But i like grindy and time consuming in my racing campaigns.
an actual sense of progression and accomplishment works far more than recent games strategy of giving you cars up the wazoo and expecting you to be happy. It's not fun when you've basically reached the endgame after 3 hours of play. The early Gran Turismos had you progressing around the game where you were thinking about what cars to sell, which to buy, what parts to upgrade, etc. Money was hard to come by and easy to waste on something which might not have been worth it. You had to work to get the supercars, you were in for the long haul.
The issue comes in variety, is it grindy as in you're playing the exact same race over and over again to earn money or are you playing various events with challenges of their own in order to win money & other stuff? Will the game railroad you throughout a single objective or will you have freedom on which races to choose and when? Will the cars you buy be put to good use in many of the game's events or will they sit around in your garage waiting for use?
We've not seen much of FM8 besides the builders cup which looks pretty good on its own, minus the requirement of finishing previous races to unlock new ones.