Leona Lewis said:
This entire post is complete bullshit. How does Resident Evil benefit from being played on a 3.5 inch screen? And how are Mario 3DS and Kid Icarus any more "pure handheld" than HSG or Wipeout? They could've been Gamecube games and no one would've batted an eye. I'd like to point out as an aside, by the way, that classifying any game as "console" or "handheld" is ludicrous in an age of sleep mode and instant on, features shared by both handhelds.
And at this point, to say that Sound Shapes and Little Deviants are the only non-PS3 titles on Vita is aggressively ignorant. We've seen Gravity, for instance, and we know that Uncharted, LBP, Resistance, etc. are brand new games and not ports. 3DS' marquee titles so far (OoT3DS, SSFIV3DS, Nintendogs/cats) are enhanced ports at best, but future titles are obviously more exciting.
Anyway, it's dumb to compare software. Both handhelds are inundated with ports and spin-offs because publishers are afraid to take chances on unproven hardware. In a year, this will be an argument worth having.
WROOOOOOOONG.
Wow I missed out ONE game in Gravity
, I am so very sorry.
Maybe YOU like playing the same damn games ALL the time, but I don't. I appreciate specialization, innovation, differentiation and console libraries with PERSONALITY.
I'm not going to buy Ocarina of Time 3D or Starfox 3D, I have them already. I want the games that make my handheld WORTH owning, not stuff that makes me sad I didn't buy the HD version instead.
Why the hell would I buy Wipeout on the Vita? Why is it worth it?
Nintendogs might be samey but it's a proper sequel to a proper handheld game. It's not relevant to the argument because you can't buy it on home consoles in case you didn't notice.
The PSP sold what it did because of crazy hacking, but ALSO because Square Enix made EXCLUSIVE games that the Japanese just lapped up. It's a sad day when you need to learn from SE of all people...
Sony don't seem to understand this concept, and THAT is why they will fail. Nintendo do understand this, and you'll rarely see them cannibalize their handheld games.
I find it RIDICULOUS people are fine with the handheld market just melting away like that, turning into a worthless supplement as opposed to a real alternative.
KAL2006 said:
You don't understand, You are trying to argue that Resident Evil Revelations is better of on 3DS, because of 3D, fair enough, but many people will argue playing a survival horror is much better on a large HDTV with the lights off. I personally don't care for games having to be made for handheld, but using your logic, Isn't a game like Resident Evil Revelations more suitable for home consoles, in fact I think it would be better on Vita with it's larger high res OLED screen, with great blacks which would work well with horror games that 3DS's 3.5 inch low res screen. Also more puzzle variety, back to horror experince isn't something that 3DS helped at, in fact if they released a RE game like that on consoles it would probably sell more (I bet it will get ported to Vita, knowing Capcom).
As for Uncharted, the developers have said the game will focus more on exploration and puzzles instead of countless shoot outs like the console version, again I personally don't care I just want more Uncharted, no matter what console it's on.
As for LittleBigPlanet, I am using your logic again as the handheld version has to differenciate itself, this game does it well, the touch and motion adds a lot to this game, from creating aspect to actual gameplay. LittleBigPlanet could potentially be a massive games appstore, I think that has huge potential, we are already seeing different games that cannot be created on the console version.
As for MGS Peace Walker, yes it has cutscenes, but if actyually played the game you would no the game is designed for handhelds with bitesized missions, it also differenciates itself from console version due to the bitesize missions and multiplayer aspect. Yes it did get ported obviously because Konami wasn't happy with sales (which was bound to happen as PSP was dead in the west when it released), also I don't doubt many people
I understand PERFECTLY WELL, and what I'm saying is it's irrelevant.
Would RE: Revelations benefit from being on a big screen and having graphics that match RE5? Of course it would and I never said otherwise. Of course then it would LOSE all the advantages the 3DS offers it.
It would lose the 3D. Lose the touch-screen and all the benefits such as specific puzzles (which use the touch screen as we've seen), the aiming and inventory management.
Greater blacks with the OLED screen? I'm sure the 3DS can handle the colour black well enough
. Once again 3D makes a much bigger difference for the average consumer.
With Uncharted Vita, WHAT is the tradeoff? What are you getting in return for it being on a handheld? The answer is nothing. Camera minigame? Automatic platforming? This is not what I call making a game better.
Yes, the developers of Uncharted Vita may have said many things, but what they showed was unremarkable and 'more exploration' could just be ported to the PS3 with nothing in particular lost and more gained.
LBP does have the controls, but it only really improves the build mode slightly (taking pictures and modifying them, sticking them in) and not much else. Is that REALLY a great deal more value, enough to justify the cost?
What I'm saying about Peace Walker is that clearly, they lost nothing in the transition to the PS3, so it wasn't much of a handheld game in the first place.
Skilletor said:
I'd say the sales of the 3DS would point to people not caring about 3D effects as much as its fans would like
I apologize for my typo, I did mean anti-aliasing. Something Zelda 3DS has in 2D mode and not in 3D. Not to mention the other games out which run at a superior framerate in 2D as opposed to 3D, just by turning the switch.
The 3DS has sold plenty, and it's had practically nothing seriously worth buying yet. Ocarina of Time 3D is sitting at the top of the charts (for Amazon at least).
Also I haven't seen much in the way of confirmation that the the 2D mode actually has anti-aliasing, it could just be a side effect of the 3D that the game looks overly sharp. We are still talking about N64 assets here.
I don't think matters in the case of Revelations anyway, Ocarina of Time 3D is a reworked N64 game and Revelations is on a whole different level when it comes to sheer graphical fidelity.