Eww he's licking thin air and looks like a predator lol.
Eww he's licking thin air and looks like a predator lol.
suikoden confirmed
I wonder what big E3 games are getting pushed to 2015.
Quantum Break is basically confirmed
Batman AK? Probably?
Evolve?
Assassins Creed Unity?
Ya know, Not a lot of games are coming out this holiday so far.
Definitely not Unity, The Order, I'd say.
Definitely not Unity, The Order, I'd say.
Probably. Sessler and co. were thinking the same on a recent podcast.
E3 pretty much always disappoints. I think this year I'm looking forward to Nintendo's shindig the most, for better or for worse, it will be entertaining one way or the other.
The issue isn't that the hardware is too hard, it's that you need so many people to make a game.
When you have 1000 people on Assassin's Creed and 800 on Far Cry, you just simply don't have enough people to puts out nearly as many games as you used to.
You're also incentivized to do this because having the super blockbusters is what makes all the money these days.
The latest rumour had Tje Order bang on track for it's 2014 release. It's not slipping.
Kaz is all up in Yoshida's personal space.
You don't really need that many people though. Ubisoft does because they are churning these games out annually across 5 or 6 platforms.
When we look at more focused developers, the teams tend to be far smaller. Rocksteady is 150 people, and CDProjekt Red is ~112. On platform exclusives the numbers are even smaller. Infamous, Titanfall, The Order, Quantum Break, and are all done by teams under 100 people. Naughty Dog and SSM are pretty big, but they're also working on multiple projects.
If we're counting digital titles then yes obviously variety is very high merely by allowing indies onto the platform before we even address publishers. That said, usually that's not what I feel people associate with "major E3 announcements", given most of those tend to unveil at events like PAX or specialized press days.Sure but lets use the publisher you used as an example. They have Far Cry 4, AC Unity, Watch Dogs, and possibly The Crew all for this year. On top of that they have Child of Light and Valiant Hearts and one other Ubi Art game I believe. Hardly a publisher struggling with output, and are we to believe they will struggle with titles in 2015? I doubt it.
I just don't see the need to be Debbie Downers at this point. It may just be wishful thinking, but I believe this generation will be much healthier and diverse than last gen.
Edit: the shrinking Japanese presence could color the generation for some though. Those companies are so mismanaged.
I wonder what big E3 games are getting pushed to 2015.
Quantum Break is basically confirmed
Batman AK? Probably?
Evolve?
Assassins Creed Unity?
Ya know, Not a lot of games are coming out this holiday so far.
I wonder what big E3 games are getting pushed to 2015.
Quantum Break is basically confirmed
Batman AK? Probably?
Evolve?
Assassins Creed Unity?
Ya know, Not a lot of games are coming out this holiday so far.
Batman's a prime candidate until we hear otherwise.
If they date X then the whole event will have been worth the hype.
I'm not even sure where to start with this one.I disagree with this. Yes, we've got our mega blockbusters that are making a killing - these games that have tens to hundreds of millions of dollar poured into them (i.e. GTA, CoD, Gears, Uncharted, Mario, etc), but we've seen just as many smaller scale projects making a killing and not only matching the quality of AAA games, but also trumping them. It's what has given way to making the Indie Developer scene that blew up in the last four years or so. It's what given runaway Kickstarter successes such as Broken Age, Pillars of Eternity, Tides of Numenera (all from established mid sized developers) the eyes and ears of the gaming industry.
The gaming industry has needed this smaller to mid scale games for a long ass time, and I am so glad it's finally here. We even see large publishers such as Ubisoft putting out games like Child of Light and Valiant Hearts for $15. Not that I know how Child of Light has done financially but as the good Jim Sterling once made a video about, "Some money is better than no money." (at least I think it was Jim, I'll check) I want to see these larger scale developers open their eyes some more, realize they could take those 1000 employees and instead of making one or two huge block busters, they could instead make ten to fifteen smaller to mid scale games and likely get a better return.
I'm not even sure where to start with this one.
Games like Call of Duty and GTA V bring in $1-$2 billion.
Even if you take 15 highly successful small games the odds of doing that are incredibly poor.
Let's say all 15 games sell 2 million copies (this is very rare), cost $15, and sell all copies at full price (this is astonishingly rare). You've still only netted $450 million.
If we're counting digital titles then yes obviously variety is very high merely by allowing indies onto the platform before we even address publishers. That said, usually that's not what I feel people associate with "major E3 announcements", given most of those tend to unveil at events like PAX or specialized press days.
I wouldn't actually consider four retail titles to be a lot for a 9000 person publisher, given they're on track to outgrow EA as the largest publisher by game developer employee count.
I mean yes obviously in 2015 they will put out Assassin's Creed 6, a traditional Tom Clancy game, and maybe The Division. Even if they put out two more games than that, I feel the output:employee ratio here I feel favors my argument.
Eww he's licking thin air and looks like a predator lol.
I suck at making gifs
Enjoy hearing and seeing phrases like "coming next year/2015"If 2014 doesn't have a wall of franchise starting titles then this generation will be off to an awful start. If you want a trilogy in this gen you need the first instalment in 2014...
Not to mention a lack of system selling next generation games. I mean come on, most stuff now is just a graphical update for ps3 games.
Sure.
I'll judge for myself.
Probably. Sessler and co. were thinking the same on a recent podcast.
Lots of big game publishers skipped Judge's Week -- Nintendo, Ubisoft, Square Enix, etc. -- and the ones that do go don't often show the stuff they're going to announce on stage at a presser.
I think we're veering a bit from the point I was trying to make. Perhaps I was unclear.All I am saying is that I think/predict/whatever that developers this gen will have an easier time making games, thus will require less people per project, and more potential to create other projects, even if that is a digital game for $15-$20. Especially once they cut the anchor weighing them down that is PS360. In 2016 Ubisoft shouldn't need a 1000 people to make AC, and that will enable them to try more Watch Dogs, The Crew, Division, Child of Light, Valiant Hearts, type projects.
I do wonder if Activision and EA and the ever declining Japanes publishers will take those opportunities or if they will continue to just take that extra time and resources to double down on proven franchises. Then again Titanfall was by no means a guaranteed success, and neither is Destiny so maybe they will introduce a few more of those. EA also seems to be ready to explore the Star Wars universe across multiple studios.
Sooooo I think we are in a great age of gaming personally and some exciting things will happen this gen, I only wish Japanese devs were quicker to respond. At least Japan Studio sounds busy.
GOODLots of big game publishers skipped Judge's Week -- Nintendo, Ubisoft, Square Enix, etc. -- and the ones that do go don't often show the stuff they're going to announce on stage at a presser.
First trailer said 'Coming 2014' new trailer says 'Coming Soon' hm hmm.