Can they even use the system memory for texture streaming? And no, the GPU in the Wii U is not "rocking".
But it is too early to judge, most definitely.
I remember a dude on some board getting shit on for saying the trees in skyward sword looked bad when it was released. Most people said that they would fix it and he was being unreasonable and when the game was released they still look terrible.
My concern is that Nintendo maybe bit off more than they can chew with them chasing the whole open-world thing. No one will be impressed by a huge but largely uninteresting open-world which on top is also compromised visually due to technical constraints.
I know I would've preferred a more dense approach to world-design for the new Zelda game. In general I don't really care for RPGs that first and foremost define themselves through their big world (everything Bethesda, for example). Almost always that approach comes at the cost of other aspects; see the latest Dragon Age, for example, which many old fans find directionless and too light as far as narrative goes. After so many uninteresting sandboxes that got released in the last decade, I find it weird that people still fall for "huge world = best game" promises.
No, the only time it will be unreasonable is expecting PS4/Xbox One quality graphics out of Wii U and criticizing games for that. But calling out the usual Nintendo smoke and mirrors which takes the attention away from glaring deficits is not unreasonable.
After seeing games like Sunset, Infamous, The Witcher 3, GTA V next gen, it's not possible for Nintendo to match that kind of visual fidelity.
People are gonna be surprised when the game dosn't look like this (already does).
Nothing in the video really needs to be "fixed" Just unfinished parts of the game need to be finished. Is there unfinished stuff I n the video? I dunno( they trailer was cut strangely to save time and to keep us from seeing interesting things like the tower). Most of the footage is chopped together and cut strangely (to save time I think along with hiding interesting things like the tower they showed). People keep pointing to things in the distance of a small screen blow up to make their points when we cant see shit.I dont think this is something they will fix, the game is very demanding, "open world", the only game similar in scope on wii u is Xenoblade
You really think X looks better? i think its too early to say, without a proper trailer, but this easily could be a hardware limitation.
Yes, because textures = full models. How about you post actual recent examples, like the bump in texture quality in Pikmin 3 from early demos to release?
Why would you even shoot a PR video like that with off-screen footage?
It boggles the mind.
First, its the Wii U, 1 GB of RAM is not much for everything in the game.
then, i dont know why you came to that conclusion after low quality off screen footage. :/
i thought the rock textures were the best shown,wait for a trailer, at least.
I too really question that decision. :/
A game like skyrim ran on 256mbs of ram. and didnt they drop the OS allocation down to 512 mbs?Jesus 1GB? My phone has double that.
I too really question that decision. :/
It was small, off-screen footage of a game that's not really close to being done, despite the promised 2015 release date
So uh... yes
Thats true, Wii U has more than double 360 for games, plus Edram, its enough for what it does, but no, they didnt drop the OS memory, Zelda U is going to be 720p as its pushing the system too.Yatōkiri_Kilgharrah;142294690 said:A game like skyrim ran on 256mbs of ram. and didnt they drop the OS allocation down to 512 mbs?
Are you legally allowed to complain about whatever you want? Sure, of course.
Is it "reasonable"? Nope, not in the slightest.
Rock textures does not devalue the experience of a product, nor is in "reasonable" to try and convince others it does considering the amount of resources and manpower it takes to bring you that experience.
Also since no on forces you to buy it or to buy into the product At full $60 price, the more "reasonable" option would be to simply wait for the final product, judge it for yourself, and buy into the offering at a price level that you find fair value for... If it's the product as-is, $60 up front is reasonable. If for some reason you feel that those rock textures causes this experience to be devalued I don't know, $30, then wait till it's at that price or used or a rental and buy into it then. That's fair, no?
It is absolutely reasonable and you should probably stop trying to apply your subjective values for what is and is not important in games to gamers en masse. Some people absolutely value the visual presentation games have - in fact, it's one of the most important element of VIDEO games - and do care about the minutiae of that presentation. It can be the difference between some people's ability to adequately be transported to this fantasy world, and others who keep it at arm's length. Or, in your case, it might not matter at all. And that too is perfectly OK.
What isn't reasonable is to try to imply that because there is a problem with texture work now that it will still be present in the final game. What isn't responsible is to suggest we know to what extent the texture issues are throughout the entire game, since we only see a laughably tiny snippet.
But as the developers surely know, as you surely know, you don't put up videos of a game - work-in-progress or not - if you don't want people evaluating it as-is. Everyone who is not insane understands that these criticisms are made with the implicit acknowledgement that these problems might not exist at all when the final product comes around.
But that's why people complain now. It does no good to anybody to complain after the product is out and nothing can be done about it, does it? And before you say there's no evidence that will do anything either: a.) we've had plenty of cases where outcry has changed things in games for the better prior and after release and b.) that doesn't change the merit of the complaints itself.
This nonsense has genuinely got to stop though with the attempt to tone police people into not complaining. If you release a video of your game for public consumption, everyone understands that work is going to be critiqued. And it should. Do you think Nintendo showed this snippet of gameplay because they're a charity? No, they hope it is added to a list of things that convince people to buy the game. In this light, it's absolutely clear people are critiquing the game no matter what, and nobody mentions the thousand trillion people saying "BUYING IT DAY ONE" off of shit like this. Because they don't mind hearing positivity, it goes into their worldview.
But "positive" criticism is not the only "reasonable" criticism allowed prior to a game's release. Your narrow view on what is or is not important in games or what does devalue a product is also not the only reasonable position, same as mine.
Yatōkiri_Kilgharrah;142300924 said:People who think like this should learn japanese so they can complain to nintendo in japanese so they understand.
Ground looks bad. The grass looks awesome though.
People from Nintendo have been on this forum on this past, and still are. And understand English perfectly fine.
Interaction with members of the industry is part of the appeal of these forums.
It's not unreasonable, but it seems a bit pointless. The game is far from done, and I imagine the game was shown off screen for visual quality reasons. We know what the WiiU is capable of, and what it isn't capable of, visual quality will be as good or better than whatever else is available on the platform. Unlocking more of the RAM would be nice.
/threadIt was small, off-screen footage of a game that's not really close to being done, despite the promised 2015 release date
So uh... yes
My first thought watching the video was "looks miles off", which is clearly why they went with the off-screen presentation approach instead of a normal gameplay video. It's totally unreasonable to complain about the graphical quality until the game's closer to completion. Never stops anyone, though!
how much of Wii U's RAM is reserved anyway? never knew that
Yatōkiri_Kilgharrah;142302325 said:1 gigabyte
Isnt the game suppose to look cartoonish?
Yeh it has that art style about it, reminds me of something between Wind Waker and Skyward Sword.
how much of Wii U's RAM is reserved anyway? never knew that
how much of Wii U's RAM is reserved anyway? never knew that
Yatōkiri_Kilgharrah;142302325 said:That makes no sense as it would look better through direct feed
Hmm? Shooting off-screen and a good few feet away from the video is clearly a way to hide what essentially looks like unfinished textures/geometry, while still giving people a taste of how the game's progressing. If they thought the game was ready to show properly, they would have released direct footage.
Yatōkiri_Kilgharrah;142303879 said:Something unfinished would still look better than it zoomed in 20x over with a blue screen iflter over it. Direct feed always looks better. Not hiding much off screen.
That's because zooming into a video inside a video isn't an accurate representation of anything. Nintendo don't care if people create dodgy screen caps and start complaining about graphics. They care about the actual quality of the game, which clearly isn't ready to show properly yet.
They didn't release a product; they released marketing of a product that featured offscreen footage in the corner of the screen.Nope. It's not unreasonable to discuss your grievances with a product that a company has willingly released for discussion.
You guys have to be kidding me. You are freaking out over the texture quality in an upscaled image taken from a compressed YouTube video showing gameplay footage on an angled TV occupying roughly 20% of the video's area?
Nor really, it's your opinion. Aonuma has already said that the game looks better than it did at E3, so we should take his word for it until the game is released.
As for the gameplay footage, it's clearly unfinished and it's on a TV, not direct feed.
Also, what kind of expectations are we supposed to have for an open world game on the Wii U? As big as Xenoblade Chronicles X is, the game is not a looker.
So yeah, it's not unreasonable for you to complain about the textures, but I think you're expecting too much.