Aeana said:I have played some more, and I am really enjoying the game. Here's some more impressions:
- The game is quest-based. You talk to townspeople and accept quests in exchange for money, items, experience or clues about other quests.
- Fighting seems to be a mixture of real-time and turn-based combat, sort of like the 'active mode' in Final Fantasy games. You have an orb on each character's status panel which fills up gradually. Once it's full, you can perform an action. The enemy will attack whenever it is able, although time stops when you have your action menu up.
- The English in the game is a little funny. It reads well enough, for the most part, but you can tell that the person who wrote it doesn't speak English natively. Not really a big deal, but something that I noticed. It's still better than Breath of Fire 2.
- The dungeons are really nice. The walls are nicely textured, and scroll by smoothly. The controls act like you would expect: forward/back move forward and back, left/right turn, and l/r strafe.
- You can see enemies moving around in the dungeon, so the encounters are not random. Sometimes, enemies will notice your fight and join in... you can often have enemies on more than one side of you!
- The music is mostly pretty decent. A lot of it reminds me of old demoscene stuff.
- Everything looks really crisp on the GBA/DS screens, though you can notice some white spots on outlines if you use the GB player.
Overall, I'm liking it and I've been waiting for a game like this for a while. I'm definitely going to keep playing, and even put some of the other games I'm playing now on hold for it.
Demi said:http://youtube.com/results?search_query=mazes+of+fate
Mazes of Fate was recently released for the Game Boy Advance, and may look like simple shovelware, but it's actually a pretty nice fleshed out title.
I decided to give it a try, so I asked the publisher to send one my way (lol, journalist). It arrived last night.
The game starts out with a weenie story, typical stuff - Gods gave humans happiness, humans got greedy and started praying to other stuff and forgetting about the temples, all hell breaks loose. Hero comes forth and vindicates, evil people get upper hand again... where will another hero come forth to save them in this time of need?
In the start, you are given three default classes - Mage, Rogue, Warrior - but you can create a custom character too. You use one of the three default skins, and from there you can decide how to arrange your stats and skills. Voila.
The game seems to just take a piece from various games, and it's all good. I like it. The game has its own overworld map, albeit small, and you can enter different towns, caves and dungeons.
Each town has its own little overworld map too. When you enter houses, the game takes a page from Shining in the Darkness, with a still image, and you pick from various hotspots to talk to people and examine stuff. As you explore each town and talk to the residents, you'll be given various quests to accomplish, and you'll need to finish them to continue with the game, since they're all kinda interwoven? I guess. Like, before you can join the Thieves Guild to find out where the Lord's lost son is, you have to defeat the Shadow Brotherhood over at the Thieves Cave the guild leader has just marked on your map. Meanwhile, you're still looking for that lost cargo the Guard Captain told you to find.
When you complete a quest, you earn bonus EXP along with some money (Crowns). You can also learn various skills (basically a +1 to that skill) for a 100 Crowns from certain people, but it's not endless, you can only do it once, so I'd say it is worth it.
So you enter the Thieves Cave, and you're thrust into a first person perspective, like old PC games of yore, I'd guess Dungeons and Dragons, Might and Magic... stuff like that? Phantasy Star 1. Shining in the Darkness, Shining in the Holy Ark... am I close? Watch the videos and decide. There's even a tiny little map in the corner, along with a huge Automap that is available in the options menu if you get really lost.
Like the game suggests, it is a real-time game, as you walk around you'll see sprites crawling around that will attack you from all sides, so you have to be aware. You tap the A button and a menu pops up, Attack/Magic/Item, like Phantasy Star, and other menu based games. It's still real-time though, so you can't really sit there and take your time in deciding.
As you explore the dungeons or defeat enemies, they will drop items that just sit there on the floor, and can easily be picked up with the press of the B (then A), button. You can also drop items from your satchel onto the gameworld, either to trap an enemy, trigger a switch, or open a treasure chest (keys, lockpicks). For example, there are push plates that do something when you step on them, but go back up when you get off. What to do? Simple, drop one of those rocks you picked up near the entrance on it. Now a secret passage is opened. There are also hidden switches that open hallways, you can find these by searching each of the many walls, or upgrade your "Search" skill, at which your character will mention that there's something nearby to your right, or in front of you.
The game starts out with just you, but during the course of the game you'll come across like 5 or so people who are willing to join your party. These are basically different classed people, right now I have a thief, but I'm sure I will come across a Knight, Mage... Rogue, and such. You can only have 3 people at once, so you have to choose wisely on who you want, or you can just re-recruit them when you want. I'm not too sure at this point. Heck, you could probably just Solo the entire game if you're that dedicated. EXP is shared across the team, so the less people, the better.
The music is kinda ear-grating, typical MIDI sounding stuff, but it's ok. Doesn't bother me. Your call.
I'd say this game is fairly straightforward, not exactly a dungeon crawler, I believe the dungeons are static, so it's kinda like a portable Shining in the Darkness, which is pretty nice. This game has been in development for about 3 years? And it shows, it's a very good title, I'd say if you're interested you should go try and find it, online or off. Apparently they are already in the making of a DS sequel, along with Wii developement.
some dude at another forum said:...you also make moralistic choices that changes what happens in the game. For instance, an old woman asked me to clean some rats out of the celler and you come across an old chest. If you investigate it you find a bag of crowns (gold coins). The game penalizes you in what happens after if you steal from an old lady - even if you try to lie your way out of it (another option).
...
One thing that really impresses me is that the game is more non-linear than most RPGs. There are some choices and opportunties that once made, cannot be changed and cannot be revisited and change the game such as members of your party not joining or the wrong dialog getting you kicked out of town and being refused re-entry or an enemy stealing an essential item if you speak too openly. If you say the wrong thing, you will lock off certain side quests forever. I think the endgame is largely dependant on your choices as well. The developers really focused on taking all the best elements of classic rpgs and putting them all in one package. It's really great. Somehow they've managed a good fusion of both turn based combat and first person combat. IE: you can walk around and run away from enemies or strafe to the left or right to dodge attacks, yet your characters have a stamina gauge that restricts how often they can attack and every step you take reduces this gauge as well all while there's also stats like evasion and dexterity going on modifying what attacks have effect or not.
Mejilan said:They seem to be Nintendo enthusiasts... *shrugs*
Hey, if ZOE2 turns out like ass, consider eBaying it and buying this. ;p
Inquisitor said:Thanks for the advice, Mejilan. I just got my copy from Amazon and look forward to starting it up having now polished off Rocket Slime. The game really does look amazing and I can't believe something like this could slip under the radar.
Did you ever pick up the other game from this publisher, Back to Stone?.
inthegray said:so what's the advantage of playing a rogue over warrior/mage, especially if what sounds like their specialized skills (lockpick/bargain/search) can be picked up by other classes?
White Man said:Please forgive me for skimming the large, comprehensive first post, but I need to know one thing: How many dungeons are there?
I've been kinda half sold on this for a while, but I need the extra motivation since if I wanna play it, I need to buy another DS (I lost my DS lite).
bjork said:that monster has nice boobs. I'm all over this.
jarosh said:sounds like too much of a hassle for you. i might as well just sign up on ebay myself. although i just remembered that i can't order it anyway at the moment. my paypal account is ****ed up. paypal is rejecting my card since i moved it from one account to another. i gotta contact them first and find out what i can do about that... i'll bump this thread once i ordered it.
$12 shipping to switzerland btw :O
well, uhm... from that link you postedMejilan said:You got that number from the publisher?
i realize that. still: paypal... :/Mejilan said:And of course I was suggesting somehow buying it under my account but having it shipped directly to your address. We don't want to play shipping twice (once to me, me to you), after all...