale). Yet already, it's looking very possible that PASBR will feature a greater number of first-party franchises represented (we've got 10 confirmed), and that in my book is a genuine advantage. It adds more diversity. Is it a "significant" thing? I dunno, but the member I responded before-hand mentioned a limited roster, and I just thought that PASBR's roster is anything but limited.

Are more characters a bad thing? It depends, in my opinion. Clones definitely; secondary characters not so much. But the way I see it, a slot is wasted if it's given to either of those instead of a character from a IP not yet represented. That would explain why so many are vexed at the possible inclusion of Evil Cole in the beta leak thread. If it's confirmed he has his own seperate slot from Good Cole, then that's a disservice to other IPs and the final roster.
 

TDLink

Member
Thank you for being the first to respond to my post with a serious rebuttal, and not some trollish "lolz it's funny but I am unable to articulate why" kind of remark.

Firstly, I never said that PASBR would consist of a 30+ roster. I'm aware that it's confirmed to be 20+, and that a more specific number is rumoured to be around 24. I was merely pointing out that Sony could feasibly arrange a cast of 30+ characters all from seperate firsty-party IPs, if they so wished.

Oh, absolutely. Nintendo could as well if they wanted though. I mean there are a ton of Nintendo franchises not represented in Smash as of yet (or at least not with a playable character) and likewise a ton of Sony properties mysteriously missing from PSABR.

Regarding your list, I was talking strictly first-party, so Solid Snake and Sonic have no bearing here - if we were allowing third-party characters then a cast number could be potentially inifinite in number! Remove those two and you have 15, or 17 if you want to include Yoshi and Wario. I think that's a bit of a stretch personally, but whatever. Now, that list consists of the franchises represented in the third game Brawl, right? So you're comparing the third game in a franchise (Brawl) to the first game in a franchise (Battle Royale). Yet already, it's looking very possible that PASBR will feature a greater number of first-party franchises represented (we've got 10 confirmed), and that in my book is a genuine advantage. It adds more diversity. Is it a "significant" thing? I dunno, but the member I responded before-hand mentioned a limited roster, and I just thought that PASBR's roster is anything but limited.

Well actually if you remove the third parties from both games then Brawl does actually end up having more franchise representation than PSABR (although again, the difference is negligible). Yeah Brawl is the 3rd in its series but you can't actually compare PSABR to a N64 game released 15 years ago. You need to compare a franchise to its current direct competitors.

Are more characters a bad thing? It depends, in my opinion. Clones definitely; secondary characters not so much. But the way I see it, a slot is wasted if it's given to either of those instead of a character from a IP not yet represented. That would explain why so many are vexed at the possible inclusion of Evil Cole in the beta leak thread. If it's confirmed he has his own seperate slot from Good Cole, then that's a disservice to other IPs and the final roster.

In terms of diversity, that can definitely still come from secondary characters. For example, sure Smash has both Zelda and Link heralding from The Legend of Zelda franchise but they play completely differently. On the other hand Mario and Luigi are quite a bit more similar and their differences are minor, a similar situation to what could end up happening with Good and Evil cole. Those kinds of clones are obviously just easier to put in with some extra dev time. If Evil Cole didn't exist it doesn't necesarilly mean a better character would have taken his spot, it could just mean they didn't have time to create another full character and thew him in as a bonus. Although, I am just hypothesizing here.
 
I can't be objective on Kamiya's claims, as to me the man is a god. I mean, he made Okami, possibly my favorite single game ever, plus Resident Evil 2, Devil May Cry, Viewtiful Joe, Bayonetta... just too many of my favorite games. He could defend Michael Pachter and I wouldn't be mad at him.

That said, I'm all for more Smash Bros clones. In fact, they're long overdue. Companies didn't take so long to clone Street Fighter 2, and while many of those clones have been deservedly relegated to obscurity, I think it's obvious many others are still remembered fondly, and some even gave back to the genre, inspiring stuff that would be reabsorbed into Street Fighter itself (case in point: Super bars).

The only thing is, this particular Smash Bros clone doesn't appeal to me at all. The characters aren't nearly as charismatic, and the whole thing clashes so jarringly against itself (too many different styles/degrees of realism, as opposed to Smash's distinctive, unifying style). To me it's just as jarring as that Takara DreamMix TV World Fighters game.

The thing is, at this point, I'm not sure if it's so easy to make a Smash Bros clone without Nintendo characters. One I found quite successful, not to mention quite original with a few of its mechanics, was Jump Super/Ultimate Stars (again, because it had an attractive, unified style).
 

Penguin

Member
In terms of diversity, that can definitely still come from secondary characters. For example, sure Smash has both Zelda and Link heralding from The Legend of Zelda franchise but they play completely differently. On the other hand Mario and Luigi are quite a bit more similar and their differences are minor, a similar situation to what could end up happening with Good and Evil cole. Those kinds of clones are obviously just easier to put in with some extra dev time. If Evil Cole didn't exist it doesn't necesarilly mean a better character would have taken his spot, it could just mean they didn't have time to create another full character and thew him in as a bonus. Although, I am just hypothesizing here.

But Peach, Bowser, Wario and Yoshi are also all vastly different characters.

Or Pikachu, Lucario and Pokemon Trainer.

I don't mind using multiple characters from the same franchise, if they come equip with their own unique moves and play styles.
 

MisterHero

Super Member
Well, it matters insofar as we're having a meta discussion about his comments. Whether you agree or disagree with his assessment of the game being a ripoff or not depends seemingly entirely on one of the following:

2.) Your first-party allegiances.
There wouldn't be any metadiscussion if people accepted that Sony tagged their video with Smash Bros, and wanted it to pop up when people search for Smash Bros.

If one wants to understand why this one incident grates on so many fans, they can just look years back at Sony's attitude towards Nintendo. They set themselves up to be cooler and more modern alternative to the kiddy gimmick toy company. Sony releasing motion controls/an upgraded Eyetoy would've been tolerable anytime. Instead, they mocked Nintendo and made a cynical reach for the same thing (Sixaxis). While they did fine with having their diverse library of games that weren't Nintendo-like, their fanservice game happens to at least LOOK LIKE a Nintendo game.

The kinds of gamers that post on NeoGAF not only play the games, but absorb the industry media, and have infinite capacity to discuss both. It shouldn't be suprising that some have strong feelings for these companies, and the fandom blame game is getting really old.

Referring to many other posts; I think this thread has shown that a garbage post is a garbage post, despite some claiming to be above behavior like "allegiances" (as if making several ironic parody posts is any better, honestly). People being Sony or Nintendo fans has nothing to do with Sony's Youtube stunt, a more recent of many antics.

Unless someone at Sony was playing a prank, they invited the comparison, that's the truth. It's no console fan's fault, not Hideki Kamiya's fault, just Sony's. If Nintendo did the same thing, it would be their foul-up too.

Hopefully I can exit the thread on this note, it's hard to stop spectating. :p

As for the "hypocrite" remark, I'm assuming that much of your post was in reference to the poster I quoted and not me, because I've tried to not to really enter the "Kamiya is right!/Kamiya is a hack!" fray.
Yes, it was referring other posts.
 
Jump Super Stars and its sequel Jump Ultimate Stars are the same subgenre as Smash Bros but very different both on a mechanics level and an appearance level. Sony could have tried harder to differentiate their game from Smash like that one did. They want the comparisons though because honestly they will help sales.

That is a very reasonable response and I would have to agree you may have a point there.

You're probably right in the respect that it's a new classification but not an unwarranted one. I mean, we had games like DreamMix TV and Jump Super Stars which would absolutely fall into the category of, "mascot brawler".

True but almost every crossover fit that definition because the characters are recognizable figures from their respective franchises (sometimes owned by different companies). Battle Arena D.O.N, the capcom vs series, the KOF and many others technically fit the term "mascot" brawlers. But the term "crossover" fits better because Sony technically never had a "mascot" for the PS brand unlike nintendo.

There wouldn't be any metadiscussion if people accepted that Sony tagged their video with Smash Bros, and wanted it to pop up when people search for Smash Bros.
When did this happen because I just looked em up and neither the Official nor the blog posts for the game have that tag.

If one wants to understand why this one incident grates on so many fans, they can just look years back at Sony's attitude towards Nintendo. They set themselves up to be cooler and more modern alternative to the kiddy gimmick toy company. Sony releasing motion controls/an upgraded Eyetoy would've been tolerable anytime. Instead, they mocked Nintendo and made a cynical reach for the same thing (Sixaxis). While they did fine with having their diverse library of games that weren't Nintendo-like, their fanservice game happens to at least LOOK LIKE a Nintendo game.


Lets take this back a bit. One of the reasons you will get no real acknowledgement for the supposed imiations is simply because of when things like the Sixaxis, and the move capabilities were patented and demonstrated.

And Sony may aim at markets that overlap but their main allure is always a more mature crowd. If you compare the games and libraries and find a only a few titles that share passing resemblances then you really shouldn't be so upset.

Unless someone at Sony was playing a prank, they invited the comparison, that's the truth. It's no console fan's fault, not Hideki Kamiya's fault, just Sony's. If Nintendo did the same thing, it would be their foul-up too.

The truth is that people have already done comparisons and the games really don't seem to have much in common outside of the crossover theme.
 
Well actually if you remove the third parties from both games then Brawl does actually end up having more franchise representation than PSABR (although again, the difference is negligible).

We don't know that yet until we all see Battle Royale's finalised roster. It's got to be 15 first-party characters at least, which would be equal with Brawl, ignoring Yoshi and Wario as spin-offs. We're already on 10, Sackboy and Ratchet & Clank are certainties, and Nariko, Spike and Sir Daniel Fortesque were leaked in the beta. There's got to be more to come - I'll be seriously disappointed if it's just third-party additions after that.

Yeah Brawl is the 3rd in its series but you can't actually compare PSABR to a N64 game released 15 years ago. You need to compare a franchise to its current direct competitors.

I guess you're right. Even though the N64 was Nintendo's third home console and the PS3 is, unsurprisingly, Sony's third home console, it just doesn't feel wholly fair to compare Battle Royale with the first Super Smash Bros.

In terms of diversity, that can definitely still come from secondary characters. For example, sure Smash has both Zelda and Link heralding from The Legend of Zelda franchise but they play completely differently. On the other hand Mario and Luigi are quite a bit more similar and their differences are minor, a similar situation to what could end up happening with Good and Evil cole. Those kinds of clones are obviously just easier to put in with some extra dev time. If Evil Cole didn't exist it doesn't necesarilly mean a better character would have taken his spot, it could just mean they didn't have time to create another full character and thew him in as a bonus. Although, I am just hypothesizing here.

I feel quite strongly on this matter. You're right that secondary characters can still offer diversity, but from a personal standpoint, I'm just really resistant to the idea of them featuring in Battle Royale. For every Evil Cole, Sully or Dr Nefarious, there could be a Robbit, Kat or Wander instead. I'd just prefer to see as many different franchises represented as possible - that's my utopic vision of this game. I want to gorge on as much nostalgia and fan service as I possibly can.
 
WHO THE FUCK IS LUCAS

coreyhaimlucas.jpg
 

TDLink

Member
But Peach, Bowser, Wario and Yoshi are also all vastly different characters.

Or Pikachu, Lucario and Pokemon Trainer.

I don't mind using multiple characters from the same franchise, if they come equip with their own unique moves and play styles.

Yes, you are correct. That is essentially the point I was trying to make. While Smash does have some "clones" (Mario/Luigi, Link/Toon Link, CapnFalcon/Ganondorf, Fox/Falco) for the most part secondary characters are pretty unique and those "clones" are kept at a minimum.

We don't know that yet until we all see Battle Royale's finalised roster. It's got to be 15 first-party characters at least, which would be equal with Brawl, ignoring Yoshi and Wario as spin-offs. We're already on 10, Sackboy and Ratchet & Clank are certainties, and Nariko, Spike and Sir Daniel Fortesque were leaked in the beta. There's got to be more to come - I'll be seriously disappointed if it's just third-party additions after that.

Yeah I was including Yoshi and Wario but you are right, the full PSABR roster hasn't been unveiled yet. Any difference in franchise representation anyways is going to be 0-3 at this rate which, like I said, is pretty negligible. In terms of "representation" they are about even there.

I feel quite strongly on this matter. You're right that secondary characters can still offer diversity, but from a personal standpoint, I'm just really resistant to the idea of them featuring in Battle Royale. For every Evil Cole, Sully or Dr Nefarious, there could be a Robbit, Kat or Wander instead. I'd just prefer to see as many different franchises represented as possible - that's my utopic vision of this game. I want to gorge on as much nostalgia and fan service as I possibly can.

I agree that more franchise representation is always better but even more important is gameplay diversity. Hypothetical scenario: If you tell me you can make Jak and Daxter two separate characters with completely different movesets or have Lara Croft and Nathan Drake but they both play pretty similarly, I would prefer to have the more unique moves of Jak and Daxter and then just 1 of Lara or Nate opposed to both.

I really hope Wander makes it in though.
 

TDLink

Member
Mario and Luigi aren't clones in Brawl.

Not exactly but they are close enough. They feel a tad different and mechanically have some small differences, sure. In general they look the same and have mostly the same moves though (albeit it with different properties). To "pros" there is a difference to a casual player it is harder to notice and understandable that people would call them "clones".
 

TDLink

Member
They only share two moves. Yoshimitsu and Mitsurugi in SoulCalibur share more moves than that.

They share more than two, they are just slightly altered. The fact that luigi's fireball is green and goes horizontal does not make him a drastically different character from mario's which is red and bounces, for example. Yes for people who play the game hardcore little things like that are a big deal but for the casual player it isn't.

Regardless, this is not the topic to debate this sort of thing.
 
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