TBH i am shocked of how amateurish MS´s PR is at handling this announcement. They had plenty of time to rehearse, and figure out how to spin this disaster.
1. Correct
2. Jane can play that DLC on Joe's console offline if Joe's account is activated on that console. Jane can play that DLC on Joe's console only if she's online on XBL if Joe's account is somehow missing.
3. Correct. Howeveri Joe can play with his account on Joe's console only if he's online on XBL.
4. Jimmy will play that DLC on his system IF Joe's account is also installed on his system AND online on XBL.
As you can see the current DLC DRM is alrady fucking draconian, it just went unnoticed because people did not expect DLC to be shareable/tradeable/lendable.
Now that games are presumably treated with the same DRM, welcome to Shithole.
Thanks.The current system has 2 forms of ties:
Console tie
Gamertag tie
The console the DLC is originally bought on will work with any gamertag on the system, regardless of whether the Gamertag that bought it is currently registered to that system.
If you log into your gamertag on another system, anyone can play it on the new system AS LONG AS the original Gamertag is signed in on one of the controllers.
Scenario:
*Joe buys ME DLC on Console 1. Jane also has a Gamertag on Console 1. Joe and Jane can both use the DLC freely.
*Joe takes his Gamertag to Daves house and logs in on Console 2. Dave can now play the DLC when Joe is signed in. Jane can still use the DLC on Console 1 to play against Joe and Dave on Console 2.
Its bloody confusing, and someone is likely to explain it better than me.
What if you want to play two player and your friend logs into his or her profile as player 2?
Isn't there a loophole?
If any user can play a game that was activated on that console; and if you can play the game activated on a specific user on every console, then isn't the following situation possible:
You buy a retail Xbox One and go to your friend's house. You use his console and sign-in with your profile. You activate the game you bought. Now, your friend is able to play that game on his console with any profile. When you get back home, you can also play the retail game you bought because it's tied to your profile (which you used to activate the game on your friend's console).
Isn't there a loophole?
If any user can play a game that was activated on that console; and if you can play the game activated on a specific user on every console, then isn't the following situation possible:
You buy a retail Xbox One and go to your friend's house. You use his console and sign-in with your profile. You activate the game you bought. Now, your friend is able to play that game on his console with any profile. When you get back home, you can also play the retail game you bought because it's tied to your profile (which you used to activate the game on your friend's console).
Isn't there a loophole?
If any user can play a game that was activated on that console; and if you can play the game activated on a specific user on every console, then isn't the following situation possible:
You buy a retail Xbox One and go to your friend's house. You use his console and sign-in with your profile. You activate the game you bought. Now, your friend is able to play that game on his console with any profile. When you get back home, you can also play the retail game you bought because it's tied to your profile (which you used to activate the game on your friend's console).
Not going to be a problem for me, but obviously for a significantly amount of others. Microsoft making bad choices after bad choices.
Major Nelson: Can play used games on different Xbox w/o fee but in your profile only
Isn't there a loophole?
If any user can play a game that was activated on that console; and if you can play the game activated on a specific user on every console, then isn't the following situation possible:
You buy a retail Xbox One and go to your friend's house. You use his console and sign-in with your profile. You activate the game you bought. Now, your friend is able to play that game on his console with any profile. When you get back home, you can also play the retail game you bought because it's tied to your profile (which you used to activate the game on your friend's console).
Isn't there a loophole?
If any user can play a game that was activated on that console; and if you can play the game activated on a specific user on every console, then isn't the following situation possible:
You buy a retail Xbox One and go to your friend's house. You use his console and sign-in with your profile. You activate the game you bought. Now, your friend is able to play that game on his console with any profile. When you get back home, you can also play the retail game you bought because it's tied to your profile (which you used to activate the game on your friend's console).
Well I'm still as confused since yesterday, can we buy and sell games as normal? Can we buy a preowned game as normal?
Not a hard question to answer is it!?
I honestly don't see why Gamestop, GAME etc will stock the Xbox One if this and the "propriety trade in system" (online cloud activations) are true:
- Gets rid of a huge part of their business model
- Hardware margins are pitiful
What's the benefit to them?
Wondering how this works for multi account households.
Just like when you sign in on MSN on a different computer. Logs you out of the other machine.I'm assuming they won't allow you to be signed in from multiple systems at once, so that still defeats people who want to borrow games.
Anyone else feel like EA went to Nintendo with this exact scheme? And Nintendo went "No, Thank you"...?
So basically "yeah a friend can play it for free as long as you're there watching him".
What sales?Their loss, as we are seeing in sales.
Except then you cant play online if you do that since theyll have to always be online in your account to play the game.You can always give your friend your account info and let them play....
What sales?
On the other hand, even if SONY has a similar system in terms of used games -didn't they say you could basically try ANY game via the PSN before buying it? I imagine they are going to have their very own form of renting games (pay for X amount of time, stream while playing and play instantly with the option to buy).
It sounds like all these borrowing fees, online activation, etc could've been avoided if MS had required the game disc to remain within the Blu-ray drive while the games being played off the hard drive.
It really seems like all these policies are just to prevent people from installing the game to their hard drive and passing it along to all their friends, which is a legitimate concern for the industry.
Really? I suppose Ive been a criminal since the age of 4.Ya know, technically, it has always - ALWAYS - been illegal to lend games.
That is what it sounds like to me. They want to be able to tout that you can switch from one game to another without changing discs, but the only way this could work is by locking the games to your account. If they allowed you to unlock the games from your account and transfer ownership to someone else WITHOUT paying Microsoft, this wouldn't be bad at all. But since they control the whole process you can't sell your games without going through them. If Microsoft or a partner (GameStop?) says they will only give you $10 credit for your new game that you don't want to keep you have no other alternative.
What would be cool is an Auction House where Microsoft takes a set amount from each transaction (the equivalent of their royalty on a new copy), and the publisher also charges a fee that they can set at will (much like Gamestop charges a markup from what they pay for a used game and what they sell it for). Once you sell your game, you lose access to it, the other person gets a digital copy, and your disc is now a pretty AOL coaster. And the seller gets store credit, not $.
You can always give your friend your account info and let them play....