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I played Everybody's Gone to the Rapture. It's shit. The fuck is this game?

Calling it a game is a stretch imo.

Calling this a decent contribution to the discussion is a stretch IMO.

Jfc like the ONLY good thing to come out of Gamergate was the acknowledgement that 'games' are by their nature fluid and come in many different forms, and STILL we have to put up with shit like this.
 
Im with the times, it's push forward and hear the story thing, it has no mechanics whatsoever apart from "find waypoint". Not a game, not for me.

It obviously does have mechanics, but it could have literally no mechanics and still be a game, just as Derek Jarman's 'Blue' is still a film despite the fact that the only visual element is an unchanging blue screen.
 

Laughing Banana

Weeping Pickle
Oh no, a person in here not critiquing a game with the depth, style, and eloquence of Shakespeare, whatever will we do.

...I mean, really now.
 

Trogdor1123

Gold Member
Expecting better implies that something wrong is happening. I guess that is where we differ.

Cursing as a display of strong emotion, in appropriate context, is fine by me.
Yep, agree. I think if you can use a different word that isn't so vulgar there is no reason to swear.

To be clear here, I am a total hypocrite here. I swear up a storm, I just wouldn't do it in a place I deemed public, and a thread title is public imo. Not the content of the thread though, which makes little sense I suppose.
 

angelic

Banned
It obviously does have mechanics, but it could have literally no mechanics and still be a game, just as Derek Jarman's 'Blue' is still a film despite the fact that the only visual element is an unchanging blue screen.

not really, its all just find the next person or area. Next you'll say that famous classical music piece that's just silence is a song. It's not, its silence.

Anyway, game or not, it's still crap. It could have been decent if a proper designer got hold of it, it looks and sounds great.
 

Bowl0l

Member
I played Everybody .. on launch day. It gave me motion sickness after playing for 15 minutes. Tried 3 more times at different days but i couldn't get used to it. I gave up and proceed to read the ending in the Internet instead.
 
not really, its all just find the next person or area. Next you'll say that famous classical music piece that's just silence is a song. It's not, its silence.

Anyway, game or not, it's still crap. It could have been decent if a proper designer got hold of it, it looks and sounds great.

Don't even get me started on music. I literally have a degree in music with a specialism in experimental music. If 4'33" is too avant garde for you then you really don't want to know what's happened in the past 65 years since it was composed.

Please don't test my patience with crap on what is and what isn't a particular art form, especially when you've proven my point by referring to 4'33" as a piece of classical music. I mean, Rapture is much more of a 'game' than 4'33" is a piece of music, for a start.

We're not talking about definitions here, we're talking about ideology. You're extremely conservative (culturally, not necessarily politically), and want video games (and all other art, apparently) to reflect that, by being traditional and predictable and conventional etc etc.
 

rawd

Member
I'm mad at myself I wrote down all of the radio codes expecting some puzzle to require them at some point :/
 

Strings

Member
Yeah. Like, at least have a story worth telling if you're going to go all in on it :/

The night sky was pretty good though. Otherwise, complete waste of time.
 

Aurongel

Member
I'll argue harder for narrative games than anyone else on GAF but MANNNNnnnnn does Everybody Gone to the Rapture suck.

It's not even the best game of that type that Studio has made.
 

angelic

Banned
Don't even get me started on music. I literally have a degree in music with a specialism in experimental music. If 4'33" is too avant garde for you then you really don't want to know what's happened in the past 65 years since it was composed.

Please don't test my patience with crap on what is and what isn't a particular art form, especially when you've proven my point by referring to 4'33" as a piece of classical music. I mean, Rapture is much more of a 'game' than 4'33" is a piece of music, for a start.

We're not talking about definitions here, we're talking about ideology. You're extremely conservative (culturally, not necessarily politically), and want video games (and all other art, apparently) to reflect that, by being traditional and predictable and conventional etc etc.

You're really, really close to sounding like that "I'm an expert" japan guy.

1/ The silence "music" is not music, it's silence. I dont care about your degree, a recorded piece of silence is not music.

2/ I'm not trying to test your patience, you're not the centre of the universe, stop getting in a flap.

3/ You know nothing about me and my feelings on gaming, I like experimental games. Rapture is push forward on stick to have a story read to you. It's not a game.
 

hughesta

Banned
I'm a fan of games like these and yeah, this is one of the worst games I've ever had the displeasure of buying and playing. Just a tedious slog.

[can't wait for the influx of "wow you must not have played a lot of games then!" posts. I have played a lot of games, I just tend to avoid games I'll obviously not enjoy.]
 

Spoo

Member
My experience with this game was really, really *bad*. I remember aimlessly wandering about near what I would expect was close to the end of the game, because I had lost sight of where I needed to travel to. Since travelling anywhere in this game is a complete chore, and there's something like a few virtual miles of relatively nothing to be found, that was the death of it for me.

The fact that I got so far through it is kind of a miracle, because other than one narrative thread I had some interest in, everything else was mediocre to downright bad. I don't mind games that house their narrative core in an interactive shell (I adored Gone Home), but TCR seems to think removing all forms of interaction from their games is a virtue, but they don't actually provide compelling narratives to justify it. Amnesia : AMfP was the same deal -- fluff, and more fluff, as if the team itself is lacking a needed programmer or two and is comprised solely of too many artists who want to show off.

Of course, I played this game on PS4, and got all of like 10 FPS as I played, so the visual side is a mixed bag and that is putting it mildly.

This game gives walking simulators a bad name, which is about the worst thing I think can be said for it or any game.
 
You're really, really close to sounding like that "I'm an expert" japan guy.

1/ The silence "music" is not music, it's silence. I dont care about your degree, a recorded piece of silence is not music.

2/ I'm not trying to test your patience, you're not the centre of the universe, stop getting in a flap.

3/ You know nothing about me and my feelings on gaming, I like experimental games. Rapture is push forward on stick to have a story read to you. It's not a game.

Incredibly, you don't get to decide what is or isn't music, or a game, or a film, or anything. It's already been decided for you, and conservatives have lost this cultural war, sorry.
 
I think it's really problematic that people lump all 'narrative games' in together. I'd argue that Rapture isn't really a narrative game like Firewatch or Life is Strange, or even Gone Home, which are very linear and would easily translate to a different artform.

I'd actually argue that Rapture has too much narrative and story. It's very much a 'place' game, it's all about the environment, the interiors, the feeling of just being there. The human drama feels really irellevant, especially as there are no humans around any more. I can imagine the game, entirely devoid of orbs and radios and things, but with a little bit more very subtle environmental storytelling, being much more satisfying. Obviously it would be much shorter, but in some ways it would be incredible to just explore that part of England on our own, with a few hints of what had happened to the inhabitants but nothing really concrete. Almost like a digital art installation.
 

angelic

Banned
I get all of that, I'm not a complete heathen, I'm all for arty games but it wasn't a good one. I'm a brit, I enjoyed seeing a country village done in a game for once, and enjoyed the subtlety of the narrative (but not the total lack of payoff). The poor signposting, ridiculous walk speed, and total lack of anything gamey in it meant that it sapped away all of my goodwill to the point where all that was left was pure resentment towards it. And I didnt even pay for it, it was on psplus.
 
It's basically walking around the village and listening to a sci-fi radio play set in that village. Some of the vignettes from that radio play are interesting but the final payoff is very disappointing. And honestly following the ball of light is an unecessarily confusing and difficult thing to do. Tha ball is only there to make sure you listen to the radio play in the right order, so it's only necessary because of overly rigid narrative design. And I ended up listening to things in the "wrong" order anyway because it's difficult to follow the ball correctly.
 
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Deleted member 80556

Unconfirmed Member
It's not the best kind of game in its genre, but I still found it beautifully. Loved how the small English town highlighted the importance of relationships between the characters.

It's not an accessible game. Not all art has to be. Some people like things that are not accessible, that's why directors like David Lynch have cult followings. But I hate the word "pretentious", because it can be applied to anything[/I.That thing you like? Yeah, someone somewhere thinks it's pretentious. There's still people calling 2001 pretentious, when it's one of cinema's all time classics. People seem to like "pretentious" as a word, rather than just plainly saying they don't like a thing. But anyway, end rant.

Oh, forgot about The Beginner's Guide and Stanley Parable. A couple more excellent walking sim examples.

But yeah, these are way better in their genre. The Beginner's Guide still creeps into my mind ever now and then. Such a great thing.
 
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Deleted member 325805

Unconfirmed Member
It's dog shit sandwich, an absolute bore fest with horrific performance, I actually can't think of a game with worse frame rate issues off the top of my head.
 
This was the game that finally convinced me to never buy or play another fucking walking sim game ever again. Hated every one I've tried to date, doubt it'll ever change.

Some genres are just not for everyone, accept it and move on.
 

angelic

Banned
It's not the best kind of game in its genre, but I still found it beautifully. Loved how the small English town highlighted the importance of relationships between the characters.

It's not an accessible game. Not all art has to be. Some people like things that are not accessible, that's why directors like David Lynch have cult followings. But I hate the word "pretentious", because it can be applied to anything[/I.That thing you like? Yeah, someone somewhere thinks it's pretentious. There's still people calling 2001 pretentious, when it's one of cinema's all time classics. People seem to like "pretentious" as a word, rather than just plainly saying they don't like a thing. But anyway, end rant.



But yeah, these are way better in their genre. The Beginner's Guide still creeps into my mind ever now and then. Such a great thing.


But 2001 was pretentious, and rapture is pretentious. In many people's opinions. It's nice that they exist as art, I'm happy people enjoy them, but I absolutely didnt.
 
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Deleted member 80556

Unconfirmed Member
But 2001 was pretentious, and rapture is pretentious. In many people's opinions. It's nice that they exist as art, I'm happy people enjoy them, but I absolutely didnt.

I bet people like you thought Michelangelo's art was pretentious in his time as well.

Again, just because you didn't like it doesn't make it pretentious. EDIT: If you're going to say they're pretentious, you might as well tell me what is pretentious for you.
 

wipeout364

Member
I enjoyed EGTtR more than gone home. I felt gone home was weak with the payoff with regard to story. It felt like a big build up to nothing whereas EGTTR delivered a much better overall experience. Although it may have gone on too long and overstayed it's welcome.

I think EGTTR was not nearly as good as Dear Esther, or my personal favorite in this genre The vanishing of Ethan Carter which I really liked. Fire watch suffered from the same problem as Gone Home in that there was a big build up to nothing of significance but the characters in Fire watch redeemed it more than gone home for me.
 

Poppyseed

Member
My favorite walking simulator, hands down. The story is lovely.

Certainly up there. I loved Gone Home, did not like Firewatch (utter snooze), loved Edith and Ethan Carter, but something about the setting in Rapture just captured me. Movement speed was no issue holding down R2. The story was brilliant, and I loved discovering the relationships throughout. The music was also absolutely fantastic.

The ending had me about in tears, too. Ahhh good times.
 
I'm on the same boat. I really wanted to like it due to the premise and setup but good grief are the walking controls horrid. I hate the term walking simulator but if any game defines that statement, it's this one.

I gave up halfway and just read up on the rest. Didn't even bother watching the ending on YouTube. Great story and premise, but a bad game imo.

Best wishes.
 
I liked the game overall. I was able to follow the disjointed narrative which, IMO, had some real emotional weight and especially enjoyed the first ball of light.

The main character, if you can call it that was my least favorite of the characters, despite her being
cheated on
. I also really wish you knew who you were walking around as; probably the main character.

The graphics were beautiful and I loved the score. However, the walking speed is abysmal and really tried my patience at times, especially when trying to get the trophies.

All that being said, I can't fault people for not liking the game. All the complaints are legitimate and there are better WS available.
 

joe_zazen

Member
The single biggest justified criticism of this game is the walking speed.

The engine had issues with faster movement, esp on PS4. The fast walk was a late edition caused by Sony Santa Monica's play testing results; I imagine most/all of the testers reacted like the OP. One of the co-directors found working with Sony quite stressful and unpleasant.

Personally, I found it gave the game a bit of zen by forcing the player to slow down and I think it was a deliberate design choice. I know playing destiny left me wondering if other gamers ever slow down when playing, it seemed to always be a sprint to the end. I chuckle thinking of them playing Rapture.

thats great, but its not a game.

Video games are nothing but interactive entertainment, and Rapture qualifies.
 

vio

Member
Edith Finch and Vanishing of Ethan Carter are much better games. Firewatch is by far best in the genre.
 
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Deleted member 10571

Unconfirmed Member
I enjoyed it a lot and it's among my favorite games this gen /shrug :)
 

wouwie

Member
One of my favourite games ever and a memorable experience. I played it twice and it really clicked on my 2nd playthrough because i knew what the game was and wasn't (e.g. it was not an exploration game since there was nothing to discover other than the conversations). In my 2nd playthrough, i took notes of the conversations and had a far better understanding of each story line and characters. It was a beautiful game too (performance could have been better on PS4 but it didn't really bother me) and the music was just superb, as was the voice acting. I loved the fact that the characters had no face which means it was up to your own imagination to fill in the details. The walking speed never bothered me because just being there in this wonderful world was the main appeal for me.

For reference, i enjoy most "walking simulators" (such as Dear Esther, Edith Finch, Ethan Carter, Firewatch) since i love the genre. One exception was Gone Home, which i gave up on very fast (maybe i should give that game another go). But EGTTR is still my favourite. One day i'll go through it again.
 
I'm the opposite, I really liked Everyone's gone to the Rapture, the visuals, writing and music were really good and I enjoyed exploring a lot. My one big complaint is how slow you walk at times is insufferable.

Gone Home on the other hand I played for 20 minutes and was bored senseless...
 
Played it, Completed it, Think i only got a couple of achievements, Missed loads of stuff. Didnt wanna go through it again, I would in VR though.
 

CyberChulo

Member
Yeah. I bought this game when it came out. I did finish it. The story and the way it plays looks like it would be better suited as one of those independent broadway plays instead of a game.
 

NinjaBoiX

Member
I genuinely couldn't tell you what happened in this game, as in what the ending was. Ironically I just watched a speed run doing it in under 5 minutes so saw the final cut scene again but I'm still non the wiser.
 

eXistor

Member
Good game imo, my main issue was with the lack of diverse interiors. One of my favortie things to do in games is explore environments like lived-in houses and Rapture should have been amazing in that regard; it's pretty much all about finding out what happened to the people living there. I was very disappointed to see that so many locations were just all the same and didn't really feel like a different person lived in this or that house. The game still had enough good moments and locations though.

/edit: couldn't care less about the story, there were some good vignettes that workes for me, but the overall story was...whatever.

Gone Home on the other hand I played for 20 minutes and was bored senseless...
Gone Home was heaven for me, that's exactly the type of thing I love, exploring an unfamiliar, but clearly lived in house. Every room exudes character and is just interesting and exciting to explore. The cherry on top was the story, but I would have been content with just walking and exploring.
 

Gaogaogao

Member
Played it, Completed it, Think i only got a couple of achievements, Missed loads of stuff. Didnt wanna go through it again, I would in VR though.

vr actually makes alot of sense for this game. outside of vr though, its way too slow. just a whole lotta nothing.

"walking simulators" in general sound like a good use of vr.
 

xrnzaaas

Member
I bought this game when it was on sale and I'm not really happy about that purchase. I like "walking sims" in general, but this one is among my least favorite ones. It looks gorgeous and I don't have a problem with the story and how it's presented (but it's not top notch), but it's a huge mess from the technical standpoint (I played on the PS4). The character moves super slow, the framerate is highly unstable and the game froze on me twice. The first time that happened I lost more than 30 minutes of progress, because the checkpoint system is also fucking miserable.
 
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Deleted member 10571

Unconfirmed Member

From a technical standpoint, I liked the graphics and atmoshpere of an actual real-feeling, non-videogamey little village where you can explore pretty much everywhere and still find all kinds of little nooks and crannies. It looks so nice, and the music is great as well.

Then there's the really interesting stories of the characters that all come to interconnect somehow, together with great writing that brings big and small revelations and information with every new appearance. You get to know characters you never see, you paint a picture of them in your mind, and - in many cases - then the writing slaps you purposefully over the head with what you thought. None of the characters is truly a great person, none is truly a horrible one. They're legit people and their talks, homes and little world represents that.

I was genuinely interested in how the story goes, I loved the mystery of it all: What happened to these guys, was it really an actual rapture? Was it ghosts? Aliens? Did they just leave? What are the lights? and so on. Then you have the radios hidden everywhere that give even more information about Kate's findings which are inredibly exciting the further you move on, which is another thing to legit find everywhere and motivation to explore. Tons of story bits are in those, in the Characters and in the environment, Dark-Souls-esque, so to say, and it's just real fun to figure it all out (or try to).

I had a ton of fun with this and it's still in my top 3 of "Walking Simulators" (hate the word). The only thing I had to get used to was the slow walking, but that's not too big an issue for me personally.


Also, iirc and I might be wrong you don't have to follow the ball, there's quite some side story stuff along the way if you just explore. The floaty ones just show you the next 'big' thing for your current character's story I seem to remember.

So yeah. I liked it.
 
Played it just after it came out on a lazy Sunday afternoon and have to say I absolutely loved it, one of my games of that year. The setting and atmosphere just resonated with me I suppose.
 
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