My brain is backwards so yes I invert Y, except for M&KB. I'm also left-handed, if that means anything.
Well the bottom one looks like a little dude looking to the sky with his legs spread out for stability and the one on top looks like a V on a crooked stick that isn't very stable....Standard:
y
Inverted:
ƛ
Which looks more stable to you?
But for those it makes logical sense since that's how planes work in real life.I never really thought about it. I've been doing it since at least 1990 on pc flight simulators
I had a feeling, but I had to be sure. It probably mostly shows the age of a portion of the userbase here more than anything.results are surprising
i'd never have thought the majority invert
Goldeneye’s default scheme (1.1 Honey) had movement mapped to the stick and standard (non-inverted look) mapped to the c-buttons. It wasn’t good.I've a feeling inverted Y just used to be standard. I don't remember even having to select inverted before Halo, I think (my friend would play it sometimes and I always had to switch back. I think the actual option was hidden in the little diagnostic mini game at the beginning).
Goldeneye was the first fps I played a lot of and I'm sure that was inverted by default. So as far as I'm aware I just got used to playing like that and now I'm stuck with it.
Unless someone remembers better?
Goldeneye’s default scheme (1.1 Honey) had movement mapped to the stick and standard (non-inverted look) mapped to the c-buttons. It wasn’t good.
A mate of mine would absolutely own multiplayer for a while using the scheme with movement mapped to the c-buttons and inverted look mapped to the stick (1.2 Solitaire), so I switched one day thinking I was missing a trick and, after a couple of matches, suddenly I was competitive.
I’ve never looked back.
I feel like Goldeneye was a big eye opener regarding control schemes for a lot of gamers of a certain age,
Edit: I’m not sure you could change the inversion on Goldeneye independent of their given button mappings? There was ample choice to be fair, 8 as I seem to remember? (1.1-1.4 and 2.1-2.4).
Edit 2: Didn’t the 2.1-2.4 set of mappings split control between two controllers? Only the big ballers had the cash to use two pads to control one game, haha. But I guess it was the precursor to dual analog control.
Because in real life, using a lever or a stick that can move in four directions is inverted.I never understood why would somebody play in anoher way than joystick left for going to the left, right for right, up for up and down for down.
I’m blown away that the result is nearly 2:1 for invert. I really thought it would be the other way.