JohnnyFootball
GerAlt-Right. Ciriously.
I recently completed Fallout 4 and earned my platinum trophy.
Verdict: I loved the game and it certainly gave me my "Fallout fix." However, I personally can't help but feel that the game wasn't as good as New Vegas or even Fallout 3.
What I loved:
1. The world. It never gets odd wondering from place to place, building to building and seeing what you can find.
2. Weapon and armor modding: I really dug this feature.
3. Radiant quests. It was nice to always have the option to level up and farm XP.
4. No level cap.
What I didn't think was an improvement and needed work:
1. The dialogue system had some issues.
I wasn't a fan of having a voiced protagonist as I felt the dialogue options were far too limited and vague in few but not all instances. In New Vegas and Fallout 3 it was always crystal clear what you wanted to say as the dialogue was completely spelled out. I also was very frustrated how some missions required you to go back to a companion for completion, but you had to actually make them a companion before you could get quest dialogue. Another potential major issue is that there were a few instances where talking to someone forced you to start a quest that could have consequences that you weren't ready to deal with. In one instance you were required to turn in a previous quest to the BoS captain, BUT it immediately defaulted to dialogue that forced the Railroad to become hostile.
2. Companions more often than not, got in the way. It was extremely annoying when they would block the doorways and/or cause you to get stuck.
3. The settlements ultimately felt pointless. I know some people loved them, but I never once really felt that they made the game better. They always felt like a chore and the UI was pretty terrible. I particularly hated that in order to get the maximum benefit out of them you had to invest several perks. I personally wished they would have scrapped settlements and just created some more quest lines OR just kept them similar to what they did in Skyrim.
4. Too much emphasis on using violence and not enough on speech. This was one of my favorite things about New Vegas, was that many many quests enabled characters with a high speech build to be able to talk their way out of many fights. You could do this even in the final battle! Thats not to say it was non-existent in Fallout 4, but I was big time disappointed that you couldn't use speech to have factions work together and/or have a truce.
5. Too much damn entering and exiting. This was my biggest hope for Fallout 4 is that we would do away with many of the loading screens, but no. Many buildings had multiple layers of going in and out. The Pedwyn for instance.
6.VATS issues. How often did I use VATS and it would miss at point blank range?
7. The perk tree had its good and its bad. I didn't like that it could take many many levels to build up the character you wanted to be. On things like weapon damage and armor strength I get it, but on things like Sneak, why shouldn't you be able to maximize it early if you wanted to be a sneaky character? Also some perks ended up being a major disappointment such as the mysterious stranger which hardly ever appeared. Same with bloody mess. I wanted crazy gore!
Here are some of my thoughts. What did you like didn't like?
I felt this was worth of its own thread since the OT thread is more game-related questions.
Verdict: I loved the game and it certainly gave me my "Fallout fix." However, I personally can't help but feel that the game wasn't as good as New Vegas or even Fallout 3.
What I loved:
1. The world. It never gets odd wondering from place to place, building to building and seeing what you can find.
2. Weapon and armor modding: I really dug this feature.
3. Radiant quests. It was nice to always have the option to level up and farm XP.
4. No level cap.
What I didn't think was an improvement and needed work:
1. The dialogue system had some issues.
I wasn't a fan of having a voiced protagonist as I felt the dialogue options were far too limited and vague in few but not all instances. In New Vegas and Fallout 3 it was always crystal clear what you wanted to say as the dialogue was completely spelled out. I also was very frustrated how some missions required you to go back to a companion for completion, but you had to actually make them a companion before you could get quest dialogue. Another potential major issue is that there were a few instances where talking to someone forced you to start a quest that could have consequences that you weren't ready to deal with. In one instance you were required to turn in a previous quest to the BoS captain, BUT it immediately defaulted to dialogue that forced the Railroad to become hostile.
2. Companions more often than not, got in the way. It was extremely annoying when they would block the doorways and/or cause you to get stuck.
3. The settlements ultimately felt pointless. I know some people loved them, but I never once really felt that they made the game better. They always felt like a chore and the UI was pretty terrible. I particularly hated that in order to get the maximum benefit out of them you had to invest several perks. I personally wished they would have scrapped settlements and just created some more quest lines OR just kept them similar to what they did in Skyrim.
4. Too much emphasis on using violence and not enough on speech. This was one of my favorite things about New Vegas, was that many many quests enabled characters with a high speech build to be able to talk their way out of many fights. You could do this even in the final battle! Thats not to say it was non-existent in Fallout 4, but I was big time disappointed that you couldn't use speech to have factions work together and/or have a truce.
5. Too much damn entering and exiting. This was my biggest hope for Fallout 4 is that we would do away with many of the loading screens, but no. Many buildings had multiple layers of going in and out. The Pedwyn for instance.
6.VATS issues. How often did I use VATS and it would miss at point blank range?
7. The perk tree had its good and its bad. I didn't like that it could take many many levels to build up the character you wanted to be. On things like weapon damage and armor strength I get it, but on things like Sneak, why shouldn't you be able to maximize it early if you wanted to be a sneaky character? Also some perks ended up being a major disappointment such as the mysterious stranger which hardly ever appeared. Same with bloody mess. I wanted crazy gore!
Here are some of my thoughts. What did you like didn't like?
I felt this was worth of its own thread since the OT thread is more game-related questions.