Okay, I'm about 8 hours in and think it's time to post what I feel about this game.
Outside of directly saying this game RAWKS I can say that any review who rates a 1st person dungeon crawler low for being a 1st person dungeon crawler is kinda missing the point.
This game, while not nearly complex as PC or Amiga dungeon crawlers before it, is a blast. First the bad: the game has a delay between when you hit your buttons and when the action occurs. The delay isn't long but noticeable enough to mildly distract me. The sound in general is low quality, though I am a fan of the music. Setting the music to the highest volume setting, saving, and restarting the system causes the music volume to be muted. The text reads awkward--completely understandable but definitely not from a native speaker. The character art, while talking, isn't as good as it could have been.
The story, for a GBA game, is pretty good. The conversation system is pretty good, although cyclic conversation trees and the ever present vibe of a non-native translator might annoy some. Conversations flow from one topic to another quickly with very little filler. So far, the quests are all fun and interweave together, often creating moments where you are roaming the over-world map and accepting 5 or so separate quests that all synergistically work together to remedy each other. The quests are also great for giving a purpose to the dungeon crawling.
Magic, however, isn't as important as I would have liked..it's not that the magic system is bad, but just that the melee system is too effective. Setting up camps without fear of interruption is the primary reason for this, in my opinion, so while the game includes a great system of buffs, debuffs, and damage spells to master and use, the effectiveness of bash, run, camp tactics lessens the effectiveness of the magic systems.
The dungeons, now, is where this game shines. Even from the grannies basement the hints at how awesome the dungeons will become are all there. Smooth scrolling walls (running through the dungeons is also an extremely brisk process), floors, and ceilings; detailed enemy sprites; chests; moral choices during adventuring; hidden passages--it's all there from the VERY FIRST time you enter the 1st person perspective in this game. The dungeon complexity increases rapidly enough so that you are never left wanting for more, since, at exactly the same time you grow tired of the single floored labyrinths you are able to enter a three storied puzzle laden dungeon filled to the brim with foes and loot. The mini-map is perfect for quick navigation and the full map is detailed, HUGE, and even includes a ****ing legend so you can make sense of all those symbols. Hell, I was glad to know how much was represented on the map...even the individual switches are visible (save for the hidden switches).
The puzzles are all nice and varied running the gamut from human disputes, timed puzzles, logic puzzles, pressure plates
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, and more. The skill system works as expected though (as mentioned) is limited so that specialization is the best choice. Character creation is not as in depth as I would have liked but when you play a game where the only aspect of the character you'll ever see is a portrait and a SNES-styled super-deformed RPG sprite, any more customization options would have largely been wasted.
The only reason I'm not playing this game right now is because I felt the need to post about it's awesomeness in this thread. It's a refreshing change from my previous experiences with following through on previous GAF game recommendations.
Mejilan, thanks
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)