Many developers have said it's not a big deal. EA said it's not a big deal. The only way a reasonable person could call the response to the iterative console idea is "mixed".
The backlash from the original Xbox One announce that got the 180 done came from retail and publishers. I know it makes us all feel better to think that consumers taking to twitter got that change done, but it simply isn't what happened.
And there's no reason for retailers or pubs to push back on the iterative console idea. #followthemoney
It is when sales tank, and early adoption get's smaller and smaller for new console generations.
Of course EA would be ok they can't get games to run properly native 1080p. Same with activision, ubisoft.
They want more brunt force processing because their engine optimization sucks balls. Yet on exclusive games that take their time we get things like uncharted 4, QB, ratchet and clank, drive club.
Maybe if publishers gave more time, used smaller bloated teams, better more tested engines, and did tier releases for multiplatform we would see less 900p games, and giant post patches.
If Rise of the tomb raider looks/plays amazing on PS4 it will show having a staggard release may be the way to go, and that this iterative none-sense is un-needed.