I tried turning on AA with post processing on and the picture is no longer black, but I get this weird ass outlining around people's faces:
That happened to me when I was trying to force transparency anti-aliasing.
I tried turning on AA with post processing on and the picture is no longer black, but I get this weird ass outlining around people's faces:
He said he stopped at the first conversation, which is about 1% into the demo.
I really wish you could press other buttons during the 'Tutorial' screens. I had just to ALT+TAB out of the demo because my middle mouse wheel does not work.
He said he stopped at the first conversation, which is about 1% into the demo.
Except I didn't say I stopped at the first conversation. I said I got bored at the first conversation. Because it's visually and narratively boring.
Isn't every area roughly the same as that intro dungeon, though? I've heard it compared to Fable structurally on several podcasts.
Except I didn't say I stopped at the first conversation. I said I got bored at the first conversation. Because it's visually and narratively boring.
Isn't every area roughly the same as that intro dungeon, though? I've heard it compared to Fable structurally on several podcasts.
Isn't every area roughly the same as that intro dungeon, though? I've heard it compared to Fable structurally on several podcasts.
Isn't every area roughly the same as that intro dungeon, though? I've heard it compared to Fable structurally on several podcasts.
"Unfortunately the only way to get both the demo and the game out the door on time was to branch the demo off of the main game a few months back, then try to copy over bug fixes from the main game to it where possible, while cutting out all the bits of the game that should NOT show up in the demo in order to get the download size down to something reasonable.
As a result, a great many polish bits and bug fixes from the main game didn't make it into the demo (some particualrly noteworthy fixes relate to audio cutting out or being significantly delayed). It's frustrating for us because we want the demo to be as shiny as possible, but in the end of the day we wanted to focus the bulk of our bug fixing and polish efforts on the final game rather than the demo. Hopefully you'll thank us for that on Feb 7th."
Walk down hallway, fight baddies with bad camera hovering around, continue walking down hallway. Except in the open world there are mountains on either side of the hallway?
I just get a black screen after the intro movie, short of creating my character.
I was really looking forward to it, too
I just get a black screen after the intro movie, short of creating my character.
I was really looking forward to it, too
AMD card? Turn off post-processing in CCC.
Try Q (the alternate key for switching weapons).
."Unfortunately the only way to get both the demo and the game out the door on time was to branch the demo off of the main game a few months back, then try to copy over bug fixes from the main game to it where possible, while cutting out all the bits of the game that should NOT show up in the demo in order to get the download size down to something reasonable.
As a result, a great many polish bits and bug fixes from the main game didn't make it into the demo (some particualrly noteworthy fixes relate to audio cutting out or being significantly delayed). It's frustrating for us because we want the demo to be as shiny as possible, but in the end of the day we wanted to focus the bulk of our bug fixing and polish efforts on the final game rather than the demo. Hopefully you'll thank us for that on Feb 7th."
I just get a black screen after the intro movie, short of creating my character.
I was really looking forward to it, too
I will thank them on February 7th if the game has a nice, shiny polish, and the load times are reduced significantly from what we've seen. In fact, even cutting them in half would be good enough for me. There seems to be so much awesome in this game, that all the nitpicks I've been reading (probably) won't matter in the grand scheme of things.
Now if the demo would hurry to PSN, I'd be happy!
Walk down hallway, fight baddies with bad camera hovering around, continue walking down hallway. Except in the open world there are mountains on either side of the hallway?
In-game, not CCC.
No it's not, and you'd know that if you bothered to finish the tutorial.
Can't the technical pc issues be discussed elsewhere? I doubt the majority of neogaf cares about filter issues or missing mouse pointers on some graphic card...
Fable is open world. Skyrim is open world. Do you not understand the difference between those two games?Do you not understand what open world means?
Well, good to know. I'm sorry I didn't play the demo for 45 minutes. The 20 minutes I did play were the definition of linear, they were as visually bland as can be and the camera broke during every combat encounter.
Bad representation of the game, as I said. Read the post above this one where the devs explain that the demo is a bad representation of the game.
Pc gamling seems to be in better shape than ever judging by this thread
Can't the technical pc issues be discussed elsewhere? I doubt the majority of neogaf cares about filter issues or missing mouse pointers on some graphic card...
Well, good to know. I'm sorry I didn't play the demo for 45 minutes. The 20 minutes I did play were the definition of linear, they were as visually bland as can be and the camera broke during every combat encounter.
Bad representation of the game, as I said. Read the post above this one where the devs explain that the demo is a bad representation of the game.
And either everyone has been lying when they compare its brand of open world to Fable, or I've misunderstood. I'm glad it eventually opens up.
Fable is open world. Skyrim is open world. Do you not understand the difference between those two games?
Haven't played the PS3 demo. Some say its up. Anyone try it? How does it look, run?
Fable is open world. Skyrim is open world. Do you not understand the difference between those two games?
Ian Frazier's Summary
(bunch of text)
Seriously, if anyone has a solution to the 'buttons not working on tutorial screens' problem, I'll be your best friend. Specifically, I've got stuck twice at the longbow.