It became FOXtaku after all the videogame violence + sandy hook articles
I feel like Kotaku is a site you stop visiting after finding better things to read or graduate high school (whichever comes first).
For some reason I thought Kotaku had already been banned around here.
But yeah, it's shit.
I'm always open to suggestions about how Kotaku can improve, moreso from people who actually seem to have read the site, which hopefully includes many of the people commenting in this thread.
Bleh. IGN.
3/10 God Hand something something.
"Games Journalists" bah hah
/GAF
I feel like Kotaku is a site you stop visiting after finding better things to read or graduating high school (whichever comes first).
Oh boy. Well, no, we don't get paid per click. We also don't expect everyone to like everything we publish. Like any other media outlet ever, we hope that what we publish is interesting enough for people to read.
I know the gender stuff is divisive. We try to be balanced, honest and transparent.
I think that covers most of it. But I'm always open to suggestions about how Kotaku can improve...
We've been around eight years, so surely we've published something you loved and something you hated. Sometimes we've made mistakes. We try not to be rash. We proudly publish a diverse array of opinions. Our track record in reporting and breaking news is very good.
I stopped visiting Kotaku because of their MASSIVE diversification into non-gaming articles, and useless rants.
I still accidentally visit it due to previous habits, but it always leave a bad taste in mouth.
Yeah, last news was about an anime meme quite popular in japan.Kotaku talk about games?! Wow, that's news to me!
This is a far too common refrain of yours. I listened to the Brainy Gamer podcast you were on - it consisted of you repeating this same thing ("our goal is to be interesting") every thirty seconds while alternately claiming you were just blogging / not just blogging.
"Interesting" is a nice way of saying "stuff people click on." It doesn't mean interesting in any deep sense like engaging or thought-provoking. "Interesting" is the word you always trot out - not "accurate" or "thoughtful" or "novel" or "valuable" or "informative" or "well-written." There doesn't appear to be any individual or organizational pride at Kotaku for inherent quality of work.
Why claim what is obviously false to everyone? You don't try to be balanced, instead you claim that 3 hours is an eternity in internet time and use that as excuse to print a hot scoop about how Schreier doesn't like some guy - a "story" that would be no more or less relevant printed 6 months later.
Stop printing garbage.
If your goal is to not print garbage just because it's "interesting" then stop printing garbage. There's no universe in which "Stop hiring 14-year-olds" is valuable, interesting in any real sense, journalism, "reporting", a "story" of any kind or better than something a 14-year-old would write.
If your goal is to be "interesting" at the expense of everything else then your goal is being achieved and the only thing that needs to change is the pretense that Kotaku is trying for anything more. Just own what you do. Take some pride in being the National Enquirer or McDonalds of video game writing. ( "Hey, that National Enquirer did some good reporting on John Edwards!" said a guy like Schreier) But when people ding you on quality take your lumps.
Edit: It's disingenuous to even ask for suggestions on how Kotaku could improve. The axis people want improvement on is an axis you clearly don't care about. McDonalds will not improve food quality at the expense of value meal pricing, the National Enquirer will not improve reporting accuracy at the expense of sensational headlines, and Kotaku will not improve fundamentals of writing and reporting at the expense of "interest" as measured by clicks. All of those improvements run counter to the business.
This is a far too common refrain of yours. I listened to the Brainy Gamer podcast you were on - it consisted of you repeating this same thing ("our goal is to be interesting") every thirty seconds while alternately claiming you were just blogging / not just blogging.
"Interesting" is a nice way of saying "stuff people click on." It doesn't mean interesting in any deep sense like engaging or thought-provoking. "Interesting" is the word you always trot out - not "accurate" or "thoughtful" or "novel" or "valuable" or "informative" or "well-written." There doesn't appear to be any individual or organizational pride at Kotaku for inherent quality of work.
Why claim what is obviously false to everyone? You don't try to be balanced, instead you claim that 3 hours is an eternity in internet time and use that as excuse to print a hot scoop about how Schreier doesn't like some guy - a "story" that would be no more or less relevant printed 6 months later.
Stop printing garbage.
If your goal is to not print garbage just because it's "interesting" then stop printing garbage. There's no universe in which "Stop hiring 14-year-olds" is valuable, interesting in any real sense, journalism, "reporting", a "story" of any kind or better than something a 14-year-old would write.
If your goal is to be "interesting" at the expense of everything else then your goal is being achieved and the only thing that needs to change is the pretense that Kotaku is trying for anything more. Just own what you do. Take some pride in being the National Enquirer or McDonalds of video game writing. ( "Hey, that National Enquirer did some good reporting on John Edwards!" said a guy like Schreier) But when people ding you on quality take your lumps.
Edit: It's disingenuous to even ask for suggestions on how Kotaku could improve. The axis people want improvement on is an axis you clearly don't care about. McDonalds will not improve food quality at the expense of value meal pricing, the National Enquirer will not improve reporting accuracy at the expense of sensational headlines, and Kotaku will not improve fundamentals of writing and reporting at the expense of "interest" as measured by clicks. All of those improvements run counter to the business.
Edit: It's disingenuous to even ask for suggestions on how Kotaku could improve. The axis people want improvement on is an axis you clearly don't care about. McDonalds will not improve food quality at the expense of value meal pricing, the National Enquirer will not improve reporting accuracy at the expense of sensational headlines, and Kotaku will not improve fundamentals of writing and reporting at the expense of "interest" as measured by clicks. All of those improvements run counter to the business.
It's the worst first impressions which always stick.I don't know about the rest, but I've never remembered (nor I wanted to) any name of writter on sites like Kotaku, but now, I have one name burned in my head. How the hell is it possible to remember only her.
Why brain, why?!
I know the gender stuff is divisive. We try to be balanced, honest and transparent. Even the latest controversial piece, about Blood Dragon, included one of the developer's objecting to our writer's take on the game.
That original article is grade A sexist trash and terrible writing.
I came in to post this.Let's not talk about Kotaku. Problem solved.
I like Kotaku.
Holy shit lolThis is a far too common refrain of yours. I listened to the Brainy Gamer podcast you were on - it consisted of you repeating this same thing ("our goal is to be interesting") every thirty seconds while alternately claiming you were just blogging / not just blogging.
"Interesting" is a nice way of saying "stuff people click on." It doesn't mean interesting in any deep sense like engaging or thought-provoking. "Interesting" is the word you always trot out - not "accurate" or "thoughtful" or "novel" or "valuable" or "informative" or "well-written." There doesn't appear to be any individual or organizational pride at Kotaku for inherent quality of work.
Why claim what is obviously false to everyone? You don't try to be balanced, instead you claim that 3 hours is an eternity in internet time and use that as excuse to print a hot scoop about how Schreier doesn't like some guy - a "story" that would be no more or less relevant printed 6 months later.
Stop printing garbage.
If your goal is to not print garbage just because it's "interesting" then stop printing garbage. There's no universe in which "Stop hiring 14-year-olds" is valuable, interesting in any real sense, journalism, "reporting", a "story" of any kind or better than something a 14-year-old would write.
If your goal is to be "interesting" at the expense of everything else then your goal is being achieved and the only thing that needs to change is the pretense that Kotaku is trying for anything more. Just own what you do. Take some pride in being the National Enquirer or McDonalds of video game writing. ( "Hey, that National Enquirer did some good reporting on John Edwards!" said a guy like Schreier) But when people ding you on quality take your lumps.
Edit: It's disingenuous to even ask for suggestions on how Kotaku could improve. The axis people want improvement on is an axis you clearly don't care about. McDonalds will not improve food quality at the expense of value meal pricing, the National Enquirer will not improve reporting accuracy at the expense of sensational headlines, and Kotaku will not improve fundamentals of writing and reporting at the expense of "interest" as measured by clicks. All of those improvements run counter to the business.
Oh boy. Well, no, we don't get paid per click.
Let me preface this by saying that I don't dislike Kotaku as much as most of the people in this thread. I still visit it semi-regularly to glance through headlines to find the handful of articles I find interesting.
That being said, this comment reminds me of when I worked at Best Buy years and years ago. They trained us to constantly tell customers about how we didn't work for commission, and how that meant we'd be looking out for their best interest and not necessarily the most expensive option.
Guess what? That was total shit. Yes, we didn't get commission, but we sure as hell had a boss who would come around multiple times per day with up-to-the-minute statistics about what we're selling. And if we weren't selling enough of the high-priced, high-margin items, our ass would be out the door.
So when you guys say stuff like that, all I hear is you trying to pull the wool over the audience's eyes. It doesn't matter that you don't get DIRECTLY paid per click. I'm sure you damn well are looking at which writers are getting the most clicks and compensating them accordingly. I'm also sure that clicks are guiding what sort of stories are being written.
And there's nothing necessarily wrong with that. Just be honest about it, it's the nature of the beast and everyone knows that.
Let me preface this by saying that I don't dislike Kotaku as much as most of the people in this thread. I still visit it semi-regularly to glance through headlines to find the handful of articles I find interesting.
That being said, this comment reminds me of when I worked at Best Buy years and years ago. They trained us to constantly tell customers about how we didn't work for commission, and how that meant we'd be looking out for their best interest and not necessarily the most expensive option.
Guess what? That was total shit. Yes, we didn't get commission, but we sure as hell had a boss who would come around multiple times per day with up-to-the-minute statistics about what we're selling. And if we weren't selling enough of the high-priced, high-margin items, our ass would be out the door.
So when you guys say stuff like that, all I hear is you trying to pull the wool over the audience's eyes. It doesn't matter that you don't get DIRECTLY paid per click. I'm sure you damn well are looking at which writers are getting the most clicks and compensating them accordingly. I'm also sure that clicks are guiding what sort of stories are being written.
And there's nothing necessarily wrong with that. Just be honest about it, it's the nature of the beast and everyone knows that.
Oh boy. Well, no, we don't get paid per click. We also don't expect everyone to like everything we publish. Like any other media outlet ever, we hope that what we publish is interesting enough for people to read.
We've been around eight years, so surely we've published something you loved and something you hated. Sometimes we've made mistakes. We try not to be rash. We proudly publish a diverse array of opinions. Our track record in reporting and breaking news is very good.
I know the gender stuff is divisive. We try to be balanced, honest and transparent. Even the latest controversial piece, about Blood Dragon, included one of the developer's objecting to our writer's take on the game.
I think that covers most of it. But I'm always open to suggestions about how Kotaku can improve, moreso from people who actually seem to have read the site, which hopefully includes many of the people commenting in this thread.
Somebody should create a chrome extension that replaces Kotaku articles with kittens.