I have to say, Killer Frost looks ace. I love what Netherealm have done with her design. Both of her outfits speak volumes. I think someone mentioned this earlier, but she does suprisingly look like the most feminine of the female characters revealed. Kudos to Netherealm. I'm looking forward to seeing what kind of potential she has.
I also realise that there are likely a lot of DC fans who feel the slot has been wasted on her character, but this might be a case of DC wanting to see her receive more prominence in media outside of the comics. Or even, Killer Frost might have a bigger role in the DC universe to come, going forward, hence her inclusion here.
On another note, I've always been a casual fighter fan. I have bought most fighting games but spent little time playing competitively. I generally fight it out with my partner, brother-in-law, family, etc. Just local matches. If I wanted to actually learn how to use a character in greater depth, what should I do? I'm not familiar with many of the terms that are thrown around here, like 'zoner', for example. I see that Injustice has frame data available per move or combo via the move list. What does this mean for someone wanting to learn how to be a better player, or wanting to play competitively?
Injustice including the frame data, as you pointed out, is a huge huge help to starting down that road if you desire. A "Zoner" basically means you stay at range and primarily use projectiles or far-reaching attacks to damage the opponent and prevent them from getting near you (You are trying to keep the opponent out of "your zone"). A "Rushdown" character means you are trying to rely primarily on getting as close to the opponent as possible and focusing on damaging with melee attacks (You are trying to rush at the opponent and beat them down). Different characters have different strengths and weaknesses, usually they fall in to one of those two groups though. Some may also be more middle of the road and have both good zoning and rushdown.
Injustice will have a day one patch, according to Arturo.
"Four mistakes, you lose the match"
Not all supers are unblockable.
Green Lantern's is not
Green Arrow's is
Superman's is not
I'm calling one of them now: Lobo. At PAX East I got to talk with one of the designers and my first question was "why no Lobo?!" There was no confirmation or denial, but some coyly worded responses that led me to believe he's coming. And, also, because Lobo is my fav DC character and I very badly want him in. ;-)They haven't announced any of them yet but Martian Manhunter is probably one of them. The other 3 are anyone's guess.
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Thanks! That's exactly the kind of breakdown I was looking for. As for learning specific characters, is there a suggested method to follow? A general idea that applies for most fighting games that I can use in Injustice. I know of training mode, but is there more to it than just practising/memorising combos and special moves?
Does anyone know if there will be a tag/2 vs 2 mode ala Mortal Kombat in this? It was always fun doing team ladder with a friend.
Flash is your go-to man, then. I got to play him at PAX East and he seemed very punch-kick-y. I couldn't quite get the feel for his specials (they seemed to be ala SNK, where they angle out via which strength attack you use), but everything else about him seemed to be rush-down melee strings.I want to play as a punch kick guy, or maybe as a shooty guy, I don't know. I guess I just want to play it. Flash looks kinda neat.
One detail that can be revealed is that the mobile game will connect with Injustice: Gods Among Us on consoles, allowing users to earn achievements in both games that unlock six character skins in the other version.
The article's actually from yesterday, so I would imagine not. Are you positive they said something about Wednesday, though? I haven't been able to find anything about that. I don't want to get my hopes up.