cartman414
Member
The trouble with redoing FF7 in HD is the goofy elements that were placed along the more serious ones (i. e. the Honeybee Inn).
Small towns with little going on.ULTROS! said:What about Star Ocean 4? It didn't have a world map but it sure had towns.
And the graphics are fine from what I've seen.
You say not like Twin Snakes...but that's exactly what you describe.Rahxephon91 said:The FFVII remake you guys keep talking about sounds bad.
No a FFVII remake should be a re imagining of FFVII. It shouldn't be a frame by frame upscale/HD remix of FFVII. It should be a new game that takes and removes the good and bad of FFVII. Not something like the DS remakes and not something like MGS: Twin Snakes. A more up to date version with the same word, story(tweaked a bit/ a lot), and characters.
I don't *hate* him, but I certainly don't particularly care much for his designs.Shadow780 said:I see a lot of juniors like Nomura too <3
and equal amount hates him I'm sure
And a remake should and would remove them. You guys really think they would have Cloud dress in drag or have all the same Trunks humor? No way. The guys who made that game have grown up and so has the medium itself. FFX does not have the same goody things that FFVII has and theres good reason for that.cartman414 said:The trouble with redoing FF7 in HD is the goofy elements that were placed along the more serious ones (i. e. the Honeybee Inn).
No thats not what I'm describing at all. Twin Snakes is not a re imagining of MGS. Its a scene by scene remake of MGS1. Oh they put some new style in the cutscenes, that's a about it.You say not like Twin Snakes...but that's exactly what you describe.
Kitase is right to point out that the amount of effort to do a remake of FF7 on that level is really not worth the time or the effort that they'd need to make it. At this point, if they did do a remake, a portable update is probably the only viable one. That's even kind of moot, considering the PSP is already capable of playing the game through PSN.
ULTROS! said:I wonder how they'll pull off Aeris' infamous "This guy are sick" through pretty graphics and voiceovers? :lol
Himuro said:FF14 is an mmo.
Haven't played WKC but it doesn't look to have the production values or attention to detail that made FF7 so livid at the time.
Dragon Age's production values suck on consoles, has no world (only a point n' click map) and like 4 towns.
Blue Dragon, despite having a world map and all that, doesn't have the technical or artistic stuff a typical Square game (especially FF game) would have either.
Fallout 3, although it has a map and multiple towns and hundreds of npc's with voiced dialogue (who seem to all have the same voice actor/actress anyways) doesn't really have graphics that are that impressive.
Lost Odyssey doesn't have a world map unless you're in a vehicle.
Tales of Vesperia, too, has a world map and a world full of sidequests, but once again, the graphics aren't exactly the greatest (although the art style is amazing).
And none of these games stack up to a Final Fantasy game, or to be more precise, FF13 in terms of graphics. Hell, none of them are as atmospheric as FF7, and in some cases probably lack as much game content.
Shadow780 said:you focus on the wrong things
Cloud cross-dressing and bodybuilder brobath
Himuro said:Has Square made a game with subject matter like that in recent years?
A FFVII remake without the weird goofy shit wouldn't be worth it. That's a part of what made FFVII what it is.Rahxephon91 said:And a remake should and would remove them. You guys really think they would have Cloud dress in drag or have all the same Trunks humor? No way. The guys who made that game have grown up and so has the medium itself. FFX does not have the same goody things that FFVII has and theres good reason for that.
No thats not what I'm describing at all. Twin Snakes is not a re imagining of MGS. Its a scene by scene remake of MGS1. Oh they put some new style in the cutscenes, that's a about it.
If one where to re imagine FFVII it differently would be more then just a few bits of slow mo thrown in.
Himuro said:I'm not denying that there are rpgs with towns or world maps this gen because I've played many that have them. I'm talking about rpgs this gen with that level of interaction with graphics that are on par with say, Uncharted 2, Resident Evil 5, Mass Effect 2, or Final Fantasy 13. All of these games feature small, linear levels and barely any interaction or exploration to speak of.
And yet people are crying for an FF7 remake which retains the same gameplay and exploration elements of the original, with current up to par hd graphics that wouldn't disappoint.
It just seems a tad silly and highly unrealistic.
Well yeah I think they would keep stuff like that. You could say if they did actually remake the story perhaps they would play up the terriost thing a bit more. You know? A reflection of whats going on in the world today.Himuro said:I actually think some of the content in FF7 is more serious and interesting than most modern jrpgs that aren't SMT ever bring up.
Like the whole terrorist angle? I can't think of any jrpg where do you something like that. I wish in FF7 they didn't paint it so black and white, though and I wish they kept the whole terrorist thing going the whole game. It was an interesting plot device. People in Midgar hated and FEARED you.
Then there's the whole prostitution ring and more. Has Square made a game with subject matter like that in recent years?
I was never into all the goofy crap that went on in the game but I'm not saying a remake should have no humor. Thats what plagued Advent Children, beside the stupidity, it was really serious.A FFVII remake without the weird goofy shit wouldn't be worth it. That's a part of what made FFVII what it is.
Final Fantasy needs to take a step back and take itself less seriously. Maybe having them go back to FFVII would help them remember that.
Vinci said:Meh. Nomura can handle it.
....
Yes. I just threw up in my mouth a little.
If anything, they should revisit IX for that purpose.Green Mamba said:A FFVII remake without the weird goofy shit wouldn't be worth it. That's a part of what made FFVII what it is.
Final Fantasy needs to take a step back and take itself less seriously. Maybe having them go back to FFVII would help them remember that.
People in Midgar hated and FEARED you.
Nairume said:Because it would still be far too much trouble for it to be worth it.
JaseC said:What makes you think an FFVII Remake endeavour isn't "worth it"?
cjtiger300 said:Sounds like a cop out to me.
The Bookerman said:Sometimes I wish people would move on.
Let's start with the simple options first. A portable remake isn't worth it with the game being available on the PSP through PSN. Likewise, this also makes rerendering the game in HD and throwing it up on PSN and XBLA pointless.JaseC said:What makes you think an FFVII Remake endeavour isn't "worth it"?
Himuro said:Uncharted 1 is a 6 hour game.
Uncharted 2 is a 12 hour game.
Mass Effect is a 15 hour game stretched to 25 hours if you do everything.
Mass Effect 2 is a 30 hour game.
And yet all of these games feature linear corridor levels and barely any exploration at all. They're also heavily scripted.
There is no comparison.
Bizzyb said:Then make it for Wii or DS.
Himuro said:Shenmue 1+2!!!!!
Himuro said:Yes.
:lol :lol
Uncharted 1 is a 6 hour game.
Uncharted 2 is a 12 hour game.
Mass Effect is a 15 hour game stretched to 25 hours if you do everything.
Mass Effect 2 is a 30 hour game.
And yet all of these games feature linear corridor levels and barely any exploration at all. They're also heavily scripted.
There is no comparison. In fact, ME1 suffered from this very thing: they tried to create this game with tons of places to visit, and things to do, and all the tasks and planets ended up being clones of each other because they spent so much time getting the engine right. :lol
Bizzyb said:Now that I think about it, All the HD era did was shrink down scope, fooling us with epic set pieces, while increasing the detail
Himuro said::lol :lol
I'm out of this thread. I didn't realize gamers were so ignorant of their hobby or how games are made. :lol
It's been a while since I've beaten FFVII, but when you say interaction and exploration what do you mean exactly. Going through a fairly linear town and talking to NPCs?Himuro said:I'm not denying that there are rpgs with towns or world maps this gen because I've played many that have them. I'm talking about rpgs this gen with that level of interaction with graphics that are on par with say, Uncharted 2, Resident Evil 5, Mass Effect 2, or Final Fantasy 13. All of these games feature small, linear levels and barely any interaction or exploration to speak of.
And yet people are crying for an FF7 remake which retains the same gameplay and exploration elements of the original, with current up to par hd graphics that wouldn't disappoint.
It just seems a tad silly and highly unrealistic.
Himuro said:Yes.
:lol :lol
Uncharted 1 is a 6 hour game.
Uncharted 2 is a 12 hour game.
Mass Effect is a 15 hour game stretched to 25 hours if you do everything.
Mass Effect 2 is a 30 hour game.
And yet all of these games feature linear corridor levels and barely any exploration at all. They're also heavily scripted.
There is no comparison. In fact, ME1 suffered from this very thing: they tried to create this game with tons of places to visit, and things to do, and all the tasks and planets ended up being clones of each other because they spent so much time getting the engine right. :lol
PSGames said:I'm really curious how big would you say FF7 is? How many different towns are there? Yeah Uncharted 2 is a 12 hour game but that says nothing about the variety and detail of the environments. Kitase is talking from a pure graphics perspective. GTA4 is another example. Huge open world game with tons of detail.
Himuro said:I actually think some of the content in FF7 is more serious and interesting than most modern jrpgs that aren't SMT ever bring up.
Like the whole terrorist angle? I can't think of any jrpg where do you something like that. I wish in FF7 they didn't paint it so black and white, though and I wish they kept the whole terrorist thing going the whole game. It was an interesting plot device. People in Midgar hated and FEARED you.
Then there's the whole prostitution ring and more. Has Square made a game with subject matter like that in recent years?
Seriously. They just do everything in MGS4 style and save themselves the money of making a Pixar mini-film.Stop wasting your resources on FMV, I stopped caring about those years ago. Haven't they learned that touched up in-engine graphics can look pretty damn good.
Himuro said:Midgar went from being full of life to the most boring and lifeless place ever in CC. Imagine replicating all of FF7 with CC's engine, it'd be plain as fuck to look at.
BZZT.
Most of those places are small little areas not entire towns. And either way Lost Odyssey compares quite favorably in number of places to go.Vinci said:Here's the world map: http://www.ffshrine.org/ff7/ff7worldmap.jpg.
You kinda made me want to go back and play it again now, forgot there was that much going on in FFVII.Himuro said:What kind of interaction are you expecting from a traditional jrpg?
FF7 features quite a few places that allows for exploration. Dungeons in the sea, hidden caves, hidden places you can only find with certain abilities (re: different types of chocobo), hidden characters, hidden skills, hidden bosses and even a town you can go out of your way to avoid because it's entirely optional and contains its own sidequests.
Very few modern jrpgs offer as much exploration.
Rez said:yes, technically games are shorter these days, but I wouldn't really mourn the loss of the 'epic' games like FFVII.
They are products of a time where filler was the norm. Yes, you played for longer and maybe you saw more environments, but the amount of attention put into each section of the game was significantly less than games nowadays. Playing FFVII for the first time recently, I was surprised at how much filler there was, or how many sections there were that were that seemed to be implemented without much care. That's part of the charm, sure, but it's not something I miss.
It's not so much a loss as it is a trade off. I much prefer it this way.
PSGames said:Most of those places are small little areas not entire towns. And either way Lost Odyssey compares quite favorably in number of places to go.
FF7:
http://www.ffshrine.org/ff7/ff7worldmap.jpg[IMG]
[B]LO:[/B]
[IMG]http://i16.photobucket.com/albums/b34/scytherage/lostodysseyworldmap.jpg[IMG][/QUOTE]
A lot of those locations on the LO map are just alternate entrances/exits. As much as I loved LO, there's really no denying that it's a smaller game in comparison to most PS1-era RPGs, FF7 included. Though, it is still large for a game of this generation.