Omnistalgic
Member
Incidentally, he mentioned that his personal estimate is that rendering at native 4K across the board would require a minimum of 8 teraFLOPS of computing power, and thats not something that can be achieved at a reasonable price this year. That said, users will be able to discern the difference between games on PS4 and the improved versions on PS4 pro at a glance.
Thought this was an interesting tidbit...If someone could verify Cerny and if he stated anything else that would be great. Looks like Dualshockers translated a Japanese interview. If Cerny is right, then perhaps the real world difference (Pro * Scorpio) wont be as obvious as MS claims and both will be using customized software tricks to achieve the goal.
Thoughts?
Lock if Old.
http://av.watch.impress.co.jp/docs/series/rt/1026717.html Original Source from DS
http://www.dualshockers.com/2016/10...ibility-require-1-additional-work-developers/ Article from DS